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Grant: Collaborative Research and Development Grants

University of British Columbia

$160,000.00

Life-like visual experience through light field technology (LIVE)

FY 2019-20

Summary
Light field (LF) technology is the latest emerging innovation in digital media, seeing as an ""upgrade"" to the way our eyes and optical devices take in light, with the potential to revolutionize the way we view and deliver real-life and virtual video content. However, despite the fact that some LF cameras are commercially available, light field capturing technology is still under development, while storage, bandwidth and processing requirements for light field volumes are excessive. Displaying light field content may be the most exciting part of this breakthrough technology, but display technologies must also advance, clearly at this point being a work in progress.Our goal is to close the gap between theory and practical implementation of light field by developing solutions for the entire pipeline to enable this new market. We will develop a comprehensive suite of new methods to efficiently capture, process, and display light field content, for viewing over any network and on a range of LF displays, from large screens to mobile devices and headsets. Each stage of our work will be steered by psychophysical assessments and user quality of experience evaluations involving all types of capturing and displaying devices currently available and will be guided and assessed by our industry partner to ensure its commercial viability. Provision will be made for seamless integration with augmented reality content.As light field opens up new creative avenues for movies, live action footage and visual effects, our developments will offer new market opportunities including LF 2D and immersive LF applications.The resulting leap in visual quality will dramatically increase the impact of content being viewed, with profound implications for education and training, entertainment, social networking, advertising, and related sectors. Canadian educational institutions, manufacturing, entertainment, and communications companies adopting this technology will gain a significant advantage over their competitors.
Program
Collaborative Research and Development Grants
Location
British Columbia, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data

As published

Application id
520114-2017
Name nom
Nasiopoulos, Panos
Department département
Electrical and Computer Engineering
Organization id
2
Institution établissement
University of British Columbia
Province en
British Columbia
Province fr
Colombie-Britannique
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2019
Competition year année de concours
2017
Award amount
160000
Program id
CRDPJ
Program name en
Collaborative Research and Development Grants
Program name fr
Subventions de recherche et développement coopérative
Group en
RESEARCH PARTNERSHIPS
Group fr
PARTENARIATS DE RECHERCHE
Committee code
96
Committee name en
RPP Internal Decision Cttee
Committee name fr
Cté de décision interne - PPR
Area of application code
800
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information and communication services
Area of application fr
Services d'information et de télécommunications
Research subject code
2514
Research subject group en
Electrical and electronic engineering
Research subject group fr
Génie électrique et électronique
Research subject en
Digital signal processing
Research subject fr
Traitement des signaux numériques
Installment
inst:2 - 2
Partie
2
Nb partie
2
Application title
Life-like visual experience through light field technology (LIVE)
Keyword
NSERC
Application summary
Light field (LF) technology is the latest emerging innovation in digital media, seeing as an ""upgrade"" to the way our eyes and optical devices take in light, with the potential to revolutionize the way we view and deliver real-life and virtual video content. However, despite the fact that some LF cameras are commercially available, light field capturing technology is still under development, while storage, bandwidth and processing requirements for light field volumes are excessive. Displaying light field content may be the most exciting part of this breakthrough technology, but display technologies must also advance, clearly at this point being a work in progress.Our goal is to close the gap between theory and practical implementation of light field by developing solutions for the entire pipeline to enable this new market. We will develop a comprehensive suite of new methods to efficiently capture, process, and display light field content, for viewing over any network and on a range of LF displays, from large screens to mobile devices and headsets. Each stage of our work will be steered by psychophysical assessments and user quality of experience evaluations involving all types of capturing and displaying devices currently available and will be guided and assessed by our industry partner to ensure its commercial viability. Provision will be made for seamless integration with augmented reality content.As light field opens up new creative avenues for movies, live action footage and visual effects, our developments will offer new market opportunities including LF 2D and immersive LF applications.The resulting leap in visual quality will dramatically increase the impact of content being viewed, with profound implications for education and training, entertainment, social networking, advertising, and related sectors. Canadian educational institutions, manufacturing, entertainment, and communications companies adopting this technology will gain a significant advantage over their competitors.
University of British Columbia - $160,000 Grant (2019… | Canada Spends