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Grant: Applied Research and Development Grants - Level 1

Emily Carr University of Art + Design

$24,973.00

In-World Interface for Generated Avatar Movements

FY 2017-18

Summary
Emily Carr University of Art + Design is partnering with Anomotion Interactive Inc. to design an interaction method for the creation and chaining of movement sequences in a virtual reality (VR) environment.Anomotion has created a system for chaining movement sequences in a game. These sequences, recorded manually or using motion capture technology, can be chained using a machine learning algorithm which bridges movements between sequences -- for example when writing on one part of the white board to another, then sitting down. When several motion sequences are chained, a game scene can be acted by an avatar, in real-time, with fewer movement artifacts that might bring a game user out of immersion.Emily Carr University will work with Anomotion to create a movement and voice interface for the recording of movement sequences and the creation of movement sequence chains. This interface will be used in a virtual reality (VR) environment and will make use of intuitive gestures and voice commands to trigger movements (""write on the white board, here"") and chaining ("", then tie your shoe""). Other commands will edit the sequences (insert, delete, lengthen) and create new movements through mimicry or puppeteering. This new interface will serve multiple functions, including quick recording of game cut scenes and testing of potential in-game scenarios.The interface will be designed for the Unreal Engine and the HTC Vive virtual reality headset. As much as possible, modular coding practices will be used to ensure future porting of the interface to other platforms.
Program
Applied Research and Development Grants - Level 1
Location
British Columbia, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data

As published

Application id
518062-2017
Name nom
Lantin, Maria
Department département
Intersections Digital Studio
Organization id
19742
Institution établissement
Emily Carr University of Art + Design
Province en
British Columbia
Province fr
Colombie-Britannique
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2017
Competition year année de concours
2017
Award amount
24973
Program id
CARD1
Program name en
Applied Research and Development Grants - Level 1
Program name fr
Subventions de recherche et développement appliquée - niveau 1
Group en
Research partnerships programs
Group fr
Programmes de partenariat
Committee code
1561
Committee name en
Applied Research and Development Grants
Committee name fr
Subventions de recherche et développement appliquée
Area of application code
1207
Area of application group en
Advancement of knowledge
Area of application group fr
Avancement des connaissances
Area of application en
Information, computer and communication technologies
Area of application fr
Technologie de l'information, des ordinateurs et des réseaux de communications
Research subject code
2716
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Virtual reality and related simulations
Research subject fr
Réalité virtuelle et simulations connexes
Partie
1
Nb partie
1
Application title
In-World Interface for Generated Avatar Movements
Keyword
NSERC
Application summary
Emily Carr University of Art + Design is partnering with Anomotion Interactive Inc. to design an interaction method for the creation and chaining of movement sequences in a virtual reality (VR) environment.Anomotion has created a system for chaining movement sequences in a game. These sequences, recorded manually or using motion capture technology, can be chained using a machine learning algorithm which bridges movements between sequences -- for example when writing on one part of the white board to another, then sitting down. When several motion sequences are chained, a game scene can be acted by an avatar, in real-time, with fewer movement artifacts that might bring a game user out of immersion.Emily Carr University will work with Anomotion to create a movement and voice interface for the recording of movement sequences and the creation of movement sequence chains. This interface will be used in a virtual reality (VR) environment and will make use of intuitive gestures and voice commands to trigger movements (""write on the white board, here"") and chaining ("", then tie your shoe""). Other commands will edit the sequences (insert, delete, lengthen) and create new movements through mimicry or puppeteering. This new interface will serve multiple functions, including quick recording of game cut scenes and testing of potential in-game scenarios.The interface will be designed for the Unreal Engine and the HTC Vive virtual reality headset. As much as possible, modular coding practices will be used to ensure future porting of the interface to other platforms.