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Grant: Applied Research and Technology Partnership Grants

Sheridan Institute of Technology and Advanced Learning

$1,000,000.00

Procedural Animation of Conversational Gestures for Virtual Humans

FY 2021-22

Summary
Two Ontario colleges and two Quebec cégeps are collaborating on co-creation of a prototype, open-source systems solution for the procedural animation of conversation gestures in Virtual Humans (VHs). Led by Sheridan College's Screen Industries Research and Training Centre (SIRT), Durham College's Hub for Applied Research in Artificial Intelligence for Business Solutions (AI Hub) and Mixed Reality Capture Studio (MRC), Cégep de Matane's Centre de développement et de recherche en intelligence numérique (CDRIN) and the Cégep de Rivière-du-Loup's Le Living Lab en innovation ouverte (LLio), the research team will conduct dual-language, cross-sectoral research and development focused on procedural animation workflows that incorporate advanced, data-driven analysis and leverage Artificial Intelligence (AI) and Machine Learning (ML) to allow for automation and procedural generation of complex VH movements, including hand, limb, body movement. A diverse group of researchers and students from Canadian institutions will conduct research and development using a human-centered design approach in collaboration with leading companies, including SpinVFX, Ubisoft, Transitional Forms, ReImagine AI, AMD Canada, etc. Canadian companies currently employ, or are in the process of developing, their own Virtual Humans pipelines, primarily for film & television productions, and realtime productions for interactive games and entertainment. As consumers expect increasingly realistic, believable, and interactive VHs within entertainment, and VHs are used more frequently within systems for training, simulation, healthcare, etc., applied research and development is needed to target the challenges of procedural generation to improve the intelligence of VH actions while reducing the amount of time needed to convincingly animate VHs. Research will provide companies with a significant competitive advantage by refining existing VH solutions to better capture customers needs, expanding VH solutions into new market segments, and by creating disruptive innovation with new products and services. An open-source gesture database will offer an effective resource to raise the state-of-the art for animation in Canada. Companies will be able to improve existing systems, processes, and products by integrating the open-source system and further develop and/or develop proprietary applications of the projects outcomes.
Program
Applied Research and Technology Partnership Grants
Location
Ontario, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data

As published

Application id
CCB21-2021-00146
Name nom
Mowat, Vicki
Department département
Research
Organization id
22156
Institution établissement
Sheridan Institute of Technology and Advanced Learning
Province en
Ontario
Province fr
Ontario
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2021
Competition year année de concours
2021
Award amount
1000000
Program id
CCB21
Program name en
Applied Research and Technology Partnership Grants
Program name fr
Subventions de partenariat en recherche appliquée et en technologie
Group en
Research partnerships programs
Group fr
Programmes de partenariat
Committee code
97
Committee name en
Scholarships and Fellowships Internal Decision Committee
Committee name fr
Comité de décision interne - Bourses
Area of application code
9999
Area of application group en
Not available
Area of application group fr
Non disponible
Area of application en
Not available
Area of application fr
Non disponible
Research subject code
9999
Research subject group en
Not available
Research subject group fr
Non disponible
Research subject en
Not available
Research subject fr
Non disponible
Installment
inst:1
Partie
1
Nb partie
2
Application title
Procedural Animation of Conversational Gestures for Virtual Humans
Keyword
NSERC
Application summary
Two Ontario colleges and two Quebec cégeps are collaborating on co-creation of a prototype, open-source systems solution for the procedural animation of conversation gestures in Virtual Humans (VHs). Led by Sheridan College's Screen Industries Research and Training Centre (SIRT), Durham College's Hub for Applied Research in Artificial Intelligence for Business Solutions (AI Hub) and Mixed Reality Capture Studio (MRC), Cégep de Matane's Centre de développement et de recherche en intelligence numérique (CDRIN) and the Cégep de Rivière-du-Loup's Le Living Lab en innovation ouverte (LLio), the research team will conduct dual-language, cross-sectoral research and development focused on procedural animation workflows that incorporate advanced, data-driven analysis and leverage Artificial Intelligence (AI) and Machine Learning (ML) to allow for automation and procedural generation of complex VH movements, including hand, limb, body movement. A diverse group of researchers and students from Canadian institutions will conduct research and development using a human-centered design approach in collaboration with leading companies, including SpinVFX, Ubisoft, Transitional Forms, ReImagine AI, AMD Canada, etc. Canadian companies currently employ, or are in the process of developing, their own Virtual Humans pipelines, primarily for film & television productions, and realtime productions for interactive games and entertainment. As consumers expect increasingly realistic, believable, and interactive VHs within entertainment, and VHs are used more frequently within systems for training, simulation, healthcare, etc., applied research and development is needed to target the challenges of procedural generation to improve the intelligence of VH actions while reducing the amount of time needed to convincingly animate VHs. Research will provide companies with a significant competitive advantage by refining existing VH solutions to better capture customers needs, expanding VH solutions into new market segments, and by creating disruptive innovation with new products and services. An open-source gesture database will offer an effective resource to raise the state-of-the art for animation in Canada. Companies will be able to improve existing systems, processes, and products by integrating the open-source system and further develop and/or develop proprietary applications of the projects outcomes.
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