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Grant: Discovery Grants Program - Individual

Dalhousie University

$42,000.00

Spatial Analysis for Designers of Large-Scale Mixed Reality Experiences

FY 2024-25

Summary
Augmented reality (AR) head-mounted displays (HMDs) permit immersive experiences that span multiple rooms and wide areas, creating opportunities for locative media, including interactive stories and games, and immersive visualizations. Content creators can present characters and objects at scale and in situ, precisely placed within a room or across multiple rooms. Content creators can use physical navigation, visual unfolding, proximity and orientation, and other aspects of human spatial experience to create compelling productions. However, as content becomes more complex or covers a larger space, manual placement becomes tedious and time-consuming, and it can be challenging to consider all visual perspectives and physical approaches when designing and placing content. Content placement is even more challenging when a production is experienced in multiple locations. Spatial analysis includes a broad range of empirical, mathematical, and theoretical approaches to understanding physical space. Sophisticated tools and platforms exist to support researchers and professionals whose work concerns the physical environment, but different kinds of tools are needed to support the kinds of spatial considerations required of immersive locative AR content in a manner that suits the skillsets and workflows of content creators. The long-term objective of the proposed research program is to develop tools for content creators to help them think spatially in a manner that supports the creation of impactful locative and immersive AR content. These tools will be grounded in spatial analysis theory and practice but will be iteratively co-designed with content creators and empirically validated in terms of creative workflow and quality of output. This research program will focus on three core features of such tools as short-term objectives. These objectives follow promising design directions identified in our prior work: (1) visual approaches for integrating objective spatial data in situ and its analysis with observational data and annotations regarding human behaviour and experience within a space. (2) immersive visualization techniques that promote understanding of visual unfoldings, or how viewing and approaching from different perspectives shape the experience of a work. (3) techniques for adapting content dynamically to different spatial layouts, according to markup provided by content creators either explicitly, or indirectly by interpreting the manual placement of content on example layouts. The outcomes of this research will benefit content creators (artists, educators, community organizations, and others) who wish to employ immersive, locative AR to tell stories, create experiences, or share data. Over the course of this research program, we will connect directly with architects and planners, new media artists, educators and students, climate scientists and community organizations, who will both shape our designs and use the outputs of our work.
Program
Discovery Grants Program - Individual
Location
Nova Scotia, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data

As published

Application id
RGPIN-2024-06666
Name nom
Reilly, Derek
Department département
Computer Science
Organization id
79
Institution établissement
Dalhousie University
Province en
Nova Scotia
Province fr
Nouvelle-Écosse
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2024
Competition year année de concours
2024
Award amount
42000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
DISCOVERY RESEARCH
Group fr
RECHERCHE AXÉE SUR LA DÉCOUVERTE
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
802
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information systems and technology
Area of application fr
Systèmes d'information et technologie de l'information
Research subject code
2716
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Virtual reality and related simulations
Research subject fr
Réalité virtuelle et simulations connexes
Field of research list names en
Not available
Field of research list names fr
Non disponible
Socioeconomic objective list names en
Not available
Socioeconomic objective list names fr
Non disponible
Application title
Spatial Analysis for Designers of Large-Scale Mixed Reality Experiences
Keywords
mixed reality; space syntax; proxemics; locative media; augmented reality; spatial analysis; authoring tools; creativity support; community engagement; public interactivity
Application summary
Augmented reality (AR) head-mounted displays (HMDs) permit immersive experiences that span multiple rooms and wide areas, creating opportunities for locative media, including interactive stories and games, and immersive visualizations. Content creators can present characters and objects at scale and in situ, precisely placed within a room or across multiple rooms. Content creators can use physical navigation, visual unfolding, proximity and orientation, and other aspects of human spatial experience to create compelling productions. However, as content becomes more complex or covers a larger space, manual placement becomes tedious and time-consuming, and it can be challenging to consider all visual perspectives and physical approaches when designing and placing content. Content placement is even more challenging when a production is experienced in multiple locations. Spatial analysis includes a broad range of empirical, mathematical, and theoretical approaches to understanding physical space. Sophisticated tools and platforms exist to support researchers and professionals whose work concerns the physical environment, but different kinds of tools are needed to support the kinds of spatial considerations required of immersive locative AR content in a manner that suits the skillsets and workflows of content creators. The long-term objective of the proposed research program is to develop tools for content creators to help them think spatially in a manner that supports the creation of impactful locative and immersive AR content. These tools will be grounded in spatial analysis theory and practice but will be iteratively co-designed with content creators and empirically validated in terms of creative workflow and quality of output. This research program will focus on three core features of such tools as short-term objectives. These objectives follow promising design directions identified in our prior work: (1) visual approaches for integrating objective spatial data in situ and its analysis with observational data and annotations regarding human behaviour and experience within a space. (2) immersive visualization techniques that promote understanding of visual unfoldings, or how viewing and approaching from different perspectives shape the experience of a work. (3) techniques for adapting content dynamically to different spatial layouts, according to markup provided by content creators either explicitly, or indirectly by interpreting the manual placement of content on example layouts. The outcomes of this research will benefit content creators (artists, educators, community organizations, and others) who wish to employ immersive, locative AR to tell stories, create experiences, or share data. Over the course of this research program, we will connect directly with architects and planners, new media artists, educators and students, climate scientists and community organizations, who will both shape our designs and use the outputs of our work.
Dalhousie University - $42,000 Grant (2024-25) | Canada Spends