Grant: Applied Research and Development Grants - Level 1
Cégep John Abbott College
$25,000.00
Applications d'un environnement d'apprentissage par renforcement avec un humain dans la boucle
FY 2020-21
Summary
Reinforcement learning is learning what to do - how to map situations to actions - so as to maximize a numerical reward signal. The learner is not told which actions to take, but instead must discover which actions yield the most reward by trying them. Since RL requires a lot of data, therefore it is most applicable where simulated data is readily available like gameplay, robotics.
Here, we consider specifically systems that interact with users in the loop. When a human is involved, there are recurring issues: there is rarely a good simulator, the systems are stochastic and non-stationary, and running them is expensive and/or slow. This is very different from training on a simulated environment where data is effectively unlimited, consequences for poor actions are non-existent and system dynamics are clean and often deterministic.
An open-source framework for such a training environment is proposed by the company AI-R, and aims at solving problems of training reinforcement learning algorithms with a human in the loop: non-rewindability, delayed reward functions and unbalanced relevance.
The goal of this research project is to use their framework to train a learning agent to teach a human., and we will try to demonstrate that we can effectively teach a human player to play the game Smash Bros. This would enable academics in various fields to use this framework for research where a human behaviour is studied, and open the door to a range of new products and business models for entrepreneurs to develop.
Program
Applied Research and Development Grants - Level 1
Recipient
Location
Quebec, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data
As published
Application id
549202-2019
Name nom
Haughey, Roger
Department département
Head Office
Organization id
2329
Institution établissement
Cégep John Abbott College
Province en
Québec
Province fr
Québec
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2020
Competition year année de concours
2019
Award amount
25000
Program id
CARD1
Program name en
Applied Research and Development Grants - Level 1
Program name fr
Subventions de recherche et développement appliquée - niveau 1
Group en
Research partnerships programs
Group fr
Programmes de partenariat
Committee code
1561
Committee name en
Applied Research and Development Grants
Committee name fr
Subventions de recherche et développement appliquée
Area of application code
802
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information systems and technology
Area of application fr
Systèmes d'information et technologie de l'information
Research subject code
2804
Research subject group en
Artificial intelligence
Research subject group fr
Intelligence artificielle
Research subject en
Expert systems
Research subject fr
Systèmes experts
Installment
inst:1 - 1
Partie
1
Nb partie
1
Application title
Applications d'un environnement d'apprentissage par renforcement avec un humain dans la boucle
Keyword
NSERC
Application summary
Reinforcement learning is learning what to do - how to map situations to actions - so as to maximize a numerical reward signal. The learner is not told which actions to take, but instead must discover which actions yield the most reward by trying them. Since RL requires a lot of data, therefore it is most applicable where simulated data is readily available like gameplay, robotics.
Here, we consider specifically systems that interact with users in the loop. When a human is involved, there are recurring issues: there is rarely a good simulator, the systems are stochastic and non-stationary, and running them is expensive and/or slow. This is very different from training on a simulated environment where data is effectively unlimited, consequences for poor actions are non-existent and system dynamics are clean and often deterministic.
An open-source framework for such a training environment is proposed by the company AI-R, and aims at solving problems of training reinforcement learning algorithms with a human in the loop: non-rewindability, delayed reward functions and unbalanced relevance.
The goal of this research project is to use their framework to train a learning agent to teach a human., and we will try to demonstrate that we can effectively teach a human player to play the game Smash Bros. This would enable academics in various fields to use this framework for research where a human behaviour is studied, and open the door to a range of new products and business models for entrepreneurs to develop.