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Grant: Discovery Grants Program - Individual

University of Regina

$20,000.00

Pursuit-evasion problems on terrains

FY 2009-10

Summary
There are many situations where a group of mobile agents, such as police officers, soldiers, or even robots, must search a prescribed area for one or more mobile fugitives. For example, consider a search party looking for a missing person in the wilderness. Coordinating this group of searchers is an intimidating task, and guaranteeing that the search party does not overlook an area seems overwhelming. Technology such as GPS can help searchers improve coordination, but the search party still relies on search strategies that are developed by humans. Our proposed research focuses on automating the computation of search strategies in such scenarios. We model the area that needs to be searched by a so-called terrain, a mathematical model that easily captures information about different elevations. We are concerned with finding algorithms for computing search strategies of terrains that are guaranteed to find the missing person. Many interesting questions arise with relation to this problem. For example, given a terrain, what is the minimum number of searchers required to search the terrain? and what is the minimum cost to search the terrain? These questions are particularly important for applications where the number of searchers is limited. We are very interested in investigating mathematical models of search strategies that are commonly used by humans. For example, consider our motivating example where a search party is looking for a missing person. In order to ensure that no area is overlooked, the search party will often employ a chain-search strategy: the searchers form a chain that sweeps over the search area. Reseachers have considered algorithms for computing chain-search strategies for mathematical models of building floorplans, but these algorithms cannot be used in scenarios where the search area contains hills and valleys. Our research will provide new algorithms and eventually software that will assist in various search-and-rescue applications.
Program
Discovery Grants Program - Individual
Location
Saskatchewan, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data

As published

Application id
261290-2007
Name nom
Yang, Boting
Department département
Computer Science
Organization id
17
Institution établissement
University of Regina
Province en
Saskatchewan
Province fr
Saskatchewan
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2009
Competition year année de concours
2007
Award amount
20000
Program id
RGPIN
Program nane en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
Discovery grants programs
Group fr
Programmes de subventions à la découverte
Committee code
331
Committee name en
Computing and Information Sciences - B
Committee name fr
Informatique - B
Area of application code
1207
Area of application group en
Advancement of knowledge
Area of application group fr
Avancement des connaissances
Area of application en
Information, computer and communication technologies
Area of application fr
Technologie de l'information, des ordinateurs et des réseaux de communications
Research subject code
2713
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Algorithms
Research subject fr
Algorithmes
Partie
3
Nb partie
5
Application title
Pursuit-evasion problems on terrains
Keyword
NA
Application summary
There are many situations where a group of mobile agents, such as police officers, soldiers, or even robots, must search a prescribed area for one or more mobile fugitives. For example, consider a search party looking for a missing person in the wilderness. Coordinating this group of searchers is an intimidating task, and guaranteeing that the search party does not overlook an area seems overwhelming. Technology such as GPS can help searchers improve coordination, but the search party still relies on search strategies that are developed by humans. Our proposed research focuses on automating the computation of search strategies in such scenarios. We model the area that needs to be searched by a so-called terrain, a mathematical model that easily captures information about different elevations. We are concerned with finding algorithms for computing search strategies of terrains that are guaranteed to find the missing person. Many interesting questions arise with relation to this problem. For example, given a terrain, what is the minimum number of searchers required to search the terrain? and what is the minimum cost to search the terrain? These questions are particularly important for applications where the number of searchers is limited. We are very interested in investigating mathematical models of search strategies that are commonly used by humans. For example, consider our motivating example where a search party is looking for a missing person. In order to ensure that no area is overlooked, the search party will often employ a chain-search strategy: the searchers form a chain that sweeps over the search area. Reseachers have considered algorithms for computing chain-search strategies for mathematical models of building floorplans, but these algorithms cannot be used in scenarios where the search area contains hills and valleys. Our research will provide new algorithms and eventually software that will assist in various search-and-rescue applications.
University of Regina - $20,000 Grant (2009-10) | Canada Spends