Grant: Project Grant
University of British Columbia
$1,139,850.00
3-dimensional representation of mouse movement and rapid interaction with cortical brain activity to describe and shape behavior to improve outcome from stroke: insights from real and synthetic data approaches.
FY 2021-22
Summary
A leading theme in human stroke treatment are means of rehabilitation that engage surviving brain circuits to compensate for damage due to stroke. However, these approaches still require optimisation in animal models. We suggest that the study of stroke will benefit from advances in computer science methods: including computer vision where software can see features too subtle or fast for human raters, and machine learning where computer programs can be advanced without explicit instructions. Here we employ the use of a synthetic animated mouse to create realistic videos that are used for training advanced computer models (through a trick borrowed from "deepfakes"). The advantage of the model is that it can simulate aspects of mouse behaviour that would otherwise be difficult to observe in nature (due to a rare occurrence, poor timing, or inability to resolve in 3 dimensions (3D)). These trained computer models are then used with real video data to more carefully evaluate stroke disease progression and recovery by representing mouse movements within 3D. The animated mouse interface also provides a common system to represent mouse movements enabling pooling of data leading to statistically stronger experiments. Computer vision combined with the online analysis of brain activity offers the promise of rapidly cataloging specific mouse movements in such a way that stroke recovering animals can be subjected to corrective rehabilitation. By having the ability to monitor complex movements such as reaching, as well as the brain activity associated with planning and executing them we can give the animals real-time feedback about their progress in recovery. Forms of rehabilitation would be instituted in a closed-loop manner (where results are fed back) and reward animals which are moving towards recovery in both their affected brain circuits and specific movements. We aim to determine rules for how these approaches can be optimally applied to promote recovery from stroke.
Department
Program
Project Grant
Recipient
Location
British Columbia, Canada
Recipient Type
Academia
Type
Grant
Source
CIHR Funding Decisions Database
As published
Id
451251
Name
Murphy Timothy H
Region
British Columbia
Country
Canada
Orgtype
Institution Paid; Research Institution
Instname2
Neurosciences, Mental Health and Addiction
Theme2
Biomedical
Prcname2
Systems & Circuits Neurosciences - A
Projecttitle
3-dimensional representation of mouse movement and rapid interaction with cortical brain activity to describe and shape behavior to improve outcome from stroke: insights from real and synthetic data approaches.
Programtype2
Operating Grants
Orgnameinp2
University of British Columbia
Cihramount2
$1,139,850
Cihrequipment2
$0
Programname2
Project Grant
Keyworddelim
Behavior; Connectivity; Cortex; Imaging; Markerless Tracking; Mouse; Optogenetics; Stroke
Abstract
A leading theme in human stroke treatment are means of rehabilitation that engage surviving brain circuits to compensate for damage due to stroke. However, these approaches still require optimisation in animal models. We suggest that the study of stroke will benefit from advances in computer science methods: including computer vision where software can see features too subtle or fast for human raters, and machine learning where computer programs can be advanced without explicit instructions. Here we employ the use of a synthetic animated mouse to create realistic videos that are used for training advanced computer models (through a trick borrowed from "deepfakes"). The advantage of the model is that it can simulate aspects of mouse behaviour that would otherwise be difficult to observe in nature (due to a rare occurrence, poor timing, or inability to resolve in 3 dimensions (3D)). These trained computer models are then used with real video data to more carefully evaluate stroke disease progression and recovery by representing mouse movements within 3D. The animated mouse interface also provides a common system to represent mouse movements enabling pooling of data leading to statistically stronger experiments. Computer vision combined with the online analysis of brain activity offers the promise of rapidly cataloging specific mouse movements in such a way that stroke recovering animals can be subjected to corrective rehabilitation. By having the ability to monitor complex movements such as reaching, as well as the brain activity associated with planning and executing them we can give the animals real-time feedback about their progress in recovery. Forms of rehabilitation would be instituted in a closed-loop manner (where results are fed back) and reward animals which are moving towards recovery in both their affected brain circuits and specific movements. We aim to determine rules for how these approaches can be optimally applied to promote recovery from stroke.
Competitiondate
202109
Approvedterm2
5 yrs 0 mth
Pinamesdelim
Murphy, Timothy H
Approvedterm
5 ans 0 mois
Cihrcontribution2
~ $1,139,850~ $0~