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Grant: Research Tools and Instruments

University of Western Ontario

$146,517.00

Equipment for Neuroimaging of Virtual Stimuli and Virtual Interactions

FY 2017-18

Summary
Growing evidence suggests that the realism of stimuli and actions toward them affects behavior and brain processing. We are requesting equipment to: (1) project compelling binocular 3D displays during functional magnetic resonance imaging (fMRI) at 3 and 7 Tesla; (2) measure eye movements during fMRI to enable more realistic gaze strategies; and (3) record high-resolution video of hand movements and other actions in the scanner. This equipment will advance our research in four ways. First, the 3D projector will enable us to build upon recent and ongoing research showing differences in brain activation and patterns for real objects and real actions vs. common proxies (images and simulated actions). Specifically, it will allow us to determine which aspects of stimuli and tasks are essential to make something feel real to the participant and be treated as equivalent to real by the brain. Second, highly compelling displays of objects and scenes in the scanner will form part of a collaborative research program to develop new paradigms to study intersubject correlations of brain activation using active tasks in virtual environments that engage a broad range of sensory, cognitive and motor processes. Third, the ability to track eye movements binocularly inside the scanner will enable us to examine correlations between brain activation or patterns and gaze location rather than restricting gaze unnaturally, as is typical in fMRI studies. Fourth, the ability to record high-fidelity video in the scanner will enable us to characterize hand actions and examine correlations between kinematics and behavior. Taken together, these projects will move cognitive neuroscience forward by enhancing the realism of paradigms and ensuring that the virtual aspects engage the same neural systems as true reality. The projects bring together a team of researchers with expertise in visual perception and action, enhancing realism of research in psychology and neuroscience, adapting VR/AR for practical applications, and using fMRI and behavioral studies to understand cognitive functions with cutting-edge approaches. The topic is particularly timely given the rapid growth of virtual reality (VR) and augmented reality (AR) applications for simulator training, image-guided surgery, and rehabilitation as well as consumer applications on phones and tablets. Our work will inform technological developments and provide a demand for trainees to work in or liaise with industry.
Program
Research Tools and Instruments
Location
Ontario, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data

As published

Application id
RTI-2018-00768
Name nom
Culham, Jody
Department département
Psychology - Psychology
Organization id
36
Institution établissement
University of Western Ontario
Province en
Ontario
Province fr
Ontario
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2017
Competition year année de concours
2018
Award amount
146517
Program id
RTI
Program name en
Research Tools and Instruments
Program name fr
Outils et instruments de recherche
Group en
Discovery grants programs
Group fr
Programmes de subventions à la découverte
Committee code
1602
Committee name en
Biological Systems and Functions (RTI)
Committee name fr
Systèmes et fonctions biologiques (OIR)
Area of application code
1210
Area of application group en
Advancement of knowledge
Area of application group fr
Avancement des connaissances
Area of application en
Psychology
Area of application fr
Psychologie
Research subject code
6302
Research subject group en
Psychology
Research subject group fr
Psychologie
Research subject en
Sensory systems -- visual
Research subject fr
Systèmes sensoriels -- vue
Partie
1
Nb partie
1
Application title
Equipment for Neuroimaging of Virtual Stimuli and Virtual Interactions
Keyword
NSERC
Application summary
Growing evidence suggests that the realism of stimuli and actions toward them affects behavior and brain processing. We are requesting equipment to: (1) project compelling binocular 3D displays during functional magnetic resonance imaging (fMRI) at 3 and 7 Tesla; (2) measure eye movements during fMRI to enable more realistic gaze strategies; and (3) record high-resolution video of hand movements and other actions in the scanner. This equipment will advance our research in four ways. First, the 3D projector will enable us to build upon recent and ongoing research showing differences in brain activation and patterns for real objects and real actions vs. common proxies (images and simulated actions). Specifically, it will allow us to determine which aspects of stimuli and tasks are essential to make something feel real to the participant and be treated as equivalent to real by the brain. Second, highly compelling displays of objects and scenes in the scanner will form part of a collaborative research program to develop new paradigms to study intersubject correlations of brain activation using active tasks in virtual environments that engage a broad range of sensory, cognitive and motor processes. Third, the ability to track eye movements binocularly inside the scanner will enable us to examine correlations between brain activation or patterns and gaze location rather than restricting gaze unnaturally, as is typical in fMRI studies. Fourth, the ability to record high-fidelity video in the scanner will enable us to characterize hand actions and examine correlations between kinematics and behavior. Taken together, these projects will move cognitive neuroscience forward by enhancing the realism of paradigms and ensuring that the virtual aspects engage the same neural systems as true reality. The projects bring together a team of researchers with expertise in visual perception and action, enhancing realism of research in psychology and neuroscience, adapting VR/AR for practical applications, and using fMRI and behavioral studies to understand cognitive functions with cutting-edge approaches. The topic is particularly timely given the rapid growth of virtual reality (VR) and augmented reality (AR) applications for simulator training, image-guided surgery, and rehabilitation as well as consumer applications on phones and tablets. Our work will inform technological developments and provide a demand for trainees to work in or liaise with industry.