Grant: Canada Research Chairs
University of Saskatchewan
$111,062.17
Digital Gaming Technologies and Experiences
FY 2023-24
Summary
Digital gaming both benefits and harms players. The problem is that researchers,
designers, policy makers, and players cannot differentiate between beneficial
gaming that improves wellbeing and pathological gaming that damages quality
of life. Mandryk will discover and model the complex relationships between gaming
and its effects and leverage these relationships to design new games. Relevant for
academia and industry, she will improve understanding of the positive and negative
effects of gaming. She will create novel games and interfaces that provide
compelling social game experiences, that can assess wellbeing at a scale not
currently possible, and that improve quality of life.
Program
Canada Research Chairs
Recipient
Location
Saskatchewan, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data
As published
Application id
CRC-2019-00340
Name nom
Mandryk, Regan
Department département
Computer Science - University of Victoria
Organization id
16
Institution établissement
University of Saskatchewan
Province en
Saskatchewan
Province fr
Saskatchewan
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2023
Competition year année de concours
2019
Award amount
111062.17
Program id
CRC
Program name en
Canada Research Chairs
Program name fr
Chaires de recherche du Canada
Group en
DISCOVERY RESEARCH
Group fr
RECHERCHE AXÉE SUR LA DÉCOUVERTE
Committee code
9998
Committee name en
Canada Research Chair Selection Committee
Committee name fr
Comité de sélection des Chaires de recherche du Canada
Area of application code
9999
Area of application group en
Not available
Area of application group fr
Non disponible
Area of application en
Not available
Area of application fr
Non disponible
Research subject code
9999
Research subject group en
Not available
Research subject group fr
Not available
Research subject en
Non disponible
Research subject fr
Non disponible
Application title
Digital Gaming Technologies and Experiences
Keyword
digital games
human-computer interaction
player ; experience
leisure technologies
computer-supported ; collaboration
entertainment technologies
Application summary
Digital gaming both benefits and harms players. The problem is that researchers,
designers, policy makers, and players cannot differentiate between beneficial
gaming that improves wellbeing and pathological gaming that damages quality
of life. Mandryk will discover and model the complex relationships between gaming
and its effects and leverage these relationships to design new games. Relevant for
academia and industry, she will improve understanding of the positive and negative
effects of gaming. She will create novel games and interfaces that provide
compelling social game experiences, that can assess wellbeing at a scale not
currently possible, and that improve quality of life.