Grant: Collaborative Health Research Projects
Queen's University
$141,700.00
CP Cycle to Fun
FY 2013-14
Summary
As children with cerebral palsy (CP) become teenagers, they experience a cycle of deconditioning resulting in a deterioration in physical function. Children who have CP and are walking with a mobility aid often need to transition to using a wheelchair as they become adolescents. There are many reasons for this loss of function, but poor physical fitness and muscle weakness are significant contributors. In addition, youth with CP become increasingly socially isolated, which, as well as declining physical abilities, negatively impacts their quality of life. Virtual world ""exergames"", games that require physical activity to play, hold great promise in engaging youth with CP in physical exercise, and because they can be played over a network from home, can increase social interaction with peers.In this project, we will investigate the design, development and efficacy of multiplayer exergames as a tool for improving the physical fitness of youth with CP while reducing their social isolation. Using the EQUIS Lab's exergame development tools, we will construct a persistent world game in which players use a recumbent bicycle to control an avatar. Each player requires a Windows PC attached to a high-speed network to facilitate collaborative play and social interaction. The design of the exergame will be participatory, directly including the youth with CP in the process. In addition to the collaborative design and testing sessions, two in-home experiments will be conducted, each over a two month period. 20 youth (10 with CP and 10 peers) will evaluate the exergame's impact on physical fitness and gross motor function in youth with CP.In this project, six interdisciplinary researchers from Queen's University and Holland Bloorview Hospital willcollaborate on health-related research to train 15 highly qualifed personnel in developing and evaluatingexergames for youth with cerebral palsy.
Program
Collaborative Health Research Projects
Recipient
Location
Ontario, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data
As published
Application id
414451-2012
Name nom
Graham, Nicholas
Department département
Computing, School of
Organization id
29
Institution établissement
Queen's University
Province en
Ontario
Province fr
Ontario
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2013
Competition year année de concours
2012
Award amount
141700
Program id
CHRPJ
Program name en
Collaborative Health Research Projects
Program name fr
Projets de recherche concertée sur la santé
Group en
Discovery grants programs
Group fr
Programmes de subventions à la découverte
Committee code
360
Committee name en
Collaborative Health Research Projects Selection Panel
Committee name fr
Comité de sélection de projets de recherche concertée sur la santé
Area of application code
1101
Area of application group en
Health, education and social services
Area of application group fr
Santé publique, éducation et services sociaux
Area of application en
Human health (including medically-related psychological research)
Area of application fr
Santé publique (y compris recherche psychologique liée à la médecine)
Research subject code
2721
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Multimedia systems and networks
Research subject fr
Systèmes et réseaux multimédias
Partie
2 & 3
Nb partie
3
Application title
CP Cycle to Fun
Keyword
NSERC
Application summary
As children with cerebral palsy (CP) become teenagers, they experience a cycle of deconditioning resulting in a deterioration in physical function. Children who have CP and are walking with a mobility aid often need to transition to using a wheelchair as they become adolescents. There are many reasons for this loss of function, but poor physical fitness and muscle weakness are significant contributors. In addition, youth with CP become increasingly socially isolated, which, as well as declining physical abilities, negatively impacts their quality of life. Virtual world ""exergames"", games that require physical activity to play, hold great promise in engaging youth with CP in physical exercise, and because they can be played over a network from home, can increase social interaction with peers.In this project, we will investigate the design, development and efficacy of multiplayer exergames as a tool for improving the physical fitness of youth with CP while reducing their social isolation. Using the EQUIS Lab's exergame development tools, we will construct a persistent world game in which players use a recumbent bicycle to control an avatar. Each player requires a Windows PC attached to a high-speed network to facilitate collaborative play and social interaction. The design of the exergame will be participatory, directly including the youth with CP in the process. In addition to the collaborative design and testing sessions, two in-home experiments will be conducted, each over a two month period. 20 youth (10 with CP and 10 peers) will evaluate the exergame's impact on physical fitness and gross motor function in youth with CP.In this project, six interdisciplinary researchers from Queen's University and Holland Bloorview Hospital willcollaborate on health-related research to train 15 highly qualifed personnel in developing and evaluatingexergames for youth with cerebral palsy.