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Grant: Applied Research Tools and Instruments Grants

Bow Valley College

$195,212.00

Motion Capture Technology

FY 2023-24

Summary
Bow Valley College (BVC) seeks support through the NSERC ARTI grant to acquire motion capture technology, which is used to record movements and apply them to a 3D model. Research shows that motion capture can bridge the gap between creative expression and scientific analysis, by recording and digitizing human movements and enabling lifelike animations and simulations in fields like gaming and filmmaking, and more recently, by involving and advancing sports science. Motion capture technology will be integrated into research projects with our industry and community partners in our newly launched Calgary Entertainment Arts Production Hub. Students enrolled programs within BVC’s Centre for Entertainment Arts and the School of Technology will be trained on this leading-edge equipment and will be actively engaged in industry priority innovation projects. Acquisition of the motion capture technology will enhance BVC’s applied research capacity in three main areas. First, we aim to explore the use of motion capture to create lifelike simulations of natural environments, enhancing the realism of digital twins. This will benefit both educational settings and the entertainment industry, where accurate visual storytelling is crucial. Second, we plan to explore how digital environments enhanced by motion capture, impact user immersion and interaction. This research is crucial for designing more engaging and interactive digital content. Last, we will explore motion capture in sports science, capturing athletes' movements to provide insights into human biomechanics. This can benefit athletic training, sports performance, and even creative fields where realistic portrayals of athletes are needed. Integrating motion capture technology at BVC will support the development of our students' marketable skills in areas of high demand by companies in the creative industries, such as game development, 3D animation, and filmmaking. Research initiatives will engage students in the conceptual aspects of their learning and empower them to apply their knowledge in hands-on activities and designs, thus bridging the gap between theory and practice. They will also foster collaborations with industry and community partners, offering innovative solutions across multiple sectors. This equipment acquisition will serve as a significant step in our commitment to establishing a cutting edge research and training environment, poised to contribute to the growth of Canada's creative industries.
Program
Applied Research Tools and Instruments Grants
Location
Alberta, Canada
Recipient Type
Other
Type
Grant
Source
NSERC's Awards Data

As published

Application id
CARTI-2023-00062
Name nom
McDonald, Tanya
Department département
Academic and Research - Bow Valley College
Organization id
33103
Institution établissement
Bow Valley College
Province en
Alberta
Province fr
Alberta
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2023
Competition year année de concours
2023
Award amount
195212
Program id
CARTI
Program name en
Applied Research Tools and Instruments Grants
Program name fr
Subventions d'outils et d'instruments de recherche appliquée
Group en
RESEARCH PARTNERSHIPS
Group fr
PARTENARIATS DE RECHERCHE
Committee code
CARTI-2023
Committee name en
ARTI Review Committee
Committee name fr
Commité d’évaluation OIRA
Area of application code
10000
Area of application group en
The socioeconomic objective available
Area of application group fr
L'objectif socioéconomique disponible
Area of application en
The socioeconomic objective available
Area of application fr
L'objectif socioéconomique disponible
Research subject code
10000
Research subject group en
The field of research available
Research subject group fr
The field of research available
Research subject en
Le domaine de recherche disponible
Research subject fr
Le domaine de recherche disponible
Field of research list codes
RDF1020509
Field of research list names en
Virtual and augmented reality, metaverse and related simulations
Field of research list names fr
Réalité virtuelle et augmentée, métavers et autres simulations connexes
Socioeconomic objective list codes
RDS11004
Socioeconomic objective list names en
Arts and culture
Socioeconomic objective list names fr
Arts et culture
Application title
Motion Capture Technology
Keyword
motion capture; technology; creative industries; gaming; filmmaking; 3D models; digital twin; simulation; sport science; cameras
Application summary
Bow Valley College (BVC) seeks support through the NSERC ARTI grant to acquire motion capture technology, which is used to record movements and apply them to a 3D model. Research shows that motion capture can bridge the gap between creative expression and scientific analysis, by recording and digitizing human movements and enabling lifelike animations and simulations in fields like gaming and filmmaking, and more recently, by involving and advancing sports science. Motion capture technology will be integrated into research projects with our industry and community partners in our newly launched Calgary Entertainment Arts Production Hub. Students enrolled programs within BVC’s Centre for Entertainment Arts and the School of Technology will be trained on this leading-edge equipment and will be actively engaged in industry priority innovation projects. Acquisition of the motion capture technology will enhance BVC’s applied research capacity in three main areas. First, we aim to explore the use of motion capture to create lifelike simulations of natural environments, enhancing the realism of digital twins. This will benefit both educational settings and the entertainment industry, where accurate visual storytelling is crucial. Second, we plan to explore how digital environments enhanced by motion capture, impact user immersion and interaction. This research is crucial for designing more engaging and interactive digital content. Last, we will explore motion capture in sports science, capturing athletes' movements to provide insights into human biomechanics. This can benefit athletic training, sports performance, and even creative fields where realistic portrayals of athletes are needed. Integrating motion capture technology at BVC will support the development of our students' marketable skills in areas of high demand by companies in the creative industries, such as game development, 3D animation, and filmmaking. Research initiatives will engage students in the conceptual aspects of their learning and empower them to apply their knowledge in hands-on activities and designs, thus bridging the gap between theory and practice. They will also foster collaborations with industry and community partners, offering innovative solutions across multiple sectors. This equipment acquisition will serve as a significant step in our commitment to establishing a cutting edge research and training environment, poised to contribute to the growth of Canada's creative industries.
Bow Valley College - $195,212 Grant (2023-24) | Canada Spends