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Grant: Discovery Grants Program - Individual

University of Waterloo

$96,000.00

Human-Computer Interaction in Spatial Augmented Reality

FY 2022-23

Summary
We are at the dawn of the next computing paradigm, where everything around us will be augmented with digital information. Instead of an augmented reality viewable only through a phone or special glasses, multiple projector-camera units will place addressable pixels on arbitrary objects and surfaces to create a Spatial Augmented Reality (SAR). This will mean a revolutionary change in how we access digital information. For example: a sterile and clutter-free way for surgical pre-visualizations to be accessed during an operation; a ubiquitous display method for smart homes and the internet of things; a more flexible and accessible use of display space in offices and design studios; and new possibilities for training and customization in human-powered manufacturing and maintenance. Companies are developing SAR display technologies now, but displaying information is only part of the solution. There is a fundamental open question for Human-Computer Interaction (HCI) research: “How should human input be integrated into SAR?” The candidate has already secured funds to build a $1.8 million facility to conduct HCI research in non-immersive, interactive SAR (which we call Fully Interactive Physio-digital Spaces, or “FIPS”). The proposed research program supports HQP to use this state-of-the-art facility to specifically explore SAR input and interaction when performed at a distance. The two objectives are: contribute empirical results which characterise and model distant input; and invent distant interaction techniques that are practical, usable, comfortable, and efficient. These objectives will be pursued as three streams of work, each focused on one input context. Stream 1 focuses on device-based input, and explores using a smartwatch to manipulate content in SAR (as a technology that is currently practical), as well as inventing a totally new type of hand-held device inspired by the candidate's contact-sensing “Conté”. The focus of stream 2 is hand-based input, which investigates key research problems when using bare hands to interact in SAR: mode-switching, visual feedback, and the best style of hand-based interaction. Stream 3 looks at how implicit whole-body poses (like sitting or standing) and explicit body movements (like foot taps) can augment and refine techniques from streams 1 and 2. Finally, a capstone topic ties all results together in an exemplar SAR demonstration application and encodes findings in a HCI SAR development toolkit.The proposed research program will train 4 PhD, 3 Master's, and multiple undergraduates in core HCI research skills by inventing the future of HCI in a cutting-edge technology facility. The results of the proposed research will be a greater understanding for the potential of SAR interaction based on human needs and capabilities, and ultimately, the invention of new interaction techniques and methods to lead the way towards commercial applications.
Program
Discovery Grants Program - Individual
Location
Ontario, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data

As published

Application id
RGPIN-2018-05187
Name nom
Vogel, Daniel
Department département
Computer Science, David R. Cheriton School of - Computer Science, David R. Cheriton School of
Organization id
33
Institution établissement
University of Waterloo
Province en
Ontario
Province fr
Ontario
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2022
Competition year année de concours
2018
Award amount
96000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
DISCOVERY RESEARCH
Group fr
RECHERCHE AXÉE SUR LA DÉCOUVERTE
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
802
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information systems and technology
Area of application fr
Systèmes d'information et technologie de l'information
Research subject code
2700
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Information technology
Research subject fr
Technologie de l'information
Installment
inst:5;6
Partie
2
Nb partie
6
Application title
Human-Computer Interaction in Spatial Augmented Reality
Application summary
We are at the dawn of the next computing paradigm, where everything around us will be augmented with digital information. Instead of an augmented reality viewable only through a phone or special glasses, multiple projector-camera units will place addressable pixels on arbitrary objects and surfaces to create a Spatial Augmented Reality (SAR). This will mean a revolutionary change in how we access digital information. For example: a sterile and clutter-free way for surgical pre-visualizations to be accessed during an operation; a ubiquitous display method for smart homes and the internet of things; a more flexible and accessible use of display space in offices and design studios; and new possibilities for training and customization in human-powered manufacturing and maintenance. Companies are developing SAR display technologies now, but displaying information is only part of the solution. There is a fundamental open question for Human-Computer Interaction (HCI) research: “How should human input be integrated into SAR?” The candidate has already secured funds to build a $1.8 million facility to conduct HCI research in non-immersive, interactive SAR (which we call Fully Interactive Physio-digital Spaces, or “FIPS”). The proposed research program supports HQP to use this state-of-the-art facility to specifically explore SAR input and interaction when performed at a distance. The two objectives are: contribute empirical results which characterise and model distant input; and invent distant interaction techniques that are practical, usable, comfortable, and efficient. These objectives will be pursued as three streams of work, each focused on one input context. Stream 1 focuses on device-based input, and explores using a smartwatch to manipulate content in SAR (as a technology that is currently practical), as well as inventing a totally new type of hand-held device inspired by the candidate's contact-sensing “Conté”. The focus of stream 2 is hand-based input, which investigates key research problems when using bare hands to interact in SAR: mode-switching, visual feedback, and the best style of hand-based interaction. Stream 3 looks at how implicit whole-body poses (like sitting or standing) and explicit body movements (like foot taps) can augment and refine techniques from streams 1 and 2. Finally, a capstone topic ties all results together in an exemplar SAR demonstration application and encodes findings in a HCI SAR development toolkit.The proposed research program will train 4 PhD, 3 Master's, and multiple undergraduates in core HCI research skills by inventing the future of HCI in a cutting-edge technology facility. The results of the proposed research will be a greater understanding for the potential of SAR interaction based on human needs and capabilities, and ultimately, the invention of new interaction techniques and methods to lead the way towards commercial applications.