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Grant: Discovery Grants Program - Individual

Memorial University of Newfoundland

$22,000.00

Computer vision algorithms for live video processing using programmable graphics hardware

FY 2012-13

Summary
Today's technology is increasingly powerful and affordable. For example, an 800 dollar graphics card today can process one Trillion FLOPs in double precision. Merely a decade ago, such processing power would come with a one million dollar price tag. Similarly, digital video cameras at the time were only available to movie producers, whereas today they are in the hands of billions of users, as well as integrated into phones, vehicles, and game consoles. The availability of low cost processing power and digital video capturing devices allow computer vision techniques to affect and benefit our day to day lives. They are making our phones smarter, our vehicles safer, and our game consoles much more fun to interact with. This research investigates how to perform challenging computer vision tasks on live video at real-time speed. The tasks include inferring depth from video sequences captured from different viewpoints (stereo vision), detecting moving foreground objects from dynamic backgrounds (foreground segmentation), and extracting objects with fuzzy boundaries for seamlessly blending with new backgrounds (video matting). Being able to perform these tasks for live video has a widely range of applications in our daily life. For example, real-time stereo vision can be employed for sensing the 3D environment and foreground segmentation for detecting pedestrians; both are key components of the future driverless cars. Foreground segmentation and video matting can be used to extract video conference participants from captured video and place them into the same virtual environment, providing better sense of presence and better protection of privacy. The goal of the research is to develop novel algorithms that are not only fast enough for handling live video, but also having better or comparable performance to the state-of-the-art offline algorithms. The algorithms to be developed therefore need to be both effective and efficient. In addition, to harvest the processing power of modern graphics hardware, these algorithms will be designed with parallel execution in mind. Some preliminary work along this research direction has yielded very promising results.
Program
Discovery Grants Program - Individual
Location
Newfoundland and Labrador, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data

As published

Application id
293127-2012
Name nom
Gong, Minglun
Department département
Computer Science
Organization id
89
Institution établissement
Memorial University of Newfoundland
Province en
Newfoundland and Labrador
Province fr
Terre-Neuve-et-Labrador
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2012
Competition year année de concours
2012
Award amount
22000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
Discovery grants programs
Group fr
Programmes de subventions à la découverte
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
802
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information systems and technology
Area of application fr
Systèmes d'information et technologie de l'information
Research subject code
2603
Research subject group en
Robotics
Research subject group fr
Robotique
Research subject en
Computer vision
Research subject fr
Vision artificielle
Partie
1
Nb partie
5
Application title
Computer vision algorithms for live video processing using programmable graphics hardware
Keyword
NSERC
Application summary
Today's technology is increasingly powerful and affordable. For example, an 800 dollar graphics card today can process one Trillion FLOPs in double precision. Merely a decade ago, such processing power would come with a one million dollar price tag. Similarly, digital video cameras at the time were only available to movie producers, whereas today they are in the hands of billions of users, as well as integrated into phones, vehicles, and game consoles. The availability of low cost processing power and digital video capturing devices allow computer vision techniques to affect and benefit our day to day lives. They are making our phones smarter, our vehicles safer, and our game consoles much more fun to interact with. This research investigates how to perform challenging computer vision tasks on live video at real-time speed. The tasks include inferring depth from video sequences captured from different viewpoints (stereo vision), detecting moving foreground objects from dynamic backgrounds (foreground segmentation), and extracting objects with fuzzy boundaries for seamlessly blending with new backgrounds (video matting). Being able to perform these tasks for live video has a widely range of applications in our daily life. For example, real-time stereo vision can be employed for sensing the 3D environment and foreground segmentation for detecting pedestrians; both are key components of the future driverless cars. Foreground segmentation and video matting can be used to extract video conference participants from captured video and place them into the same virtual environment, providing better sense of presence and better protection of privacy. The goal of the research is to develop novel algorithms that are not only fast enough for handling live video, but also having better or comparable performance to the state-of-the-art offline algorithms. The algorithms to be developed therefore need to be both effective and efficient. In addition, to harvest the processing power of modern graphics hardware, these algorithms will be designed with parallel execution in mind. Some preliminary work along this research direction has yielded very promising results.
Memorial University of Newfoundland - $22,000 Grant (… | Canada Spends