Grant: Discovery Grants Program - Individual
University of Ontario Institute of Technology
$22,000.00
""Developing and Analysing Adaptive, Enjoyable and Engaging Human-Computer Interfaces""
FY 2013-14
Summary
The goal of my research is to investigate how to develop adaptive, enjoyable, and engaging human interfaces that result in a pleasant user experience (UX). This is divided into two distinct research strands: First, I plan to explore human interfaces that augment traditional input techniques with sensor technologies taking into account internal and external user information. Second, I plan to identify motivating and engaging game design principles to make tedious maintenance tasks more engaging.While traditional input technologies allow comfortable direct manipulation of software, they are limited in accounting for the internal and external circumstances that a user may be in. Therefore, my goal is to augment input control with sensors, which can gather information about how a user feels internally (e.g., physiology and eye trackers) and what contextual affordances and limitations they have in their physical environment (e.g., location tracking to infer activity), to create a richer experience. This research will contribute tools and techniques for evaluating interaction techniques and adapting software systems with sensor information.In my second strand, I will focus on making software or hardware maintenance tasks more enjoyable using game design techniques. This is important because many software and hardware systems require tedious manual maintenance and calibration tasks, which are important for a system's security and proper functioning. Since some of these manual tasks cannot be automated I am looking for ways to make them more engaging.Major outcomes of this research will include novel augmented interaction tools and techniques based on results from scientific experiments as well as new and engaging design principles for maintenance tasks leveraging game design methodology. I expect up to nine students, including Undergraduate, Master's, and Ph.D. level, to receive training through participation in my research program.
Program
Discovery Grants Program - Individual
Location
Ontario, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data
As published
Application id
418622-2012
Name nom
Nacke, Lennart
Department département
Business and Information Technology, Faculty of
Organization id
19222
Institution établissement
University of Ontario Institute of Technology
Province en
Ontario
Province fr
Ontario
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2013
Competition year année de concours
2012
Award amount
22000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
Discovery grants programs
Group fr
Programmes de subventions à la découverte
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
1207
Area of application group en
Advancement of knowledge
Area of application group fr
Avancement des connaissances
Area of application en
Information, computer and communication technologies
Area of application fr
Technologie de l'information, des ordinateurs et des réseaux de communications
Research subject code
2700
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Information technology
Research subject fr
Technologie de l'information
Partie
2
Nb partie
5
Application title
""Developing and Analysing Adaptive, Enjoyable and Engaging Human-Computer Interfaces""
Keyword
NSERC
Application summary
The goal of my research is to investigate how to develop adaptive, enjoyable, and engaging human interfaces that result in a pleasant user experience (UX). This is divided into two distinct research strands: First, I plan to explore human interfaces that augment traditional input techniques with sensor technologies taking into account internal and external user information. Second, I plan to identify motivating and engaging game design principles to make tedious maintenance tasks more engaging.While traditional input technologies allow comfortable direct manipulation of software, they are limited in accounting for the internal and external circumstances that a user may be in. Therefore, my goal is to augment input control with sensors, which can gather information about how a user feels internally (e.g., physiology and eye trackers) and what contextual affordances and limitations they have in their physical environment (e.g., location tracking to infer activity), to create a richer experience. This research will contribute tools and techniques for evaluating interaction techniques and adapting software systems with sensor information.In my second strand, I will focus on making software or hardware maintenance tasks more enjoyable using game design techniques. This is important because many software and hardware systems require tedious manual maintenance and calibration tasks, which are important for a system's security and proper functioning. Since some of these manual tasks cannot be automated I am looking for ways to make them more engaging.Major outcomes of this research will include novel augmented interaction tools and techniques based on results from scientific experiments as well as new and engaging design principles for maintenance tasks leveraging game design methodology. I expect up to nine students, including Undergraduate, Master's, and Ph.D. level, to receive training through participation in my research program.