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Grant: Discovery Development Grant

Athabasca University

$10,000.00

Ubiquitous learning analytics in authentic real-world scenarios

FY 2016-17

Summary
Recent advances in mobile and sensor technologies have started to give rise to a lot of research that takes advantage of learners' location, environment, proximity and situation to contextualize the learning process. The adaptivity and personalization in these ubiquitous scenarios have taken a new meaning by bringing authenticity through seamless integration of physical objects available in the learner's vicinity with virtual information in real-time. Such environments not only break the barriers for education by widening the access to those who cannot come to a physical classroom but also increase the richness of the instruction by integrating multiple sources of instruction, contextualization and real-time location-aware learning, hence overcoming the limitations of classroom learning. The approaches for typical learning analytics, that analyse learning patterns in various yet related levels of granularity, have very restricted use in such ubiquitous environments. The technologies and methodologies that currently exists for learning analytics to track the study processes learners undertake to achieve their learning goals and outcomes, particularly in online learning environments, fall short in ubiquitous environments where the data about the learners and their environment comes from disparate sources, with varying levels of reliability and precision, and require synthesis of real-time data with the historical datasets in order to identify contextually meaningful patterns. Ubiquitous learning analytics fills this gap by taking learning analytics to the next stage where learning is not restricted to formal environments; rather it integrates formal environments with the benefits of just-in-time opportunities in authentic environments and the informal social interaction learners engage in. Primary goal of this research is to provide rich learning experiences to the learners by exploring various ways to observe and analyse learning process in ubiquitous environments, and create ubiquitous learning analytics models and modules that exploit the benefits of location, device and user model parameters, and combine them with real-time authentic context of learning to achieve adaptive delivery of just-in-time multimedia-rich combination of physical and virtual learning content.
Program
Discovery Development Grant
Location
Alberta, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data

As published

Application id
DDG-2015-00027
Name nom
Kinshuk, K
Department département
Computing & Information Systems, School of - Computing & Information Systems, Sc
Organization id
15
Institution établissement
Athabasca University
Province en
Alberta
Province fr
Alberta
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2016
Competition year année de concours
2015
Award amount
10000
Program id
DDG
Program name en
Discovery Development Grant
Program name fr
Subventions à la découverte axées sur le développement
Group en
Discovery grants programs
Group fr
Programmes de subventions à la découverte
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
9999
Area of application group en
Not available
Area of application group fr
Non disponible
Area of application en
Not available
Area of application fr
Non disponible
Research subject code
9999
Research subject group en
Not available
Research subject group fr
Non disponible
Research subject en
Not available
Research subject fr
Non disponible
Partie
2
Nb partie
2
Application title
Ubiquitous learning analytics in authentic real-world scenarios
Keyword
NSERC
Application summary
Recent advances in mobile and sensor technologies have started to give rise to a lot of research that takes advantage of learners' location, environment, proximity and situation to contextualize the learning process. The adaptivity and personalization in these ubiquitous scenarios have taken a new meaning by bringing authenticity through seamless integration of physical objects available in the learner's vicinity with virtual information in real-time. Such environments not only break the barriers for education by widening the access to those who cannot come to a physical classroom but also increase the richness of the instruction by integrating multiple sources of instruction, contextualization and real-time location-aware learning, hence overcoming the limitations of classroom learning. The approaches for typical learning analytics, that analyse learning patterns in various yet related levels of granularity, have very restricted use in such ubiquitous environments. The technologies and methodologies that currently exists for learning analytics to track the study processes learners undertake to achieve their learning goals and outcomes, particularly in online learning environments, fall short in ubiquitous environments where the data about the learners and their environment comes from disparate sources, with varying levels of reliability and precision, and require synthesis of real-time data with the historical datasets in order to identify contextually meaningful patterns. Ubiquitous learning analytics fills this gap by taking learning analytics to the next stage where learning is not restricted to formal environments; rather it integrates formal environments with the benefits of just-in-time opportunities in authentic environments and the informal social interaction learners engage in. Primary goal of this research is to provide rich learning experiences to the learners by exploring various ways to observe and analyse learning process in ubiquitous environments, and create ubiquitous learning analytics models and modules that exploit the benefits of location, device and user model parameters, and combine them with real-time authentic context of learning to achieve adaptive delivery of just-in-time multimedia-rich combination of physical and virtual learning content.