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Grant: Discovery Grants Program - Individual

University of Western Ontario

$15,000.00

Design of cognitive tools for everyday information-based activities

FY 2015-16

Summary
We live in a knowledge society. We are heavily dependent on information in many spheres of our activities. Most of our everyday activities involve both the mind and information. We are awash in a tsunami of information. Simultaneously, we are expected to carry out our activities more efficiently than ever before. To cope, we need tools. Cognitive tools (CTs) can help. These software tools sit at the interface between our mind and a digital information space and mediate the interaction between the two. Examples of CTs include interactive mathematical visualization software, decision-support systems, and digital libraries. Researchers need to know how to design CTs so that these tools can effectively mediate our information-based activities. Currently, researchers do not have enough knowledge about how to design the human-information interaction component of CTs to support a variety of knowledge-oriented activities. In order to have scientific knowledge in this area, researchers need to develop design frameworks, build different kinds of tools for different activities, and conduct empirical studies to assess the effectiveness of different design strategies. My research proposal is to do the aforementioned research with regard to three kinds of cognitive tools: digital libraries, digital games, and tools for exploration of mathematical ideas. This research can significantly contribute to our understanding of how to design CTs. Well-designed CTs can transform and scale our knowledge-oriented productive activities, not unlike the revolutionary effect that physical tools and machinery have had on our material productive activities. As Internet-based CTs improve, these tools can virtually affect the knowledge activities of tens of millions of people throughout the world. In short, this research has wide-reaching applications in the support of our everyday information-based activities.
Program
Discovery Grants Program - Individual
Location
Ontario, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data

As published

Application id
227812-2010
Name nom
Sedig, Kamran
Department département
Computer Science
Organization id
36
Institution établissement
University of Western Ontario
Province en
Ontario
Province fr
Ontario
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2015
Competition year année de concours
2010
Award amount
15000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
Discovery grants programs
Group fr
Programmes de subventions à la découverte
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
801
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Computer software
Area of application fr
Logiciel
Research subject code
2710
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Information systems design
Research subject fr
Conception de systèmes d'information
Partie
5
Nb partie
5
Application title
Design of cognitive tools for everyday information-based activities
Keyword
NSERC
Application summary
We live in a knowledge society. We are heavily dependent on information in many spheres of our activities. Most of our everyday activities involve both the mind and information. We are awash in a tsunami of information. Simultaneously, we are expected to carry out our activities more efficiently than ever before. To cope, we need tools. Cognitive tools (CTs) can help. These software tools sit at the interface between our mind and a digital information space and mediate the interaction between the two. Examples of CTs include interactive mathematical visualization software, decision-support systems, and digital libraries. Researchers need to know how to design CTs so that these tools can effectively mediate our information-based activities. Currently, researchers do not have enough knowledge about how to design the human-information interaction component of CTs to support a variety of knowledge-oriented activities. In order to have scientific knowledge in this area, researchers need to develop design frameworks, build different kinds of tools for different activities, and conduct empirical studies to assess the effectiveness of different design strategies. My research proposal is to do the aforementioned research with regard to three kinds of cognitive tools: digital libraries, digital games, and tools for exploration of mathematical ideas. This research can significantly contribute to our understanding of how to design CTs. Well-designed CTs can transform and scale our knowledge-oriented productive activities, not unlike the revolutionary effect that physical tools and machinery have had on our material productive activities. As Internet-based CTs improve, these tools can virtually affect the knowledge activities of tens of millions of people throughout the world. In short, this research has wide-reaching applications in the support of our everyday information-based activities.