Grant: Strategic Projects - Group
Simon Fraser University
$144,416.00
Networked 3D Graphics and AI for Wireless Mobile Games
FY 2006-07
Summary
This proposal targets a topic that has been identified as of strategic importance for Canada: distributed, interactive gaming as an example for a network-intensive application and a technology for advanced communication and management of information. In this research project, we will work with Koolhaus Games to create new software technology for games on handheld, wireless-networked devices. The importance of mobile games is motivated by two observations. First, the hardware basis for ubiquitous mobile devices such as mobile phones is already a reality and will further improve in the near future. Second, we have been witnessing a tremendous commercial success of network-based computer games for PCs and consoles. Therefore, we see a great demand for a technology that advances network games on handheld devices. Our research approach is based on close integration of networking, 3D computer graphics, AI (artificial intelligence), and game design. 3D graphics has been driving the games industry for a decade, leading to highly-optimized special-purpose graphics hardware. We will exploit this graphics functionality to solve 3D rendering, networking, and AI problems alike. In particular, we will develop visibility-based techniques for distributing game-world simulation, graphics, and AI for mobile multi-player games. We will also adapt 3D graphics techniques to resource-constrained handheld devices and develop sensor-based AI techniques. Finally, we plan to integrate the new technology in a software platform for mobile games in order to transfer the technology to the games industry.
Program
Strategic Projects - Group
Recipient
Location
British Columbia, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data
As published
Application id
336684-2006
Name nom
Weiskopf, Daniel
Department département
Computing Science
Organization id
5
Institution établissement
Simon Fraser University
Province en
British Columbia
Province fr
Colombie-Britannique
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2006
Competition year année de concours
2006
Award amount
144416
Program id
STPGP
Program name en
Strategic Projects - Group
Program name fr
Projets stratégiques - De groupe
Group en
Research partnerships programs
Group fr
Programmes de partenariat
Committee code
1041
Committee name en
Strategic Projects Selection Panel - Communications and Information
Committee name fr
Comité de sélection des projets stratégiques - Communication et information
Area of application code
800
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information and communication services
Area of application fr
Services d'information et de télécommunications
Research subject code
2707
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Graphics
Research subject fr
Infographie
Partie
1
Nb partie
3
Application title
Networked 3D Graphics and AI for Wireless Mobile Games
Keyword
NA
Application summary
This proposal targets a topic that has been identified as of strategic importance for Canada: distributed, interactive gaming as an example for a network-intensive application and a technology for advanced communication and management of information. In this research project, we will work with Koolhaus Games to create new software technology for games on handheld, wireless-networked devices. The importance of mobile games is motivated by two observations. First, the hardware basis for ubiquitous mobile devices such as mobile phones is already a reality and will further improve in the near future. Second, we have been witnessing a tremendous commercial success of network-based computer games for PCs and consoles. Therefore, we see a great demand for a technology that advances network games on handheld devices. Our research approach is based on close integration of networking, 3D computer graphics, AI (artificial intelligence), and game design. 3D graphics has been driving the games industry for a decade, leading to highly-optimized special-purpose graphics hardware. We will exploit this graphics functionality to solve 3D rendering, networking, and AI problems alike. In particular, we will develop visibility-based techniques for distributing game-world simulation, graphics, and AI for mobile multi-player games. We will also adapt 3D graphics techniques to resource-constrained handheld devices and develop sensor-based AI techniques. Finally, we plan to integrate the new technology in a software platform for mobile games in order to transfer the technology to the games industry.