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Grant: Discovery Grants Program - Individual

York University

$15,000.00

Embodied Interaction Design for Articulation Elicitation and Feedback

FY 2017-18

Summary
An increasing number of computer science graduates, as part of their employment, will become members of collaborative teams that are tasked with the development of interactive systems. The increasing accessibility of tools for digital media and software creation means that interactive systems are being developed for a variety of new domains and applications. The process of designing an interactive system that effectively accomplishes its objectives (such as to provide a certain type of user experience or to support learning) requires a multi-disciplinary repertoire of skills and capabilities. Increasingly, these systems go beyond mouse-and-keyboard interaction and use gestural or whole-body interaction (using sensor-based input). The development of such systems requires specialized knowledge about embodied interaction. In addition, such systems are most often developed iteratively, with a strong reliance on formative, empirical user evaluation at intermediate phases, and thus require specialized knowledge about evaluation methodologies.This program of research will investigate how the usability of articulation feedback systems is impacted by (1) the use of metaphorical, as opposed to realistic, visual representations of the vocal tract and (2) graphical perspective. Graphical perspective refers to the point of view with which a visualization is shown (such as from the embodied point of view that an in-world agent has or from a disembodied and more encompassing point of view). We will examine several aspects of usability, including the task outcome (effectiveness), the effort required to accomplish task outcomes (efficiency), and qualities of user experience, such as satisfaction and enjoyment. We will focus on users who are older adults. In undertaking this work, we will develop multiple new variants of interactive systems that will use electromagnetic articulography in order to track in real-time the user's tongue position during the production of speech sounds. This work will emphasize the importance of iterative design and on-going empirical testing and evaluation.
Program
Discovery Grants Program - Individual
Location
Ontario, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data

As published

Application id
261530-2013
Name nom
Baljko, Melanie
Department département
Electrical Engineering & Computer Science
Organization id
38
Institution établissement
York University
Province en
Ontario
Province fr
Ontario
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2017
Competition year année de concours
2013
Award amount
15000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
Discovery grants programs
Group fr
Programmes de subventions à la découverte
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
1207
Area of application group en
Advancement of knowledge
Area of application group fr
Avancement des connaissances
Area of application en
Information, computer and communication technologies
Area of application fr
Technologie de l'information, des ordinateurs et des réseaux de communications
Research subject code
2706
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Software engineering
Research subject fr
Génie logiciel
Partie
5
Nb partie
5
Application title
Embodied Interaction Design for Articulation Elicitation and Feedback
Keyword
NSERC
Application summary
An increasing number of computer science graduates, as part of their employment, will become members of collaborative teams that are tasked with the development of interactive systems. The increasing accessibility of tools for digital media and software creation means that interactive systems are being developed for a variety of new domains and applications. The process of designing an interactive system that effectively accomplishes its objectives (such as to provide a certain type of user experience or to support learning) requires a multi-disciplinary repertoire of skills and capabilities. Increasingly, these systems go beyond mouse-and-keyboard interaction and use gestural or whole-body interaction (using sensor-based input). The development of such systems requires specialized knowledge about embodied interaction. In addition, such systems are most often developed iteratively, with a strong reliance on formative, empirical user evaluation at intermediate phases, and thus require specialized knowledge about evaluation methodologies.This program of research will investigate how the usability of articulation feedback systems is impacted by (1) the use of metaphorical, as opposed to realistic, visual representations of the vocal tract and (2) graphical perspective. Graphical perspective refers to the point of view with which a visualization is shown (such as from the embodied point of view that an in-world agent has or from a disembodied and more encompassing point of view). We will examine several aspects of usability, including the task outcome (effectiveness), the effort required to accomplish task outcomes (efficiency), and qualities of user experience, such as satisfaction and enjoyment. We will focus on users who are older adults. In undertaking this work, we will develop multiple new variants of interactive systems that will use electromagnetic articulography in order to track in real-time the user's tongue position during the production of speech sounds. This work will emphasize the importance of iterative design and on-going empirical testing and evaluation.