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Grant: Discovery Grants Program - Individual

Toronto Metropolitan University

$54,000.00

Investigating the neuro-cortical, perceptual, and behavioural correlates of illusory self-motion (vection) under multisensory stimulation

FY 2024-25

Summary
The perception of self-motion relies on the integration of multisensory information from the visual, auditory, vestibular (i.e., balance), and proprioceptive (i.e., muscles/joints) systems. The information delivered by these senses is typically congruent, giving rise to a global, accurate perception of movement through space. However, under certain circumstances, this information may not be coherent, resulting in illusory sensations such as vection, described as the feeling of self-motion in the absence of real, physical movement. Vection is a common sensation in situations that stimulate a large proportion of the visual field such as virtual reality (VR) applications. Vection is a complex sensation that manifests itself in perceptual (i.e., subjective sensation), behavioural (i.e., observable reactions), and neuro-cortical (i.e., underlying brain activity) levels. Importantly, the interplay between these levels remains unknown, particularly under conditions involving multisensory stimulation. The overall goal of this research program is to address this gap in knowledge by combining subjective, behavioral, and neuro-physiological methods. The specific objectives include: (1) Investigating the effect of multisensory (visual and auditory) stimulation on vection on a perceptual (self-reports) and behavioural (postural sway) level simultaneously. (2) Identifying neuro-cortical correlates of multisensory (visual and auditory) vection using electroencephalography (EEG) measures. This research program will be conducted using StreetLab, a state-of-the-art, immersive VR laboratory housed at the KITE Research Institute's research facilities. StreetLab is equipped with a large, curved projection system with floor projection and surround sound. A force plate will be used to precisely capture postural movements, and a portable 64-channel EEG system will record the neuro-cortical processes associated with vection. This research will have significant impact on three levels: (1) Enhancement of the theoretical understanding of vection. (2) Identification of potential objective behavioural and neuro-cognitive markers of the subjective sensation of vection. (3) Optimization of VR applications for which vection is often a desired phenomenon, for instance in the context of training, research, rehabilitation, and entertainment.
Program
Discovery Grants Program - Individual
Location
Ontario, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data

As published

Application id
RGPIN-2024-04942
Name nom
Keshavarz, Behrang
Department département
KITE-Toronto Rehabilitation Insitute
Organization id
43
Institution établissement
Toronto Metropolitan University
Province en
Ontario
Province fr
Ontario
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2024
Competition year année de concours
2024
Award amount
54000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
DISCOVERY RESEARCH
Group fr
RECHERCHE AXÉE SUR LA DÉCOUVERTE
Committee code
1502
Committee name en
Biological Systems and Functions
Committee name fr
Systèmes et fonctions biologiques
Area of application code
1210
Area of application group en
Advancement of knowledge
Area of application group fr
Avancement des connaissances
Area of application en
Psychology
Area of application fr
Psychologie
Research subject code
6301
Research subject group en
Psychology
Research subject group fr
Psychologie
Research subject en
Sensory systems and perception
Research subject fr
Systèmes sensoriels et perception
Field of research list names en
Not available
Field of research list names fr
Non disponible
Socioeconomic objective list names en
Not available
Socioeconomic objective list names fr
Non disponible
Application title
Investigating the neuro-cortical, perceptual, and behavioural correlates of illusory self-motion (vection) under multisensory stimulation
Keywords
vection; self-motion; multisensory; audio-visual; virtual reality; eeg; postural sway; perception
Application summary
The perception of self-motion relies on the integration of multisensory information from the visual, auditory, vestibular (i.e., balance), and proprioceptive (i.e., muscles/joints) systems. The information delivered by these senses is typically congruent, giving rise to a global, accurate perception of movement through space. However, under certain circumstances, this information may not be coherent, resulting in illusory sensations such as vection, described as the feeling of self-motion in the absence of real, physical movement. Vection is a common sensation in situations that stimulate a large proportion of the visual field such as virtual reality (VR) applications. Vection is a complex sensation that manifests itself in perceptual (i.e., subjective sensation), behavioural (i.e., observable reactions), and neuro-cortical (i.e., underlying brain activity) levels. Importantly, the interplay between these levels remains unknown, particularly under conditions involving multisensory stimulation. The overall goal of this research program is to address this gap in knowledge by combining subjective, behavioral, and neuro-physiological methods. The specific objectives include: (1) Investigating the effect of multisensory (visual and auditory) stimulation on vection on a perceptual (self-reports) and behavioural (postural sway) level simultaneously. (2) Identifying neuro-cortical correlates of multisensory (visual and auditory) vection using electroencephalography (EEG) measures. This research program will be conducted using StreetLab, a state-of-the-art, immersive VR laboratory housed at the KITE Research Institute's research facilities. StreetLab is equipped with a large, curved projection system with floor projection and surround sound. A force plate will be used to precisely capture postural movements, and a portable 64-channel EEG system will record the neuro-cortical processes associated with vection. This research will have significant impact on three levels: (1) Enhancement of the theoretical understanding of vection. (2) Identification of potential objective behavioural and neuro-cognitive markers of the subjective sensation of vection. (3) Optimization of VR applications for which vection is often a desired phenomenon, for instance in the context of training, research, rehabilitation, and entertainment.
Toronto Metropolitan University - $54,000 Grant (2024… | Canada Spends