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Grant: Doctoral: Anne Martin-Matthews Prize of Excellence on Aging

University of British Columbia

$2,500.00

WiiNWalk: Evaluation of the Nintendo WiiFit to Enhance Walking in Older Adults with Lower Limb Amputation

FY 2013-14

Summary
Many older Canadians are living with lower limb amputation (LLA). The prevalence of LLA is projected to double by 2050 primarily due to chronic systemic dysvascular diseases that are common with aging. This will impose an economic burden on the Canadian healthcare system due to the substantial costs associated with post-amputation care. Functional independence following a LLA requires individuals to undertake structured prosthetic ambulation programs. An ideal rehabilitation program improves balance and lower limb strength, and ultimately enhances walking capacity which has been reported as one of the strongest determinants of health-related quality of life in individuals with LLA. Functionally, improvement in walking capacity potentially equates to a reduced risk of prosthesis abandonment, falling and fear of falling and an increase in physical and social activity. Shrinking health care resources often make it difficult to deliver sufficient amount of therapy to achieve standard of care, and impossible to deliver more therapy. It is clear that there is a need for innovative, cost-effective rehabilitation programs. One potential solution may be a monitored home program that integrates fun and challenging activities such as the use of commercially available Nintendo WiiFit gaming program. In this study we will assess the effectiveness of a supervised home-based Nintendo WiiFit program for improving walking capacity in older adults with LLA. If the home-based Wii program is useful in improving subjects' functional outcomes, it could become an integral part of the LLA rehabilitation. Patients would be able to use the program at home, or after discharge to maintain or improve their skills. The benefits go beyond improved walking capacity and include increased physical activity tolerance, health and participation in important life activities which may ultimately ameliorate social and financial costs.
Program
Doctoral: Anne Martin-Matthews Prize of Excellence on Aging
Location
British Columbia, Canada
Recipient Type
Academia
Type
Grant
Source
CIHR Funding Decisions Database

As published

Id
308696
Name
Imam Bita
Region
British Columbia
Country
Canada
Orgtype
Institution Paid; Research Institution
Instname2
Aging
Theme2
Clinical
Prcname2
Doctoral Research Awards - B
Projecttitle
WiiNWalk: Evaluation of the Nintendo WiiFit to Enhance Walking in Older Adults with Lower Limb Amputation
Programtype2
Studentship Programs
Orgnameinp2
University of British Columbia
Cihramount2
$2,500
Cihrequipment2
$0
Programname2
Doctoral: Anne Martin-Matthews Prize of Excellence on Aging
Keyworddelim
Home-Based Treatment; Lower Limb Amputation; Older Adults; Randomized Controlled Trial; Rehabilitation; Virtual Reality; Walking
Abstract
Many older Canadians are living with lower limb amputation (LLA). The prevalence of LLA is projected to double by 2050 primarily due to chronic systemic dysvascular diseases that are common with aging. This will impose an economic burden on the Canadian healthcare system due to the substantial costs associated with post-amputation care. Functional independence following a LLA requires individuals to undertake structured prosthetic ambulation programs. An ideal rehabilitation program improves balance and lower limb strength, and ultimately enhances walking capacity which has been reported as one of the strongest determinants of health-related quality of life in individuals with LLA. Functionally, improvement in walking capacity potentially equates to a reduced risk of prosthesis abandonment, falling and fear of falling and an increase in physical and social activity. Shrinking health care resources often make it difficult to deliver sufficient amount of therapy to achieve standard of care, and impossible to deliver more therapy. It is clear that there is a need for innovative, cost-effective rehabilitation programs. One potential solution may be a monitored home program that integrates fun and challenging activities such as the use of commercially available Nintendo WiiFit gaming program. In this study we will assess the effectiveness of a supervised home-based Nintendo WiiFit program for improving walking capacity in older adults with LLA. If the home-based Wii program is useful in improving subjects' functional outcomes, it could become an integral part of the LLA rehabilitation. Patients would be able to use the program at home, or after discharge to maintain or improve their skills. The benefits go beyond improved walking capacity and include increased physical activity tolerance, health and participation in important life activities which may ultimately ameliorate social and financial costs.
Competitiondate
201310
Approvedterm2
1 yr 0 mth
Pinamesdelim
Imam, Bita
Approvedterm
1 an 0 mois
Cihrcontribution2
~ $2,500~ $0~
University of British Columbia - $2,500 Grant (2013-1… | Canada Spends