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Grant: Strategic Projects - Group

Simon Fraser University

$122,560.00

Meaning from Motion for Interaction and Visualization

FY 2010-11

Summary
This interdisciplinary art/science research collaboration explores how motion can express meaningful and semantically rich information. Motion has a rich capacity to evoke sophisticated affect and express certain qualities that evoke the impression of emotion, personality and attitude. We propose to explore the development of semantics of motion that can be used to convey meaning in the abstract representations expressed through interaction and information visualization in the context of science as well as art. Our collaboration involves developing innovative interdisciplinary methodologies informing the creation of new technologies and new artistic practice and the application ofthese new approaches to enhancing user experience in the digital environments used in performance, visualization and games. The artistic research will inform the scientific model-building process by providing knowledge in movement experience, expression and analysis used in the domains of dance, choreography and theatre. Tools, techniques and models evolved in the collaborative research workshops will be used to prototype and test art-installations that explore motion as content and as interaction. From the scientific perspective we seek to develop an experimentally validated, computationally realizable semantics ofmotion that models both meaning and expressive interaction. The scientific goals are twofold 1) to mine creative disciplines ofmovement and expression for a deeper understanding ofthe communicative properties of motion, and 2) to investigate how these properties can be computationally realized throngh a set ofinteraction tools that enable abstract expression to convey complex meanings. We will explore the utility of this extended expressive scope of motion in both standard information visualization applications and in enhancing affect, user experience and atmosphere in digital environments for games and 3D worlds.
Program
Strategic Projects - Group
Location
British Columbia, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data

As published

Application id
383881-2009
Name nom
Bartram, Linda(Lyn)
Department département
Interactive Arts and Technology, School of (SIAT)
Organization id
5
Institution établissement
Simon Fraser University
Province en
British Columbia
Province fr
Colombie-Britannique
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2010
Competition year année de concours
2009
Award amount
122560
Program id
STPGP
Program name en
Strategic Projects - Group
Program name fr
Projets stratégiques - De groupe
Group en
Research partnerships programs
Group fr
Programmes de partenariat
Committee code
1032
Committee name en
New Media Initiative
Committee name fr
Initiative en nouveaux médias
Area of application code
1207
Area of application group en
Advancement of knowledge
Area of application group fr
Avancement des connaissances
Area of application en
Information, computer and communication technologies
Area of application fr
Technologie de l'information, des ordinateurs et des réseaux de communications
Research subject code
2707
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Graphics
Research subject fr
Infographie
Partie
2
Nb partie
3
Application title
Meaning from Motion for Interaction and Visualization
Keyword
NSERC
Application summary
This interdisciplinary art/science research collaboration explores how motion can express meaningful and semantically rich information. Motion has a rich capacity to evoke sophisticated affect and express certain qualities that evoke the impression of emotion, personality and attitude. We propose to explore the development of semantics of motion that can be used to convey meaning in the abstract representations expressed through interaction and information visualization in the context of science as well as art. Our collaboration involves developing innovative interdisciplinary methodologies informing the creation of new technologies and new artistic practice and the application ofthese new approaches to enhancing user experience in the digital environments used in performance, visualization and games. The artistic research will inform the scientific model-building process by providing knowledge in movement experience, expression and analysis used in the domains of dance, choreography and theatre. Tools, techniques and models evolved in the collaborative research workshops will be used to prototype and test art-installations that explore motion as content and as interaction. From the scientific perspective we seek to develop an experimentally validated, computationally realizable semantics ofmotion that models both meaning and expressive interaction. The scientific goals are twofold 1) to mine creative disciplines ofmovement and expression for a deeper understanding ofthe communicative properties of motion, and 2) to investigate how these properties can be computationally realized throngh a set ofinteraction tools that enable abstract expression to convey complex meanings. We will explore the utility of this extended expressive scope of motion in both standard information visualization applications and in enhancing affect, user experience and atmosphere in digital environments for games and 3D worlds.