Grant: Discovery Grants Program - Individual
University of British Columbia
$96,000.00
Understanding Sports Video
FY 2022-23
Summary
This proposal addresses the challenge of understanding group activity in videos, within the constraints of sports videos. The video can come from one or more static or moving cameras, and can be accompanied by commentary, annotation, or simply audio such as the play-by-play. The results of our system will aid coaches by helping in player evaluation and by identifying how teams operate in a variety of situations. More importantly, fans demand more game information online and in statistical summaries. To support these needs we will explore customizable interaction and visualization. Our goal is generate information to fill all these needs from the video.Activity understanding in video is of broad interest, ranging from interpreting videos of unconstrained events to very focused videos. Much information can be extracted from the video: the position of objects or persons, the pose of persons, as well as motion of objects or people. Coordinated motions suggest purposive actions and cause interactions with objects and people. Collections of actions form activities.We study sports because each sport has a limited action set with specific roles under the rules of the game and group activity has explicit purposes. We use videos from broadcast cameras so that amateurs can take advantage of our advances. We will refine our abilities to track and identify players, describe their pose and their actions. Many of these advances will rely on deep learning and recurrent neural networks to capture the broad range of actions and activities. The challenge is how to represent the structure of the game and the necessary information such as player appearance, styles, and roles, physical constraints and game semantics.We will integrate event descriptions from several viewpoints and will continue our work in camera planning so that several cameras can follow the movements of the players from different viewpoints and ranges of view (closeups). We need richer representations of game semantics - the human camera operator is telling a story requiring attention to salient game events, hence closeup shots depend on game evolution. We intend also to explore textual input, even game commentary, and naturally will explore text generation - reports for coaches and fans, as computer vision is rapidly expanding its ability to annotate images and videos with narratives. The methods we devise will generalize beyond sports to unrestricted videos.
Program
Discovery Grants Program - Individual
Recipient
Location
British Columbia, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data
As published
Application id
RGPIN-2018-04830
Name nom
Little, Jim
Department département
Computer Science - Computer Science
Organization id
2
Institution établissement
University of British Columbia
Province en
British Columbia
Province fr
Colombie-Britannique
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2022
Competition year année de concours
2018
Award amount
96000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
DISCOVERY RESEARCH
Group fr
RECHERCHE AXÉE SUR LA DÉCOUVERTE
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
802
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information systems and technology
Area of application fr
Systèmes d'information et technologie de l'information
Research subject code
2600
Research subject group en
Robotics
Research subject group fr
Robotique
Research subject en
Robotics
Research subject fr
Robotique
Installment
inst:5;6
Partie
2
Nb partie
6
Application title
Understanding Sports Video
Application summary
This proposal addresses the challenge of understanding group activity in videos, within the constraints of sports videos. The video can come from one or more static or moving cameras, and can be accompanied by commentary, annotation, or simply audio such as the play-by-play. The results of our system will aid coaches by helping in player evaluation and by identifying how teams operate in a variety of situations. More importantly, fans demand more game information online and in statistical summaries. To support these needs we will explore customizable interaction and visualization. Our goal is generate information to fill all these needs from the video.Activity understanding in video is of broad interest, ranging from interpreting videos of unconstrained events to very focused videos. Much information can be extracted from the video: the position of objects or persons, the pose of persons, as well as motion of objects or people. Coordinated motions suggest purposive actions and cause interactions with objects and people. Collections of actions form activities.We study sports because each sport has a limited action set with specific roles under the rules of the game and group activity has explicit purposes. We use videos from broadcast cameras so that amateurs can take advantage of our advances. We will refine our abilities to track and identify players, describe their pose and their actions. Many of these advances will rely on deep learning and recurrent neural networks to capture the broad range of actions and activities. The challenge is how to represent the structure of the game and the necessary information such as player appearance, styles, and roles, physical constraints and game semantics.We will integrate event descriptions from several viewpoints and will continue our work in camera planning so that several cameras can follow the movements of the players from different viewpoints and ranges of view (closeups). We need richer representations of game semantics - the human camera operator is telling a story requiring attention to salient game events, hence closeup shots depend on game evolution. We intend also to explore textual input, even game commentary, and naturally will explore text generation - reports for coaches and fans, as computer vision is rapidly expanding its ability to annotate images and videos with narratives. The methods we devise will generalize beyond sports to unrestricted videos.