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Grant: Idea to Innovation

Institut national de la recherche scientifique

$125,000.00

Design of an instrumented and AI-ready virtual reality headset for next-generation immersive applications_x000d_ (Phase 1)

FY 2020-21

Summary
Recent projections suggest that the global augmented (AR) and virtual reality (VR) market will reach US$814.7 billion by 2025. These projections are driven by emerging applications across a wide range of domains, including entertainment, gaming, healthcare, aerospace and defense, manufacturing, retail, and education, to name a few. A large part of this growth will be in consequence of the implementation of 5G wireless communication networks, which promise faster speeds, lower latencies, wider coverage, and more stable connections, thus enabling AR/VR applications in which the user is no longer tethered to a machine. To fully unlock this potential, however, innovations are still needed in order to i) mitigate the effects of motion sickness, which still affects roughly 50% of VR users, ii) improve the user's perception of presence, immersion, and engagement, and iii) build applications that are tailored to a specific user (user-aware), thus improving the quality of experience (QoE). These innovations will only be made possible once neurophysiological sensors are embedded directly into the head-mounted display (HMD), thus allowing for user cognitive factors to be measured in real-time and used to adapt applications "on-the-fly" to maximize QoE. This proposal builds on intellectual property developed by the applicant on wearable biosignal quality measurement and enhancement, as well as on artifact-robust feature analysis; these are crucial features to make the recorded signals usable. As such, this I2I Phase 1 project will revolutionize VR applications across several verticals important to Canada, including healthcare, corporate training, and defence/aerospace, to name a few. The project will enable the development of a prototype to be used by industry across several sectors, many of which have already shown interest in trialing the device once it is ready.
Program
Idea to Innovation
Location
Quebec, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data

As published

Application id
548759-2020
Name nom
Falk, Tiago
Department département
Énergie Matériaux Télécommunications, Centre - Montréal
Organization id
56
Institution établissement
Institut national de la recherche scientifique
Province en
Québec
Province fr
Québec
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2020
Competition year année de concours
2020
Award amount
125000
Program id
I2IPJ
Program name en
Idea to Innovation
Program name fr
De l'idée à l'innovation
Group en
Research partnerships programs
Group fr
Programmes de partenariat
Committee code
96
Committee name en
RPP Internal Decision Cttee
Committee name fr
Cté de décision interne - PPR
Area of application code
800
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information and communication services
Area of application fr
Services d'information et de télécommunications
Research subject code
2514
Research subject group en
Electrical and electronic engineering
Research subject group fr
Génie électrique et électronique
Research subject en
Digital signal processing
Research subject fr
Traitement des signaux numériques
Installment
inst:1 - 1
Partie
1
Nb partie
1
Application title
Design of an instrumented and AI-ready virtual reality headset for next-generation immersive applications_x000d_ (Phase 1)
Keyword
NSERC
Application summary
Recent projections suggest that the global augmented (AR) and virtual reality (VR) market will reach US$814.7 billion by 2025. These projections are driven by emerging applications across a wide range of domains, including entertainment, gaming, healthcare, aerospace and defense, manufacturing, retail, and education, to name a few. A large part of this growth will be in consequence of the implementation of 5G wireless communication networks, which promise faster speeds, lower latencies, wider coverage, and more stable connections, thus enabling AR/VR applications in which the user is no longer tethered to a machine. To fully unlock this potential, however, innovations are still needed in order to i) mitigate the effects of motion sickness, which still affects roughly 50% of VR users, ii) improve the user's perception of presence, immersion, and engagement, and iii) build applications that are tailored to a specific user (user-aware), thus improving the quality of experience (QoE). These innovations will only be made possible once neurophysiological sensors are embedded directly into the head-mounted display (HMD), thus allowing for user cognitive factors to be measured in real-time and used to adapt applications "on-the-fly" to maximize QoE. This proposal builds on intellectual property developed by the applicant on wearable biosignal quality measurement and enhancement, as well as on artifact-robust feature analysis; these are crucial features to make the recorded signals usable. As such, this I2I Phase 1 project will revolutionize VR applications across several verticals important to Canada, including healthcare, corporate training, and defence/aerospace, to name a few. The project will enable the development of a prototype to be used by industry across several sectors, many of which have already shown interest in trialing the device once it is ready.