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Grant: Alliance Grants

HEC Montréal

$45,000.00

The gamification of online stochastic optimization problems

FY 2024-25

Summary
In a groundbreaking project, researchers are leveraging deep reinforcement learning (DRL), a type of artificial intelligence (AI), to turn complex mathematical challenges into fun and interactive games-a process dubbed as "gamification". Inspired by the success of DRL in outperforming humans in Atari games for example, this project ambitiously ventures into the realms of transportation and energy sectors, striving to revamp the operations of ride-hailing services and streamline home charging systems. The initial phase of the project focuses on an emerging field spurred by the surge in popularity of ride-hail services like Uber and Lyft. With the anticipated influx of autonomous electric vehicles in these platforms, there emerges a necessity for a centralized system capable of adeptly managing these fleets within defined geographical regions. The initiative intends to utilize real data from New York City's ride-hail and taxi ventures and the National Renewable Energy Lab, to train and test DRL algorithms on a game version of this problem. Conversely, the booming interest in electric vehicles has highlighted a significant challenge concerning the rise in home charging activities, which are expected to exert a considerable strain on power grids. This issue, when transformed into a game format, exhibits a Tetris-like structure, providing a novel approach to address the problem through gamification with DRL algorithms. As the research advances, it aims to scrutinize the versatility of gamification approaches to new problem characteristics and mitigate the various challenges for gamification to become mainstream. In the grand scheme of things, the project aims to devise solutions that can substantially aid in shaping a more eco-friendly and energy-efficient society.
Program
Alliance Grants
Recipient
Location
Quebec, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data

As published

Application id
586860-2023
Name nom
Cousineau, Martin M
Department département
Gestion des opérations et de la logistique
Organization id
65
Institution établissement
HEC Montréal
Province en
Québec
Province fr
Québec
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2024
Competition year année de concours
2023
Award amount
45000
Program id
ALLRP
Program name en
Alliance Grants
Program name fr
Subventions Alliance
Group en
RESEARCH PARTNERSHIPS
Group fr
PARTENARIATS DE RECHERCHE
Committee code
96
Committee name en
RPP Internal Decision Cttee
Committee name fr
Cté de décision interne - PPR
Area of application code
701
Area of application group en
Transportation systems and services
Area of application group fr
Services et systèmes de transport
Area of application en
Ground (road and rail)
Area of application fr
Terrestre (routier et ferroviaire)
Research subject code
1601
Research subject group en
Industrial engineering
Research subject group fr
Génie industriel
Research subject en
Operations research and management science
Research subject fr
Recherche opérationnelle et science de la gestion
Field of research list names en
Not available
Field of research list names fr
Non disponible
Socioeconomic objective list names en
Not available
Socioeconomic objective list names fr
Non disponible
Application title
The gamification of online stochastic optimization problems
Keywords
electric vehicles; gamification; logistics; machine learning; modelling; online optimization; optimization; reinforcement learning; stochastic optimization; transportation
Application summary
In a groundbreaking project, researchers are leveraging deep reinforcement learning (DRL), a type of artificial intelligence (AI), to turn complex mathematical challenges into fun and interactive games-a process dubbed as "gamification". Inspired by the success of DRL in outperforming humans in Atari games for example, this project ambitiously ventures into the realms of transportation and energy sectors, striving to revamp the operations of ride-hailing services and streamline home charging systems. The initial phase of the project focuses on an emerging field spurred by the surge in popularity of ride-hail services like Uber and Lyft. With the anticipated influx of autonomous electric vehicles in these platforms, there emerges a necessity for a centralized system capable of adeptly managing these fleets within defined geographical regions. The initiative intends to utilize real data from New York City's ride-hail and taxi ventures and the National Renewable Energy Lab, to train and test DRL algorithms on a game version of this problem. Conversely, the booming interest in electric vehicles has highlighted a significant challenge concerning the rise in home charging activities, which are expected to exert a considerable strain on power grids. This issue, when transformed into a game format, exhibits a Tetris-like structure, providing a novel approach to address the problem through gamification with DRL algorithms. As the research advances, it aims to scrutinize the versatility of gamification approaches to new problem characteristics and mitigate the various challenges for gamification to become mainstream. In the grand scheme of things, the project aims to devise solutions that can substantially aid in shaping a more eco-friendly and energy-efficient society.
HEC Montréal - $45,000 Grant (2024-25) | Canada Spends