Canada Spends Logo

Explore our Budget 2026 analysis

Grant: Discovery Grants Program - Individual

University of Ontario Institute of Technology

$34,000.00

Developing Effective Immersive Environments: Multimodal Interactions, and User Interface Customization

FY 2019-20

Summary
Accurately simulating the sense of touch is complex, typically requiring high-end haptic devices that are cost-prohibitive for most training applications that rely on technical skills. Although consumer-level haptic devices are becoming more widespread given their reasonable cost, they are generally restrictive given their inherent lower level of fidelity, and lower range of motion required to realistically simulate many tasks. In the real-world our senses are constantly exposed to stimuli from multiple sensory modalities (visual, auditory, vestibular, olfactory, and haptic), and we are able to integrate/process this multisensory information and acquire knowledge of multisensory objects. The interactions between the auditory and visual modalities has long been established yet, very little prior work has considered multimodal interactions with the other senses, particularly the sense of touch. ******Within the scope of the proposed research program, a methodical investigation of multimodal interactions (with an emphasis on sound, and visuals on haptic fidelity and task performance), within virtual learning environments will be made through a series of human-based experiments. In the first phase, the experiments will involve simple drilling-based tasks (with a custom 3D printed haptic-based drill), where single parameters (e.g., auditory fidelity) will be varied and the resulting effect measured. In the second and third phases, a lab fire safety serious game will be modified to incorporate a 3D printed haptic-based fire extinguisher that can be used to extinguish a fire and provide a more realistic scenario to examine multimodal interactions. Similar to phase 1, parameters will be varied and the resulting effects will be measured. In both phases, qualitative (e.g., questionnaires), and quantitative (e.g., physiological), measures will be made. Based on the collective results, a set of best practice standards will be devised to help developers of virtual learning environments develop more effective training tools using low-end haptic devices and multimodal interactions. Finally, in the fourth phase, a novel method will be developed to allow various aspects of a virtual environment (e.g., auditory and visual fidelity), to be tailored specifically to the user via a brief calibration process that the user will complete prior to using the virtual environment.******Collectively, the proposed research program will advance our understanding of multi-modal virtual learning environments and will result in more effective multimodal virtual simulations and serious games, ultimately leading to a better trained workforce. Furthermore, students carrying out the proposed research will work with state-of-the-art equipment, on cutting-edge research within an interdisciplinary environment allowing them to acquire and develop various skills (leadership, technical, communication, etc.), highly sought in academia and industry alike.**
Program
Discovery Grants Program - Individual
Location
Ontario, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data

As published

Application id
RGPIN-2019-05439
Name nom
Kapralos, Bill
Department département
Business and Information Technology, Faculty of
Organization id
19222
Institution établissement
University of Ontario Institute of Technology
Province en
Ontario
Province fr
Ontario
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2019
Competition year année de concours
2019
Award amount
34000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
DISCOVERY RESEARCH
Group fr
RECHERCHE AXÉE SUR LA DÉCOUVERTE
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
1207
Area of application group en
Advancement of knowledge
Area of application group fr
Avancement des connaissances
Area of application en
Information, computer and communication technologies
Area of application fr
Technologie de l'information, des ordinateurs et des réseaux de communications
Research subject code
2716
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Virtual reality and related simulations
Research subject fr
Réalité virtuelle et simulations connexes
Installment
inst:1 - 5
Partie
1
Nb partie
5
Application title
Developing Effective Immersive Environments: Multimodal Interactions, and User Interface Customization
Keyword
NSERC
Application summary
Accurately simulating the sense of touch is complex, typically requiring high-end haptic devices that are cost-prohibitive for most training applications that rely on technical skills. Although consumer-level haptic devices are becoming more widespread given their reasonable cost, they are generally restrictive given their inherent lower level of fidelity, and lower range of motion required to realistically simulate many tasks. In the real-world our senses are constantly exposed to stimuli from multiple sensory modalities (visual, auditory, vestibular, olfactory, and haptic), and we are able to integrate/process this multisensory information and acquire knowledge of multisensory objects. The interactions between the auditory and visual modalities has long been established yet, very little prior work has considered multimodal interactions with the other senses, particularly the sense of touch. ******Within the scope of the proposed research program, a methodical investigation of multimodal interactions (with an emphasis on sound, and visuals on haptic fidelity and task performance), within virtual learning environments will be made through a series of human-based experiments. In the first phase, the experiments will involve simple drilling-based tasks (with a custom 3D printed haptic-based drill), where single parameters (e.g., auditory fidelity) will be varied and the resulting effect measured. In the second and third phases, a lab fire safety serious game will be modified to incorporate a 3D printed haptic-based fire extinguisher that can be used to extinguish a fire and provide a more realistic scenario to examine multimodal interactions. Similar to phase 1, parameters will be varied and the resulting effects will be measured. In both phases, qualitative (e.g., questionnaires), and quantitative (e.g., physiological), measures will be made. Based on the collective results, a set of best practice standards will be devised to help developers of virtual learning environments develop more effective training tools using low-end haptic devices and multimodal interactions. Finally, in the fourth phase, a novel method will be developed to allow various aspects of a virtual environment (e.g., auditory and visual fidelity), to be tailored specifically to the user via a brief calibration process that the user will complete prior to using the virtual environment.******Collectively, the proposed research program will advance our understanding of multi-modal virtual learning environments and will result in more effective multimodal virtual simulations and serious games, ultimately leading to a better trained workforce. Furthermore, students carrying out the proposed research will work with state-of-the-art equipment, on cutting-edge research within an interdisciplinary environment allowing them to acquire and develop various skills (leadership, technical, communication, etc.), highly sought in academia and industry alike.**