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Grant: Discovery Grants Program - Individual

Queen's University

$94,000.00

Scene Structure and Surfaces: Viewing strategies effects on attention, learning, and memory

FY 2022-23

Summary
Visual search is an integral part of many tasks; while navigating through a city, making a sandwich or fixing a leaky faucet, we search for landmarks, objects, and tools. Traditionally, attentional mechanisms during visual search have been investigated using visual arrays, in which items are equally spaced across an artificial, uniform visual field. My trainees and I study how mechanisms of attentional control operate in more complex, naturalistic environments. We have found that basic theories, developed using artificial arrays, do not easily generalize to the real-world scenes, in part because the scene context provides strong biases and expectations based on knowledge and experience. One way to account for these differences lies in how object and scenes are linked spatially (Castelhano s information (Project 2) 3. visual search changes in a 3D environment, where the cost-benefit ratio of moment-to-moment decisions change as people walk around (Project 3).The goal of my research program is to develop a more detailed theoretical account of how perceptual information, general world knowledge, and previous experience is combined to allow for efficient and effective visual search within real-world environments. The Surface Guidance Framework, by generating testable hypotheses, enables the development of new concepts, paradigms and a new theoretical understanding of mechanisms of attention and the processing of information in visually complex environments. This proposed work is transformational both for the understanding of basic cognitive processes of real-world scene information and for understanding how these processes combine and change over time. My trainees and I will use this novel theoretical framework as a first step in developing a fuller understanding of cognitive processing in complex, naturalistic environments.
Program
Discovery Grants Program - Individual
Location
Ontario, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data

As published

Application id
RGPIN-2018-05166
Name nom
Castelhano, Monica
Department département
Psychology - Psychology
Organization id
29
Institution établissement
Queen's University
Province en
Ontario
Province fr
Ontario
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2022
Competition year année de concours
2018
Award amount
94000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
DISCOVERY RESEARCH
Group fr
RECHERCHE AXÉE SUR LA DÉCOUVERTE
Committee code
1502
Committee name en
Biological Systems and Functions
Committee name fr
Systèmes et fonctions biologiques
Area of application code
1210
Area of application group en
Advancement of knowledge
Area of application group fr
Avancement des connaissances
Area of application en
Psychology
Area of application fr
Psychologie
Research subject code
6300
Research subject group en
Psychology
Research subject group fr
Psychologie
Research subject en
Psychology
Research subject fr
Psychologie
Installment
inst:5;6
Partie
2
Nb partie
6
Application title
Scene Structure and Surfaces: Viewing strategies effects on attention, learning, and memory
Application summary
Visual search is an integral part of many tasks; while navigating through a city, making a sandwich or fixing a leaky faucet, we search for landmarks, objects, and tools. Traditionally, attentional mechanisms during visual search have been investigated using visual arrays, in which items are equally spaced across an artificial, uniform visual field. My trainees and I study how mechanisms of attentional control operate in more complex, naturalistic environments. We have found that basic theories, developed using artificial arrays, do not easily generalize to the real-world scenes, in part because the scene context provides strong biases and expectations based on knowledge and experience. One way to account for these differences lies in how object and scenes are linked spatially (Castelhano s information (Project 2) 3. visual search changes in a 3D environment, where the cost-benefit ratio of moment-to-moment decisions change as people walk around (Project 3).The goal of my research program is to develop a more detailed theoretical account of how perceptual information, general world knowledge, and previous experience is combined to allow for efficient and effective visual search within real-world environments. The Surface Guidance Framework, by generating testable hypotheses, enables the development of new concepts, paradigms and a new theoretical understanding of mechanisms of attention and the processing of information in visually complex environments. This proposed work is transformational both for the understanding of basic cognitive processes of real-world scene information and for understanding how these processes combine and change over time. My trainees and I will use this novel theoretical framework as a first step in developing a fuller understanding of cognitive processing in complex, naturalistic environments.
Queen's University - $94,000 Grant (2022-23) | Canada Spends