Grant: Collaborative Health Research Projects (NSERC partnered)
Queen's University (Kingston, Ontario)
$292,989.00
CP Cycle to Fun
FY 2011-12
Summary
"As children with cerebral palsy (CP) become teenagers, they experience a cycle of deconditioning resulting in a deterioration in physical function. Children who have CP and are walking with a mobility aid often need to transition to using a wheelchair as they become adolescents. There are many reasons for this loss of function, but poor physical fitness and muscle weakness are significant contributors. In addition, youth with CP become increasingly socially isolated, which, as well as declining physical abilities, negatively impacts their quality of life. Virtual world ""exergames"", games that require physical activity to play, hold great promise in engaging youth with CP in physical exercise, and because they can be played over a network from home, can increase social interaction with peers.
In this project, we will investigate the design, development and efficacy of multiplayer exergames as a tool for improving the physical fitness of youth with CP while reducing their social isolation. Using the EQUIS Lab's exergame development tools, we will construct a persistent world game in which players use a recumbent bicycle to control an avatar. Each player requires a Windows PC attached to a high-speed network to facilitate collaborative play and social interaction. The design of the exergame will be participatory, directly including the youth with CP in the process. In addition to the collaborative design and testing sessions, two in-home experiments will be conducted, each over a two month period. 20 youth (10 with CP and 10 peers) will evaluate the exergame's impact on physical fitness and gross motor function in youth with CP.
In this project, six interdisciplinary researchers from Queen's University and Holland Bloorview Hospital will collaborate on health-related research to train 15 highly qualifed personnel in developing and evaluating exergames for youth with cerebral palsy."
Department
Program
Collaborative Health Research Projects (NSERC partnered)
Location
Ontario, Canada
Type
Grant
Source
CIHR Funding Decisions Database
As published
Id
248009
Name
Graham Thomas C
Region
Ontario
Country
Canada
Orgtype
Institution Paid; Research Institution
Partnername
Natural Sciences and Engineering Research Council of Canada (NSERC)
Prcname2
Collaborative Health Research Projects - NSERC Partnered
Projecttitle
CP Cycle to Fun
Programtype2
Operating Grants
Orgnameinp2
Queen's University (Kingston, Ontario)
Cihramount2
$292,989
Cihrequipment2
$0
Programname2
Collaborative Health Research Projects (NSERC partnered)
Keyworddelim
Cerebral Palsy; Excercise Video Games; Exertion Interface; Fitness; Game Design; Game Evaluation; Games For Children; Games For Health; Networked Games; Participatory Design
Abstract
"As children with cerebral palsy (CP) become teenagers, they experience a cycle of deconditioning resulting in a deterioration in physical function. Children who have CP and are walking with a mobility aid often need to transition to using a wheelchair as they become adolescents. There are many reasons for this loss of function, but poor physical fitness and muscle weakness are significant contributors. In addition, youth with CP become increasingly socially isolated, which, as well as declining physical abilities, negatively impacts their quality of life. Virtual world ""exergames"", games that require physical activity to play, hold great promise in engaging youth with CP in physical exercise, and because they can be played over a network from home, can increase social interaction with peers.
In this project, we will investigate the design, development and efficacy of multiplayer exergames as a tool for improving the physical fitness of youth with CP while reducing their social isolation. Using the EQUIS Lab's exergame development tools, we will construct a persistent world game in which players use a recumbent bicycle to control an avatar. Each player requires a Windows PC attached to a high-speed network to facilitate collaborative play and social interaction. The design of the exergame will be participatory, directly including the youth with CP in the process. In addition to the collaborative design and testing sessions, two in-home experiments will be conducted, each over a two month period. 20 youth (10 with CP and 10 peers) will evaluate the exergame's impact on physical fitness and gross motor function in youth with CP.
In this project, six interdisciplinary researchers from Queen's University and Holland Bloorview Hospital will collaborate on health-related research to train 15 highly qualifed personnel in developing and evaluating exergames for youth with cerebral palsy."
Competitiondate
201110
Approvedterm2
3 yrs 0 mth
Pinamesdelim
Graham, Thomas C
Approvedterm
3 ans 0 mois
Cihrcontribution2
Inst of Musculoskel Hlth &Arth~ $75,000~ $0~Knowledge Translation Branch~ $217,989~ $0~