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Grant: Discovery Grants Program - Individual

University of Waterloo

$71,000.00

Developing Highly Skilled Dexterous Interactions

FY 2024-25

Summary
Human manual dexterity is remarkable: consider the speed and precision with which our hand and fingers can reach for an object, grasp it, and manipulate it. In general, people have the phenomenal ability to develop dexterous skills for activities such as playing musical instruments, specialized tasks in industry and healthcare, and crafts like knitting. Interacting with computers also requires dexterity, even a computer mouse requires some skill development before feeling automatic and transparent: consider how awkward it is to use another computer with different mouse settings and hardware. Professional gamers provide extreme examples of input device dexterity, suggesting there remains an untapped potential for all computer users. My long-term research goal is to discover methods to make interactions with current and future computational systems more powerful and nuanced. I believe people can master more complex interactions when they match innate ability and provide benefits like increased performance and "flow". Yet, manual dexterity is remarkably underexplored in the context of Human-Computer Interaction (HCI), leading to the open question: Can hand dexterity skills be utilized and improved with novel interaction techniques? The proposed research program tackles this question through three objectives: study extreme forms of manual dexterity; invent new interaction techniques that leverage increased manual dexterity; and develop training methods for skills that require manual dexterity. These objectives will be pursued across three streams of research topics, each focused on a specific style of input or application. The streams progress from a conventional computing context to a future computing paradigm called spatial augmented reality (SAR) where multiple projector-camera units place interactive digital pixels on existing 3D objects and surfaces. This will train 2 PhDs and 3 Master's students in core HCI research skills by inventing the future of HCI in a cutting-edge technology facility. The results will contribute a greater understanding for the potential of dexterous interaction based on human needs and capabilities, and ultimately, the invention of new interaction techniques and methods, leading a path towards commercial applications . Novel interaction techniques and input devices that fully leverage manual dexterity, with complementary training methods so people can unlock that potential, could increase user performance and promote a sense of mastery in many tasks and domains. These results, especially an ambitious topic to use SAR to train dexterous skills for hand-tool woodworking as a proxy for general forms of skilled labour, relate directly to Canada's critical need to train skilled workers. About 700,000 skilled workers are retiring before 2028 and Canadian Manufacturers & Exporters identified "building a skilled workforce" as the top theme to prepare Canada for a new era of manufacturing growth.
Program
Discovery Grants Program - Individual
Location
Ontario, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data

As published

Application id
RGPIN-2024-03827
Name nom
Vogel, Daniel
Department département
Cheriton School of Computer Science
Organization id
33
Institution établissement
University of Waterloo
Province en
Ontario
Province fr
Ontario
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2024
Competition year année de concours
2024
Award amount
71000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
DISCOVERY RESEARCH
Group fr
RECHERCHE AXÉE SUR LA DÉCOUVERTE
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
802
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information systems and technology
Area of application fr
Systèmes d'information et technologie de l'information
Research subject code
2720
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Computer systems software
Research subject fr
Logiciel de systèmes informatiques
Field of research list names en
Not available
Field of research list names fr
Non disponible
Socioeconomic objective list names en
Not available
Socioeconomic objective list names fr
Non disponible
Application title
Developing Highly Skilled Dexterous Interactions
Keywords
human computer interaction; graphical user interfaces; augmented reality; interaction techniques; input devices; tangible interfaces; skilled craft instruction; manual dexterity
Application summary
Human manual dexterity is remarkable: consider the speed and precision with which our hand and fingers can reach for an object, grasp it, and manipulate it. In general, people have the phenomenal ability to develop dexterous skills for activities such as playing musical instruments, specialized tasks in industry and healthcare, and crafts like knitting. Interacting with computers also requires dexterity, even a computer mouse requires some skill development before feeling automatic and transparent: consider how awkward it is to use another computer with different mouse settings and hardware. Professional gamers provide extreme examples of input device dexterity, suggesting there remains an untapped potential for all computer users. My long-term research goal is to discover methods to make interactions with current and future computational systems more powerful and nuanced. I believe people can master more complex interactions when they match innate ability and provide benefits like increased performance and "flow". Yet, manual dexterity is remarkably underexplored in the context of Human-Computer Interaction (HCI), leading to the open question: Can hand dexterity skills be utilized and improved with novel interaction techniques? The proposed research program tackles this question through three objectives: study extreme forms of manual dexterity; invent new interaction techniques that leverage increased manual dexterity; and develop training methods for skills that require manual dexterity. These objectives will be pursued across three streams of research topics, each focused on a specific style of input or application. The streams progress from a conventional computing context to a future computing paradigm called spatial augmented reality (SAR) where multiple projector-camera units place interactive digital pixels on existing 3D objects and surfaces. This will train 2 PhDs and 3 Master's students in core HCI research skills by inventing the future of HCI in a cutting-edge technology facility. The results will contribute a greater understanding for the potential of dexterous interaction based on human needs and capabilities, and ultimately, the invention of new interaction techniques and methods, leading a path towards commercial applications . Novel interaction techniques and input devices that fully leverage manual dexterity, with complementary training methods so people can unlock that potential, could increase user performance and promote a sense of mastery in many tasks and domains. These results, especially an ambitious topic to use SAR to train dexterous skills for hand-tool woodworking as a proxy for general forms of skilled labour, relate directly to Canada's critical need to train skilled workers. About 700,000 skilled workers are retiring before 2028 and Canadian Manufacturers & Exporters identified "building a skilled workforce" as the top theme to prepare Canada for a new era of manufacturing growth.
University of Waterloo - $71,000 Grant (2024-25) | Canada Spends