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Grant: Discovery Grants Program - Individual

University of British Columbia

$78,000.00

Computational Models of Humans: Movement and Contact

FY 2012-13

Summary
My long term goal is to create useful computational models of how humans move and physically interact with their environment. The focus is not on black-box modeling of movement data. Rather, it is on modeling the underlying system itself, as a biological machine: the motors (muscles), sensors (esp. mechanoreceptors in muscle and skin), structures (skeleton and connective tissues), and software (neural control). By modeling the underlying sensorimotor system we could achieve better generalization to novel situations and gain fundamental insights into biological principles. In the short term my goals are (1) to create new simulation software for physically based modeling of the sensorimotor periphery (2) to construct realistic models of the human eye and hand, and of a biomimetic robot (3) estimation and validation of these models, so that their predictions are credible. I focus on the eye and the hand because they provide complementary insights and are useful in character animation. Models of human movement are required in an enormous range of applications. A central goal of computer animation is the synthesis of human characters interacting with their environment, but current practice relies on significant user effort and ad hoc techniques. Our work could transform it into human simulation. Realistic models of human movement are also important in biomechanics, ergonomics, neuroscience, and medicine and could lead to new robot designs based on biological principles. Students and postdoctoral trainees are involved in all aspects of this research, and will acquire a broad range of skills in an interdisciplinary environment, including development of advanced simulation software systems, measurement and analysis of human performance with world class instrumentation, computer graphics, biomechanics, and robotics.
Program
Discovery Grants Program - Individual
Location
British Columbia, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data

As published

Application id
122128-2012
Name nom
Pai, Dinesh
Department département
Computer Science
Organization id
2
Institution établissement
University of British Columbia
Province en
British Columbia
Province fr
Colombie-Britannique
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2012
Competition year année de concours
2012
Award amount
78000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
Discovery grants programs
Group fr
Programmes de subventions à la découverte
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
801
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Computer software
Area of application fr
Logiciel
Research subject code
2707
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Graphics
Research subject fr
Infographie
Partie
1
Nb partie
5
Application title
Computational Models of Humans: Movement and Contact
Keyword
NSERC
Application summary
My long term goal is to create useful computational models of how humans move and physically interact with their environment. The focus is not on black-box modeling of movement data. Rather, it is on modeling the underlying system itself, as a biological machine: the motors (muscles), sensors (esp. mechanoreceptors in muscle and skin), structures (skeleton and connective tissues), and software (neural control). By modeling the underlying sensorimotor system we could achieve better generalization to novel situations and gain fundamental insights into biological principles. In the short term my goals are (1) to create new simulation software for physically based modeling of the sensorimotor periphery (2) to construct realistic models of the human eye and hand, and of a biomimetic robot (3) estimation and validation of these models, so that their predictions are credible. I focus on the eye and the hand because they provide complementary insights and are useful in character animation. Models of human movement are required in an enormous range of applications. A central goal of computer animation is the synthesis of human characters interacting with their environment, but current practice relies on significant user effort and ad hoc techniques. Our work could transform it into human simulation. Realistic models of human movement are also important in biomechanics, ergonomics, neuroscience, and medicine and could lead to new robot designs based on biological principles. Students and postdoctoral trainees are involved in all aspects of this research, and will acquire a broad range of skills in an interdisciplinary environment, including development of advanced simulation software systems, measurement and analysis of human performance with world class instrumentation, computer graphics, biomechanics, and robotics.