Grant: Discovery Grants Program - Individual
University of British Columbia
$148,000.00
Broad-Based Computational Shape Design
FY 2022-23
Summary
Digital 3D models are ubiquitously used to communicate product designs, describe virtual assets in digital media, and specify target geometries for advanced manufacturing tools. Millions of designers and innovators who seek to utilize these technologies require the means to convert their imagined shapes into customized 3D digital models. Currently available 3D modeling tools are not suitable for their needs since they require time and specialized modeling expertise, and are often optimized for narrow sets of geometries. I will enable 3D geometric content creation by this emerging broad user base by developing modeling approaches that are easy to use yet support modeling of the broad range of shapes these users seek to create. I will achieve this goal by enabling users to describe their conceived shapes using the medium they are most comfortable with and then algorithmically translating the provided user input into the user-intended virtual 3D models. The algorithms I will develop will leverage a new line of modeling research that I helped pioneer that utilized insights about human perception and communication of shapes for algorithmic user-driven shape processing and modeling. My program will take advantage of emerging interface technologies for shape communication that are only now becoming broadly available, and will leverage user studies and collections of 3D data to both validate and fine-tune the proposed methods. 3DInterfaces: To support the modeling needs of a broad user base, I will develop a palette of modeling methods customized to different user-sets and modeling domains, while leveraging common observations about communication of user-intent as an underlying design principle. In the short term I will focus on modeling frameworks that employ three types of user-facing interfaces for shape communication: touch-and-pen displays, 3D Virtual and Augmented Reality manipulation devices, and photometric scanning of user-created real-life mockups. These technologies enable more natural 3D content communication compared to traditional mouse-and-keyboard modeling systems. However, leveraging the additional power they provide for user-guided modeling requires new algorithms and methodologies. 3DOptimization: Amateur users frequently lack the artistic skills to fully communicate the shapes they imagine. Thus inputs generated by less skilled users may lack the aesthetics or functionality they desire. My research will optimize the quality of the output models produced from such inputs while ensuring that the results remain consistent with user intent. Combined together these methods will drastically simplify the creation of virtual models, facilitating content creation by a broad user base and across a wide spectrum of domains. They will greatly expand the accessibility of advanced manufacturing techniques, a research priority identified by the federal government.
Program
Discovery Grants Program - Individual
Recipient
Location
British Columbia, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data
As published
Application id
RGPIN-2018-03944
Name nom
Sheffer, Alla
Department département
Computer Science - Computer Science
Organization id
2
Institution établissement
University of British Columbia
Province en
British Columbia
Province fr
Colombie-Britannique
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2022
Competition year année de concours
2018
Award amount
148000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
DISCOVERY RESEARCH
Group fr
RECHERCHE AXÉE SUR LA DÉCOUVERTE
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
801
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Computer software
Area of application fr
Logiciel
Research subject code
2700
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Information technology
Research subject fr
Technologie de l'information
Installment
inst:5;6
Partie
2
Nb partie
6
Application title
Broad-Based Computational Shape Design
Application summary
Digital 3D models are ubiquitously used to communicate product designs, describe virtual assets in digital media, and specify target geometries for advanced manufacturing tools. Millions of designers and innovators who seek to utilize these technologies require the means to convert their imagined shapes into customized 3D digital models. Currently available 3D modeling tools are not suitable for their needs since they require time and specialized modeling expertise, and are often optimized for narrow sets of geometries. I will enable 3D geometric content creation by this emerging broad user base by developing modeling approaches that are easy to use yet support modeling of the broad range of shapes these users seek to create. I will achieve this goal by enabling users to describe their conceived shapes using the medium they are most comfortable with and then algorithmically translating the provided user input into the user-intended virtual 3D models. The algorithms I will develop will leverage a new line of modeling research that I helped pioneer that utilized insights about human perception and communication of shapes for algorithmic user-driven shape processing and modeling. My program will take advantage of emerging interface technologies for shape communication that are only now becoming broadly available, and will leverage user studies and collections of 3D data to both validate and fine-tune the proposed methods. 3DInterfaces: To support the modeling needs of a broad user base, I will develop a palette of modeling methods customized to different user-sets and modeling domains, while leveraging common observations about communication of user-intent as an underlying design principle. In the short term I will focus on modeling frameworks that employ three types of user-facing interfaces for shape communication: touch-and-pen displays, 3D Virtual and Augmented Reality manipulation devices, and photometric scanning of user-created real-life mockups. These technologies enable more natural 3D content communication compared to traditional mouse-and-keyboard modeling systems. However, leveraging the additional power they provide for user-guided modeling requires new algorithms and methodologies. 3DOptimization: Amateur users frequently lack the artistic skills to fully communicate the shapes they imagine. Thus inputs generated by less skilled users may lack the aesthetics or functionality they desire. My research will optimize the quality of the output models produced from such inputs while ensuring that the results remain consistent with user intent. Combined together these methods will drastically simplify the creation of virtual models, facilitating content creation by a broad user base and across a wide spectrum of domains. They will greatly expand the accessibility of advanced manufacturing techniques, a research priority identified by the federal government.