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Grant: Engage Grants Program

University of Ontario Institute of Technology

$24,509.00

An engaging vision-based Exergame for exercise and rehabilitation

FY 2013-14

Summary
The Helium 6 baton is a revolutionary new stand-alone, portable, adjustable, and simple to use fitness and rehabilitation device that mimics the motion of paddling a kayak. It was developed by Spincore Inc. and designed with the intention of being a tool for both able-bodied people and those living with pain, and mobility issues due to arthritis, injury, or infirmity. Despite the benefits afforded by the Spincore Inc. Helium 6 exercise system, as with any exercise program, motivation quickly decreases after continued use particularly when considering repetitive training activities typically inherent in rehabilitation-based exercise programs. Exergaming couples video games and exercise whereby playing a video game becomes a form of physical activity. Exergames take advantage of the engaging, interactive, and fun inherent in video games to promote physical activity, training, and rehabilitation, ultimately resulting in enhanced health outcomes. Coupling the Helium 6 baton with an exergame will motivate users to continue their exercise/rehabilitation regimen and will ultimately promote (and increase) the use of the Helium 6 baton exercise system. However, development of an exergame is not a trivial matter requiring expertise in gaming and computer vision both of which are beyond the scope of Spincore Inc. Through a partnership between Spincore Inc. and a serious gaming expert from UOIT, this work to see the development of a novel, interactive, and engaging vision-based exergame whose core game-play mechanic and primary interaction techniques include the Helium 6 baton. The exergame will rely on stereo camera-based sensing, and will employ novel methods that map the physical motion of the Helium 6 baton to sound/musical rhythm. The exergame will also be used to explore the customization of the game's music/sounds, and levels of audio-graphical fidelity (realism) to increase engagement and immersion. The innovative technologies developed here will form the basis of an ""exergaming framework"" allowing Spincore Inc. to incorporate exergaming into a variety future products. Finally, this work has the potential to promote the exergaming industry in Canada, an industry which is poised to grow globally.
Program
Engage Grants Program
Location
Ontario, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data

As published

Application id
461805-2013
Name nom
Kapralos, Bill
Department département
Head Office
Organization id
19222
Institution établissement
University of Ontario Institute of Technology
Province en
Ontario
Province fr
Ontario
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2013
Competition year année de concours
2013
Award amount
24509
Program id
EGP
Program name en
Engage Grants Program
Program name fr
Programme de subventions d'engagement partenariat
Group en
Research partnerships programs
Group fr
Programmes de partenariat
Committee code
1553
Committee name en
Ontario Internal Decision Committee
Committee name fr
Comité de décision interne pour l'Ontario
Area of application code
802
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information systems and technology
Area of application fr
Systèmes d'information et technologie de l'information
Research subject code
2716
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Virtual reality and related simulations
Research subject fr
Réalité virtuelle et simulations connexes
Partie
1
Nb partie
1
Application title
An engaging vision-based Exergame for exercise and rehabilitation
Keyword
NSERC
Application summary
The Helium 6 baton is a revolutionary new stand-alone, portable, adjustable, and simple to use fitness and rehabilitation device that mimics the motion of paddling a kayak. It was developed by Spincore Inc. and designed with the intention of being a tool for both able-bodied people and those living with pain, and mobility issues due to arthritis, injury, or infirmity. Despite the benefits afforded by the Spincore Inc. Helium 6 exercise system, as with any exercise program, motivation quickly decreases after continued use particularly when considering repetitive training activities typically inherent in rehabilitation-based exercise programs. Exergaming couples video games and exercise whereby playing a video game becomes a form of physical activity. Exergames take advantage of the engaging, interactive, and fun inherent in video games to promote physical activity, training, and rehabilitation, ultimately resulting in enhanced health outcomes. Coupling the Helium 6 baton with an exergame will motivate users to continue their exercise/rehabilitation regimen and will ultimately promote (and increase) the use of the Helium 6 baton exercise system. However, development of an exergame is not a trivial matter requiring expertise in gaming and computer vision both of which are beyond the scope of Spincore Inc. Through a partnership between Spincore Inc. and a serious gaming expert from UOIT, this work to see the development of a novel, interactive, and engaging vision-based exergame whose core game-play mechanic and primary interaction techniques include the Helium 6 baton. The exergame will rely on stereo camera-based sensing, and will employ novel methods that map the physical motion of the Helium 6 baton to sound/musical rhythm. The exergame will also be used to explore the customization of the game's music/sounds, and levels of audio-graphical fidelity (realism) to increase engagement and immersion. The innovative technologies developed here will form the basis of an ""exergaming framework"" allowing Spincore Inc. to incorporate exergaming into a variety future products. Finally, this work has the potential to promote the exergaming industry in Canada, an industry which is poised to grow globally.