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Grant: Discovery Grants Program - Individual

University of New Brunswick

$46,000.00

Using stochastic optimal feedback control and computational motor control to design personalized and adaptive human robot interfaces

FY 2021-22

Summary
Human-computer interfaces and human-robot interfaces are everywhere, ranging from smart-phones to intelligent cars to exoskeletons to myoelectric interfaces. As these interfaces become more sophisticated, it becomes harder for engineers to match the tunable parameters of the interface to the complex goals, rewards, and dynamics of humans-particularly for stochastic (noise-corrupted) interfaces. Recent advances in human-movement theory have produced simple causal mappings between input parameters (like motion and force) and the things people care about (like accuracy, effort, and responsiveness). Existing human-machine interface designs typically only focus on one aspect (such as maximizing accuracy) and do not leverage our understanding of these dynamical mappings to maximize the rewards that end-users value. My long-term objective is to flip the paradigm of human-machine interface design, such that engineers use these dynamical mappings to form a bridge between what end-users care about and the parameters that engineers can tune. My short-term objectives are: 1.Develop models that are causal, efficient, human-like, and incorporate human-machine interface uncertainty caused by signal corruption. We will merge advances across branches of the field of computational motor control using numerically efficient methods. 2.Refine computational motor control experiments. Our preliminary work suggests that some conventional methods result in bias due to subconscious user adaptation, which can be mitigated by refining experimental techniques and using random-process analytical techniques. 3.Develop a platform that enables personalized tuning of human-machine interfaces. We will develop numerically efficient techniques that find optimal mappings for given rewards, allowing the user to safely adjust parameters in real-time by articulating their relative reward preferences. 4.Extend our approach to tasks with long-term goals, such as coaching. Similar to how chess algorithms look far enough ahead to win a game, we will use recent advances that implicitly factor in potential learning gains when choosing training actions. This approach will enable coaches to choose training actions that are tailored to the long-term dynamics and implicit goals of individuals. Each of our aims will be validated across experiments comparing our solutions to conventional techniques, using appropriate statistical design and considering EDI factors. This broad program leverages human movement science to inform the optimal design of devices that interact with humans. It represents a highly original paradigm shift in how we think about design that will contribute to groundbreaking advances in several fields including smartphones, human-robot interfaces, and assistive/augmenting devices such as exoskeletons, and lead to concrete technologies that address the critical socio-economic need to harmonize the sophistication of devices with the complex goals of individuals.
Program
Discovery Grants Program - Individual
Location
New Brunswick, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data

As published

Application id
RGPIN-2021-02625
Name nom
Sensinger, Jonathon
Department département
Electrical and Computer Engineering - Electrical and Computer Engineering
Organization id
75
Institution établissement
University of New Brunswick
Province en
New Brunswick
Province fr
Nouveau-Brunswick
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2021
Competition year année de concours
2021
Award amount
46000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
Discovery grants programs
Group fr
Programmes de subventions à la découverte
Committee code
1510
Committee name en
Electrical and Computer Engineering
Committee name fr
Génie électrique et informatique
Area of application code
1102
Area of application group en
Health, education and social services
Area of application group fr
Santé publique, éducation et services sociaux
Area of application en
Biomedical engineering
Area of application fr
Génie biomédical
Research subject code
1900
Research subject group en
Biomedical engineering
Research subject group fr
Génie biomédical
Research subject en
Biomedical engineering
Research subject fr
Génie biomédical
Installment
inst:1
Partie
1
Nb partie
5
Application title
Using stochastic optimal feedback control and computational motor control to design personalized and adaptive human robot interfaces
Keyword
NSERC
Application summary
Human-computer interfaces and human-robot interfaces are everywhere, ranging from smart-phones to intelligent cars to exoskeletons to myoelectric interfaces. As these interfaces become more sophisticated, it becomes harder for engineers to match the tunable parameters of the interface to the complex goals, rewards, and dynamics of humans-particularly for stochastic (noise-corrupted) interfaces. Recent advances in human-movement theory have produced simple causal mappings between input parameters (like motion and force) and the things people care about (like accuracy, effort, and responsiveness). Existing human-machine interface designs typically only focus on one aspect (such as maximizing accuracy) and do not leverage our understanding of these dynamical mappings to maximize the rewards that end-users value. My long-term objective is to flip the paradigm of human-machine interface design, such that engineers use these dynamical mappings to form a bridge between what end-users care about and the parameters that engineers can tune. My short-term objectives are: 1.Develop models that are causal, efficient, human-like, and incorporate human-machine interface uncertainty caused by signal corruption. We will merge advances across branches of the field of computational motor control using numerically efficient methods. 2.Refine computational motor control experiments. Our preliminary work suggests that some conventional methods result in bias due to subconscious user adaptation, which can be mitigated by refining experimental techniques and using random-process analytical techniques. 3.Develop a platform that enables personalized tuning of human-machine interfaces. We will develop numerically efficient techniques that find optimal mappings for given rewards, allowing the user to safely adjust parameters in real-time by articulating their relative reward preferences. 4.Extend our approach to tasks with long-term goals, such as coaching. Similar to how chess algorithms look far enough ahead to win a game, we will use recent advances that implicitly factor in potential learning gains when choosing training actions. This approach will enable coaches to choose training actions that are tailored to the long-term dynamics and implicit goals of individuals. Each of our aims will be validated across experiments comparing our solutions to conventional techniques, using appropriate statistical design and considering EDI factors. This broad program leverages human movement science to inform the optimal design of devices that interact with humans. It represents a highly original paradigm shift in how we think about design that will contribute to groundbreaking advances in several fields including smartphones, human-robot interfaces, and assistive/augmenting devices such as exoskeletons, and lead to concrete technologies that address the critical socio-economic need to harmonize the sophistication of devices with the complex goals of individuals.