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Grant: Discovery Launch Supplement

Memorial University of Newfoundland

$12,500.00

Transitioning Users to Spatial Gesture Input

FY 2024-25

Summary
With devices like Apple's Vision Pro and Meta's Oculus Quest bringing content off of the screen and into the space around us, spatial gesture input has the potential to overtake touchscreen gestures as the primary input technique of the future. This shift in input, paired with recent advances in optical sensing, presents a unique opportunity to be at the forefront of designing and implementing spatial gestural interactions. The overarching vision of this program is to address a series of challenges surrounding spatial gesture input, in an effort to help facilitate lay users' transition to using spatial computing interfaces. To ensure these spatial gestures are useful to users, the first objective of my program is to identify which specific contexts can benefit from spatial gestures and determine best practices for their use in each context. A broad category that can leverage spatial gestures is extended reality (mixed, augmented, or virtual reality), where digital content is presented in free space around the user. These gestures may also have use in other emerging technologies where interaction is required at a distance, such as smart TVs, or where visual encumbrance limits precise targeting on a touchscreen, such as automotive infotainment systems. Within this objective, we will design gesture sets for several of these scenarios, evaluate them in their respective contexts, and deliver spatial gesture design considerations to assist developers of this technology. A fundamental problem with gestural input, is that often gestures are unintuitive and not discoverable. The proposed research program will aim to both bridge the gap in discoverability and reduce the learning curve for adoption of spatial gestures, particularly within the transitory period from predominantly touch based input. For instance, spatial gestures can be designed to be metaphorically synonymous with existing touch gestures or feed-forward guidance mechanisms can subtly nudge users into providing gesture input more efficiently. Despite significant advances in optical sensing approaches used to recognize spatial gestures, these systems will inevitably make errors in which they fail to capture or properly interpret user input. For instance, did the user gesture to provide input, or was it simply natural gesticulation during speech? Thus, when designing these gestural input systems we need to consider ideal characteristics of errors when they do occur, as well as elegant strategies for recovery and impact mitigation; which this program will address. In studying these aspects of spatial gestures, the outlined research program will prepare students for research and development careers within the tech industry, as well as provide them with specialized skills in engineering AI driven technology and extended reality applications. The program has the potential benefit of shaping how we will provide input to spatial computing environments, positioning Canada as a leader in the area.
Program
Discovery Launch Supplement
Location
Newfoundland and Labrador, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data

As published

Application id
DGECR-2024-00317
Name nom
Henderson, Jay
Department département
Computer Science
Organization id
89
Institution établissement
Memorial University of Newfoundland
Province en
Newfoundland and Labrador
Province fr
Terre-Neuve-et-Labrador
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2024
Competition year année de concours
2024
Award amount
12500
Program id
DGECR
Program name en
Discovery Launch Supplement
Program name fr
Supplément Tremplin vers la découverte
Group en
DISCOVERY RESEARCH
Group fr
RECHERCHE AXÉE SUR LA DÉCOUVERTE
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
802
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information systems and technology
Area of application fr
Systèmes d'information et technologie de l'information
Research subject code
2710
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Information systems design
Research subject fr
Conception de systèmes d'information
Field of research list names en
Not available
Field of research list names fr
Non disponible
Socioeconomic objective list names en
Not available
Socioeconomic objective list names fr
Non disponible
Application title
Transitioning Users to Spatial Gesture Input
Keywords
human-computer interaction; gesture input; 3d user interfaces; ar/vr interaction; spatial input; input techniques; interaction design
Application summary
With devices like Apple's Vision Pro and Meta's Oculus Quest bringing content off of the screen and into the space around us, spatial gesture input has the potential to overtake touchscreen gestures as the primary input technique of the future. This shift in input, paired with recent advances in optical sensing, presents a unique opportunity to be at the forefront of designing and implementing spatial gestural interactions. The overarching vision of this program is to address a series of challenges surrounding spatial gesture input, in an effort to help facilitate lay users' transition to using spatial computing interfaces. To ensure these spatial gestures are useful to users, the first objective of my program is to identify which specific contexts can benefit from spatial gestures and determine best practices for their use in each context. A broad category that can leverage spatial gestures is extended reality (mixed, augmented, or virtual reality), where digital content is presented in free space around the user. These gestures may also have use in other emerging technologies where interaction is required at a distance, such as smart TVs, or where visual encumbrance limits precise targeting on a touchscreen, such as automotive infotainment systems. Within this objective, we will design gesture sets for several of these scenarios, evaluate them in their respective contexts, and deliver spatial gesture design considerations to assist developers of this technology. A fundamental problem with gestural input, is that often gestures are unintuitive and not discoverable. The proposed research program will aim to both bridge the gap in discoverability and reduce the learning curve for adoption of spatial gestures, particularly within the transitory period from predominantly touch based input. For instance, spatial gestures can be designed to be metaphorically synonymous with existing touch gestures or feed-forward guidance mechanisms can subtly nudge users into providing gesture input more efficiently. Despite significant advances in optical sensing approaches used to recognize spatial gestures, these systems will inevitably make errors in which they fail to capture or properly interpret user input. For instance, did the user gesture to provide input, or was it simply natural gesticulation during speech? Thus, when designing these gestural input systems we need to consider ideal characteristics of errors when they do occur, as well as elegant strategies for recovery and impact mitigation; which this program will address. In studying these aspects of spatial gestures, the outlined research program will prepare students for research and development careers within the tech industry, as well as provide them with specialized skills in engineering AI driven technology and extended reality applications. The program has the potential benefit of shaping how we will provide input to spatial computing environments, positioning Canada as a leader in the area.