Grant: Idea to Innovation
University of British Columbia
$118,075.00
2D to 3D video conversion
FY 2012-13
Summary
The commercialization of 3D display technology has increased demand for 3D video content. However, creating 3D video content is time-consuming and expensive. Since most existing content is in 2D format, a number of 2D-to-3D video conversion technologies have been developed. These typically employ several different depth cues that help the human visual system perceive the relative distance of objects within a scene. These techniques, however, overly focus on some depth cues and fail to estimate the depth map accurately for different contexts. The resulting 3D video is of poor quality.
We have developed an automated conversion method that much more accurately mimics the human visual system and employs a far greater range of depth cues. A machine-learning algorithm known as Random Forests is used to imitate the human brain's process for fusing such information, producing a very accurate and natural depth map, which is then used to render highly lifelike 3D video. The accuracy of this depth map makes it also possible to generate a number of different 3D viewpoints, allowing a glasses-free viewing experience.
In this Idea-to-Innovation project, we propose providing customized prototype 2D-to-3D video conversion solutions for postproduction facilities to convert existing 2D movies to 3D format, which will reduce the high cost of conversion by reducing the manual involvement required.
The prototypes developed through this proposal will enable our industrial partners to accurately assess the commercial potential of our conversion technology. With the profile of our technology sufficiently raised through these relationships, we will explore establishing a start-up company to disseminate our technology to a broad range of Canadian and international companies.
Program
Idea to Innovation
Recipient
Location
British Columbia, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data
As published
Application id
435029-2012
Name nom
Nasiopoulos, Panos
Department département
Electrical and Computer Engineering
Organization id
2
Institution établissement
University of British Columbia
Province en
British Columbia
Province fr
Colombie-Britannique
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2012
Competition year année de concours
2012
Award amount
118075
Program id
I2IPJ
Program name en
Idea to Innovation
Program name fr
De l'idée à l'innovation
Group en
Research partnerships programs
Group fr
Programmes de partenariat
Committee code
96
Committee name en
RPP Internal Decision Cttee
Committee name fr
Cté de décision interne - PPR
Area of application code
802
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information systems and technology
Area of application fr
Systèmes d'information et technologie de l'information
Research subject code
2708
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Image processing
Research subject fr
Traitement des images
Partie
1
Nb partie
1
Application title
2D to 3D video conversion
Keyword
NSERC
Application summary
The commercialization of 3D display technology has increased demand for 3D video content. However, creating 3D video content is time-consuming and expensive. Since most existing content is in 2D format, a number of 2D-to-3D video conversion technologies have been developed. These typically employ several different depth cues that help the human visual system perceive the relative distance of objects within a scene. These techniques, however, overly focus on some depth cues and fail to estimate the depth map accurately for different contexts. The resulting 3D video is of poor quality.
We have developed an automated conversion method that much more accurately mimics the human visual system and employs a far greater range of depth cues. A machine-learning algorithm known as Random Forests is used to imitate the human brain's process for fusing such information, producing a very accurate and natural depth map, which is then used to render highly lifelike 3D video. The accuracy of this depth map makes it also possible to generate a number of different 3D viewpoints, allowing a glasses-free viewing experience.
In this Idea-to-Innovation project, we propose providing customized prototype 2D-to-3D video conversion solutions for postproduction facilities to convert existing 2D movies to 3D format, which will reduce the high cost of conversion by reducing the manual involvement required.
The prototypes developed through this proposal will enable our industrial partners to accurately assess the commercial potential of our conversion technology. With the profile of our technology sufficiently raised through these relationships, we will explore establishing a start-up company to disseminate our technology to a broad range of Canadian and international companies.