Grant: Applied Research and Development Grants - Level 1
Emily Carr University of Art + Design
$24,993.00
Design Research and Gamification as applied to Networked Robotics
FY 2015-16
Summary
The objective of this project is to research and develop game designs that will build user engagement around
Immersive Systems Corp.'s Telepresence Robot Platform product. The Telepresence Robot Platform is an
educational system of robots that can be controlled over the internet. At this stage in the technology's
development, the Telepresence Robot Platform requires further refinement and investigation into the games
that virtually connect the robots with their remote users. Emily Carr University of Art + Design (ECUAD) is
proposing to create a partnership with Immersive Systems Corp. that will apply our expertise in game design,
user interface design, and user experience towards the creation of these games.. Research topics will also
include physical set design, augmented reality narrative techniques, the connection of physical spaces and
virtual spaces through games, and character design. The creation of compelling and provocative game designs
will enable Immersive Systems Corp. to attract more users to the Telepresence Robot Platform project and to
showcase their product as a new online platform for connecting companies and research groups. The project
will contribute to the overall capacity of Immersive Systems Corp, helping them to reach their ultimate goal of
becoming a hub for robotic communities on a worldwide scale. For ECUAD, the project is an opportunity to
investigate the connection between physical spaces and virtual computer generated spaces using game design
and game play, while developing the university's research lab in gaming, simulation and gamification. Students
participating in the project will gain professional game design and game production experience.
Program
Applied Research and Development Grants - Level 1
Location
British Columbia, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data
As published
Application id
476871-2014
Name nom
Lantin, Maria
Department département
Intersections Digital Studio
Organization id
19742
Institution établissement
Emily Carr University of Art + Design
Province en
British Columbia
Province fr
Colombie-Britannique
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2015
Competition year année de concours
2014
Award amount
24993
Program id
CARD1
Program name en
Applied Research and Development Grants - Level 1
Program name fr
Subventions de recherche et développement appliquée - niveau 1
Group en
Research partnerships programs
Group fr
Programmes de partenariat
Committee code
1561
Committee name en
Applied Research and Development Grants
Committee name fr
Subventions de recherche et développement appliquée
Area of application code
801
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Computer software
Area of application fr
Logiciel
Research subject code
1700
Research subject group en
Design and manufacturing
Research subject group fr
Conception et fabrication
Research subject en
Design and manufacturing
Research subject fr
Conception et fabrication
Partie
1
Nb partie
1
Application title
Design Research and Gamification as applied to Networked Robotics
Keyword
NSERC
Application summary
The objective of this project is to research and develop game designs that will build user engagement around
Immersive Systems Corp.'s Telepresence Robot Platform product. The Telepresence Robot Platform is an
educational system of robots that can be controlled over the internet. At this stage in the technology's
development, the Telepresence Robot Platform requires further refinement and investigation into the games
that virtually connect the robots with their remote users. Emily Carr University of Art + Design (ECUAD) is
proposing to create a partnership with Immersive Systems Corp. that will apply our expertise in game design,
user interface design, and user experience towards the creation of these games.. Research topics will also
include physical set design, augmented reality narrative techniques, the connection of physical spaces and
virtual spaces through games, and character design. The creation of compelling and provocative game designs
will enable Immersive Systems Corp. to attract more users to the Telepresence Robot Platform project and to
showcase their product as a new online platform for connecting companies and research groups. The project
will contribute to the overall capacity of Immersive Systems Corp, helping them to reach their ultimate goal of
becoming a hub for robotic communities on a worldwide scale. For ECUAD, the project is an opportunity to
investigate the connection between physical spaces and virtual computer generated spaces using game design
and game play, while developing the university's research lab in gaming, simulation and gamification. Students
participating in the project will gain professional game design and game production experience.