Grant: Discovery Grants Program - Individual
University of Saskatchewan
$71,000.00
Enabling Expertise: Raising the Performance Ceiling for Touch Devices
FY 2019-20
Summary
The long-term goal of this research program is to dramatically improve user performance with touch interfaces. Touch interaction is now ubiquitous, but current touch interfaces are severely limited in their support for expertise - unlike more traditional settings that provide shortcuts like hotkeys or command languages. Touch is easy for novices to learn, but the range and expressiveness of touch interfaces is less than traditional desktop systems. The problem is that current touch interfaces have a strong focus on visual direct manipulation; and although this approach has good explorability, it has a low performance ceiling. Therefore, as users become increasingly familiar with the interface, they must continue to work in a ""beginner mode"" interface designed for novices. As computation increasingly moves to touch-based interfaces, and as applications on touch devices become more complex (e.g., full office suites, 3D modeling tools, real-time multi-player games), it is critical to address the limitations of current interfaces and raise the performance ceiling for touch enabling expert interaction and greatly increasing user performance and satisfaction. We propose three main objectives:***Objective 1: Understand Expertise by quantifying the role of task, guidance, and usage context on performance with expert interaction techniques and touch devices.***Studies of expert interaction techniques typically do not include real-world factors in performance evaluations, leading to a limited understanding of the comparative performance of different techniques and different approaches to supporting transitions from novice to expert. We will carry out several studies to test the effects of three important factors (task differences, guidance during initial use, and usage context) on expertise development and performance ceilings in realistic use.***Objective 2: Predict Expertise by developing predictive models of touch performance and expertise development.***Predictive models play a valuable role in HCI they allow researchers to explore much larger areas of a design space and they enable new techniques that exploit the model. We will develop models of touch expertise in three areas: models of performance and retention of multitouch commands; models of errors in spatial touch techniques; and models of user willingness to use expert techniques.***Objective 3: Exploit Expertise by developing and evaluating specific techniques with higher performance ceilings.***There is great potential for new techniques that exploit the approaches proposed above to raise performance ceilings for touch interaction. We will develop several new techniques that combine touch input with other modalities, and that increase the expressive power of touch using spatial organization. These techniques will be evaluated in a variety of task and usage scenarios to fully explore their capabilities and limitations.**
Program
Discovery Grants Program - Individual
Recipient
Location
Saskatchewan, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data
As published
Application id
RGPIN-2017-05536
Name nom
Gutwin, Carl
Department département
Computer Science
Organization id
16
Institution établissement
University of Saskatchewan
Province en
Saskatchewan
Province fr
Saskatchewan
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2019
Competition year année de concours
2017
Award amount
71000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
DISCOVERY RESEARCH
Group fr
RECHERCHE AXÉE SUR LA DÉCOUVERTE
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
802
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information systems and technology
Area of application fr
Systèmes d'information et technologie de l'information
Research subject code
2710
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Information systems design
Research subject fr
Conception de systèmes d'information
Installment
inst:3 - 5
Partie
3
Nb partie
5
Application title
Enabling Expertise: Raising the Performance Ceiling for Touch Devices
Keyword
NSERC
Application summary
The long-term goal of this research program is to dramatically improve user performance with touch interfaces. Touch interaction is now ubiquitous, but current touch interfaces are severely limited in their support for expertise - unlike more traditional settings that provide shortcuts like hotkeys or command languages. Touch is easy for novices to learn, but the range and expressiveness of touch interfaces is less than traditional desktop systems. The problem is that current touch interfaces have a strong focus on visual direct manipulation; and although this approach has good explorability, it has a low performance ceiling. Therefore, as users become increasingly familiar with the interface, they must continue to work in a ""beginner mode"" interface designed for novices. As computation increasingly moves to touch-based interfaces, and as applications on touch devices become more complex (e.g., full office suites, 3D modeling tools, real-time multi-player games), it is critical to address the limitations of current interfaces and raise the performance ceiling for touch enabling expert interaction and greatly increasing user performance and satisfaction. We propose three main objectives:***Objective 1: Understand Expertise by quantifying the role of task, guidance, and usage context on performance with expert interaction techniques and touch devices.***Studies of expert interaction techniques typically do not include real-world factors in performance evaluations, leading to a limited understanding of the comparative performance of different techniques and different approaches to supporting transitions from novice to expert. We will carry out several studies to test the effects of three important factors (task differences, guidance during initial use, and usage context) on expertise development and performance ceilings in realistic use.***Objective 2: Predict Expertise by developing predictive models of touch performance and expertise development.***Predictive models play a valuable role in HCI they allow researchers to explore much larger areas of a design space and they enable new techniques that exploit the model. We will develop models of touch expertise in three areas: models of performance and retention of multitouch commands; models of errors in spatial touch techniques; and models of user willingness to use expert techniques.***Objective 3: Exploit Expertise by developing and evaluating specific techniques with higher performance ceilings.***There is great potential for new techniques that exploit the approaches proposed above to raise performance ceilings for touch interaction. We will develop several new techniques that combine touch input with other modalities, and that increase the expressive power of touch using spatial organization. These techniques will be evaluated in a variety of task and usage scenarios to fully explore their capabilities and limitations.**