Grant: Alliance Grants
École de technologie supérieure
$252,015.00
Real-time immersive video with six degrees of freedom over 5G and beyond wireless networks
FY 2024-25
Summary
Immersive Video (IV) technology is revolutionizing the way we experience video content, going beyond traditional 2D video. IV provides viewers with a more natural and intuitive way to discover and interact with a remote or virtual environment. This project proposes to enhance the IV viewing experience by developing technologies that allow immersion in a live environment with the ability to interact and navigate freely in real-time, over 5G networks.
The research is divided into three areas. The first addresses challenges related to the acquisition, compression and rendering of IV content such as: capture of live environments with stereoscopic and 6 degrees of freedom (6DoF) capabilities, efficient analysis and compression algorithms for IV streaming, and the synthesis of 6DoF stereoscopic viewpoints in real-time. The second area aims to enhance high quality and low latency IV transport and streaming over 5G wireless networks and beyond. The final area focuses on the development of an adaptable distributed computing architecture based on microservices that can handle diverse client devices such as smartphones, tablets, PCs, and head-mounted displays.
The benefits of this project include the development of new technologies to enable remote collaboration, learning and intervention, and allowing more people to participate in remote events through an enhanced immersive experience. This project will also contribute to the training of over 20 highly qualified professionals that can: in turn train others, pursue additional research, and work for companies to benefit the media industry. Finally, the industrial partner on this project, Summit Tech, will gain enhanced competitiveness for their existing as well as new products.
Program
Alliance Grants
Recipient
Location
Quebec, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data
As published
Application id
585980-2023
Name nom
Coulombe, Stéphane S
Department département
Génie logiciel et des TI
Organization id
53
Institution établissement
École de technologie supérieure
Province en
Québec
Province fr
Québec
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2024
Competition year année de concours
2023
Award amount
252015
Program id
ALLRP
Program name en
Alliance Grants
Program name fr
Subventions Alliance
Group en
RESEARCH PARTNERSHIPS
Group fr
PARTENARIATS DE RECHERCHE
Committee code
96
Committee name en
RPP Internal Decision Cttee
Committee name fr
Cté de décision interne - PPR
Area of application code
804
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Communication systems and services (planning, organization, services)
Area of application fr
Systèmes et services de communications (planification, organisation et services)
Research subject code
2708
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Image processing
Research subject fr
Traitement des images
Field of research list names en
Not available
Field of research list names fr
Non disponible
Socioeconomic objective list names en
Not available
Socioeconomic objective list names fr
Non disponible
Application title
Real-time immersive video with six degrees of freedom over 5G and beyond wireless networks
Keywords
360-degree video; 3d 360 video; artificial intelligence; edge computing; immersive video; stereoscopic video; versatile video coding; video communications; video compression; video processing
Application summary
Immersive Video (IV) technology is revolutionizing the way we experience video content, going beyond traditional 2D video. IV provides viewers with a more natural and intuitive way to discover and interact with a remote or virtual environment. This project proposes to enhance the IV viewing experience by developing technologies that allow immersion in a live environment with the ability to interact and navigate freely in real-time, over 5G networks.
The research is divided into three areas. The first addresses challenges related to the acquisition, compression and rendering of IV content such as: capture of live environments with stereoscopic and 6 degrees of freedom (6DoF) capabilities, efficient analysis and compression algorithms for IV streaming, and the synthesis of 6DoF stereoscopic viewpoints in real-time. The second area aims to enhance high quality and low latency IV transport and streaming over 5G wireless networks and beyond. The final area focuses on the development of an adaptable distributed computing architecture based on microservices that can handle diverse client devices such as smartphones, tablets, PCs, and head-mounted displays.
The benefits of this project include the development of new technologies to enable remote collaboration, learning and intervention, and allowing more people to participate in remote events through an enhanced immersive experience. This project will also contribute to the training of over 20 highly qualified professionals that can: in turn train others, pursue additional research, and work for companies to benefit the media industry. Finally, the industrial partner on this project, Summit Tech, will gain enhanced competitiveness for their existing as well as new products.