Grant: Discovery Grants Program - Individual
University of Regina
$31,000.00
Supporting Rapid User Expertise Development in Graphical Interfaces with Landmarks
FY 2024-25
Summary
Graphical User Interfaces (GUIs) present all tools or commands graphically at fixed locations on an application's interface. While interacting with a GUI, users must find and visit these command locations. Experts already know these locations, so they can quickly find a command, but novices of GUIs must employ a slow visual search to find a command's location before interacting with it. As a result, the development of expertise in GUIs becomes slow. Spatial memory, that is responsible for learning and recalling locations, is a powerful way for users to become experts with GUIs, enabling people to remember the locations of already-visited items from memory. Spatial learning in the real-world benefits significantly from landmarks which provide a stable reference frame for nearby locations. However, most GUIs do not provide adequate landmarks. Therefore, learning and revisiting locations in GUIs can be slow and difficult.
My research has introduced a novel idea that in the absence of clear and natural landmarks, artificial elements (e.g., icons or abstract blocks) can be landmarks in GUIs. With a series of studies, I revealed that landmarks can significantly aid in developing rapid user expertise in GUIs. However, our knowledge of using landmarks in GUIs is very limited. For example, we do not clearly know what can be used as landmarks in GUIs. Moreover, designing suitable landmarks for GUIs can be challenging as GUIs vary in layouts, sizes and the number of commands. As a result, landmarks useful in one GUI may become ineffective in another; further research is needed before designers can augment GUIs with proper landmarks.
The proposed research program aims at filling the gaps in our knowledge about using landmarks in GUIs. To this end, my students and I will develop a comprehensive framework for landmarks in GUIs and investigate its potential applications. In the next five years, I will pursue three primary objectives. First, I will formalize a definition and attributes of landmarks for GUIs. Second, I will design a framework disclosing how GUIs can be augmented with local and global level landmarks. Last, I will apply the framework to design novel interactive applications in alternate platforms (e.g., desktops, small and large touch GUIs, and extended reality interfaces) to support rapid user expertise development in GUIs.
This program is expected to advance Computer Science by contributing a complete landmark framework for GUIs and revealing empirical evidence-based new knowledge to strengthen the idea that landmarks can improve user expertise development in GUIs. This development will contribute novel interaction techniques for multiple platforms exploiting people's physical and spatial capabilities. Finally, it will provide guidelines for researchers and designers of future GUIs to design more memorable and efficient GUIs with landmarks, enabling the rapid transition of novice GUI users to experts.
Program
Discovery Grants Program - Individual
Recipient
Location
Saskatchewan, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data
As published
Application id
RGPIN-2023-04393
Name nom
Uddin, Md Sami
Department département
Computer Science
Organization id
17
Institution établissement
University of Regina
Province en
Saskatchewan
Province fr
Saskatchewan
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2024
Competition year année de concours
2023
Award amount
31000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
DISCOVERY RESEARCH
Group fr
RECHERCHE AXÉE SUR LA DÉCOUVERTE
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
1200
Area of application group en
Advancement of knowledge
Area of application group fr
Avancement des connaissances
Area of application en
Advancement of knowledge
Area of application fr
Avancement des connaissances
Research subject code
2700
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Information technology
Research subject fr
Technologie de l'information
Field of research list names en
Not available
Field of research list names fr
Non disponible
Socioeconomic objective list names en
Not available
Socioeconomic objective list names fr
Non disponible
Application title
Supporting Rapid User Expertise Development in Graphical Interfaces with Landmarks
Keywords
user expertise development; command selection; landmarks; spatial memory; graphical user interface; multi-touch interaction; memorability; interaction design; usability; user experience
Application summary
Graphical User Interfaces (GUIs) present all tools or commands graphically at fixed locations on an application's interface. While interacting with a GUI, users must find and visit these command locations. Experts already know these locations, so they can quickly find a command, but novices of GUIs must employ a slow visual search to find a command's location before interacting with it. As a result, the development of expertise in GUIs becomes slow. Spatial memory, that is responsible for learning and recalling locations, is a powerful way for users to become experts with GUIs, enabling people to remember the locations of already-visited items from memory. Spatial learning in the real-world benefits significantly from landmarks which provide a stable reference frame for nearby locations. However, most GUIs do not provide adequate landmarks. Therefore, learning and revisiting locations in GUIs can be slow and difficult.
My research has introduced a novel idea that in the absence of clear and natural landmarks, artificial elements (e.g., icons or abstract blocks) can be landmarks in GUIs. With a series of studies, I revealed that landmarks can significantly aid in developing rapid user expertise in GUIs. However, our knowledge of using landmarks in GUIs is very limited. For example, we do not clearly know what can be used as landmarks in GUIs. Moreover, designing suitable landmarks for GUIs can be challenging as GUIs vary in layouts, sizes and the number of commands. As a result, landmarks useful in one GUI may become ineffective in another; further research is needed before designers can augment GUIs with proper landmarks.
The proposed research program aims at filling the gaps in our knowledge about using landmarks in GUIs. To this end, my students and I will develop a comprehensive framework for landmarks in GUIs and investigate its potential applications. In the next five years, I will pursue three primary objectives. First, I will formalize a definition and attributes of landmarks for GUIs. Second, I will design a framework disclosing how GUIs can be augmented with local and global level landmarks. Last, I will apply the framework to design novel interactive applications in alternate platforms (e.g., desktops, small and large touch GUIs, and extended reality interfaces) to support rapid user expertise development in GUIs.
This program is expected to advance Computer Science by contributing a complete landmark framework for GUIs and revealing empirical evidence-based new knowledge to strengthen the idea that landmarks can improve user expertise development in GUIs. This development will contribute novel interaction techniques for multiple platforms exploiting people's physical and spatial capabilities. Finally, it will provide guidelines for researchers and designers of future GUIs to design more memorable and efficient GUIs with landmarks, enabling the rapid transition of novice GUI users to experts.