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Grant: Discovery Grants Program - Individual

École de technologie supérieure

$33,000.00

Ubiquitous Haptics

FY 2024-25

Summary
The proposed research program explores the concept of ubiquitous haptics. As wearable computing, the Internet of Things, and ubiquitous computing gain momentum, I foresee an increasing availability of haptic devices both on us and around us. I propose to explore the use of haptic feedback to enhance the user experience of emerging interactive systems as haptic capabilities thus become an integral but invisible part of the objects that we wear and those that surround us. I call this concept ubiquitous haptics, by analogy with ubiquitous computing's promise to make computing constantly accessible yet largely invisible. This research program is structured around three axes. The first axis explores the haptics of things, or the haptification of the objects that surround us. This axis for example explores haptifying the otherwise passive surfaces of handheld devices and everyday objects that surround us. The second axis explores embodied haptics, or the use of haptic feedback on the user's body. This axis for example explores opportunistically using a wearable haptic device as it is brought into an interactive context, e.g. a smartwatch in a VR simulator. The third axis explores the haptic symphony, or the coordination of the haptic feedback produced by multiple devices on us and around us to enable richer haptic experiences. This axis for example explores using a tactile sensation of flow or synchronization to make digital transactions and connections tangible. This research program is approached from two complementary perspectives. The first perspective investigates the design of haptic hardware in support of the three research axes, with emphasis on electrovibration, a promising technology that has received limited attention in the context of wearable devices and connected objects. The second perspective investigates the design of user experiences that exemplify the concepts of the haptics of things, embodied haptics, and the haptic symphony. The focus of this work is on enabling and prototyping novel haptic experiences and experimentally evaluating them using quantitative and qualitative user research techniques. This research program will demonstrate that haptic feedback has a significant role to play in current and future interactive systems, and will inform the design of interactive systems that leverage the availability of haptic devices on us and around us. This research program will establish Canada as a leader in haptic technologies and generate local expertise in the topic, which is increasingly recognized as critical to the success of virtual reality and other interactive experiences. The findings of this research will moreover impact Canada's high-technology sector in established and emerging industries such as video games, augmented/virtual reality (AR/VR), wearable devices, and the Internet of Things (IoT).
Program
Discovery Grants Program - Individual
Location
Quebec, Canada
Recipient Type
Academia
Type
Grant
Source
NSERC's Awards Data

As published

Application id
RGPIN-2018-05813
Name nom
Levesque, Vincent
Department département
Génie logiciel et des technologies de l'information
Organization id
53
Institution établissement
École de technologie supérieure
Province en
Québec
Province fr
Québec
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2024
Competition year année de concours
2018
Award amount
33000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
DISCOVERY RESEARCH
Group fr
RECHERCHE AXÉE SUR LA DÉCOUVERTE
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
802
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information systems and technology
Area of application fr
Systèmes d'information et technologie de l'information
Research subject code
2606
Research subject group en
Robotics
Research subject group fr
Robotique
Research subject en
Systems, man and cybernetics
Research subject fr
Systèmes, homme et cybernétique
Field of research list names en
Not available
Field of research list names fr
Non disponible
Socioeconomic objective list names en
Not available
Socioeconomic objective list names fr
Non disponible
Application title
Ubiquitous Haptics
Keywords
haptics; surface haptics; electrovibration; human-computer interaction; pervasive computing; mobile computing; wearable computing; interaction design; tactile rendering; multimodal perception
Application summary
The proposed research program explores the concept of ubiquitous haptics. As wearable computing, the Internet of Things, and ubiquitous computing gain momentum, I foresee an increasing availability of haptic devices both on us and around us. I propose to explore the use of haptic feedback to enhance the user experience of emerging interactive systems as haptic capabilities thus become an integral but invisible part of the objects that we wear and those that surround us. I call this concept ubiquitous haptics, by analogy with ubiquitous computing's promise to make computing constantly accessible yet largely invisible. This research program is structured around three axes. The first axis explores the haptics of things, or the haptification of the objects that surround us. This axis for example explores haptifying the otherwise passive surfaces of handheld devices and everyday objects that surround us. The second axis explores embodied haptics, or the use of haptic feedback on the user's body. This axis for example explores opportunistically using a wearable haptic device as it is brought into an interactive context, e.g. a smartwatch in a VR simulator. The third axis explores the haptic symphony, or the coordination of the haptic feedback produced by multiple devices on us and around us to enable richer haptic experiences. This axis for example explores using a tactile sensation of flow or synchronization to make digital transactions and connections tangible. This research program is approached from two complementary perspectives. The first perspective investigates the design of haptic hardware in support of the three research axes, with emphasis on electrovibration, a promising technology that has received limited attention in the context of wearable devices and connected objects. The second perspective investigates the design of user experiences that exemplify the concepts of the haptics of things, embodied haptics, and the haptic symphony. The focus of this work is on enabling and prototyping novel haptic experiences and experimentally evaluating them using quantitative and qualitative user research techniques. This research program will demonstrate that haptic feedback has a significant role to play in current and future interactive systems, and will inform the design of interactive systems that leverage the availability of haptic devices on us and around us. This research program will establish Canada as a leader in haptic technologies and generate local expertise in the topic, which is increasingly recognized as critical to the success of virtual reality and other interactive experiences. The findings of this research will moreover impact Canada's high-technology sector in established and emerging industries such as video games, augmented/virtual reality (AR/VR), wearable devices, and the Internet of Things (IoT).
École de technologie supérieure - $33,000 Grant (2024… | Canada Spends