Grant: Discovery Grants Program - Individual
Memorial University of Newfoundland
$36,000.00
Mobile Extended Reality Systems for 3D Telepresence and Telecollaboration
EF 2024-25
Résumé
Virtual, Mixed and Augmented Reality systems, collectively known as Extended Reality Systems (XRS) combine elements from virtual reality and the real environment around a user. XRS are used in simulated training, 3D telepresence, telehealth, and games, among other areas. The overall goal of this research is to improve the quality of the user experience through the development of advanced algorithms, innovative interaction devices, and software systems that will facilitate access to, and use of, fully mobile XRS by a wider segment of the population. We want to bring forward the next generation of mobile XRS through the research and development of advanced systems where users enjoy a variety of interaction styles while retaining freedom of movement and posture. This shall move us closer to the type of interfaces that we aspire to have when using XRS, ones which are convenient, easy to use, and intuitive.
We will focus on the following objectives:
1. To address challenges in the integration of XRS with mobile devices: The focus in this theme is the development of algorithms to improve the integration of smartphones and tablets with XRS to allow people to be aware of- and interact with their surroundings, and to communicate with friends, colleagues, and others. This integration will allow XRS users to experience a combination of the virtual and real worlds in a way that does not isolate them from the real world, but rather enhances it. We plan to develop better algorithms for closer integration between mobile devices and XRS, so that people can experience XRS outside of the lab environment.
2. To develop new algorithms and tangible interfaces for natural, intuitive, and flexible mobile systems in Mixed Reality contexts: We want to develop new algorithms and tangible interfaces for natural, intuitive and flexible mobile systems in Mixed Reality contexts. Near-Range Augmented Virtuality, i.e. the overlay of virtual imagery on the real world for objects in close proximity, provides opportunities to interact with both the physical world and the virtual world simultaneously. Through collaboration with the Office of Professional and Educational Development at Memorial, we plan to continue exploring ways to use XRS for telepresence for remote training.
3. To improve telepresence systems that use Re-projected Avatars to bring people together in ways not possible until now: People can benefit from mobile Mixed Reality systems (MXRs) for Telepresence if we manage to produce XRS that are socially acceptable and perceptually transparent. Re-projected Avatars in XRS would allow participants of a 3D teleconference system to see the other party at a more convenient distance than what is possible in the real world. XRS are the ideal technologies to do this. Thus, research is needed to apply these concepts properly and to study the human factors that would need to be considered to achieve positive results using these new forms of interaction.
Programme
Discovery Grants Program - Individual
Bénéficiaire
Emplacement
Newfoundland and Labrador, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data
Tel que publié
Application id
RGPIN-2024-05542
Name nom
Meruvia-Pastor, Oscar
Department département
Computer Science
Organization id
89
Institution établissement
Memorial University of Newfoundland
Province en
Newfoundland and Labrador
Province fr
Terre-Neuve-et-Labrador
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2024
Competition year année de concours
2024
Award amount
36000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
DISCOVERY RESEARCH
Group fr
RECHERCHE AXÉE SUR LA DÉCOUVERTE
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
1207
Area of application group en
Advancement of knowledge
Area of application group fr
Avancement des connaissances
Area of application en
Information, computer and communication technologies
Area of application fr
Technologie de l'information, des ordinateurs et des réseaux de communications
Research subject code
2716
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Virtual reality and related simulations
Research subject fr
Réalité virtuelle et simulations connexes
Field of research list names en
Not available
Field of research list names fr
Non disponible
Socioeconomic objective list names en
Not available
Socioeconomic objective list names fr
Non disponible
Application title
Mobile Extended Reality Systems for 3D Telepresence and Telecollaboration
Keywords
immersive virtual reality; 3d telepresence and telecollaboration; extended, virtual, mixed, and augmented reality; interactive computer graphics; 3d graphics & vision using smartphones & tablets; head mounted displays; human computer interaction; embodied interfaces & wearable devices; computer vision; wireless systems
Application summary
Virtual, Mixed and Augmented Reality systems, collectively known as Extended Reality Systems (XRS) combine elements from virtual reality and the real environment around a user. XRS are used in simulated training, 3D telepresence, telehealth, and games, among other areas. The overall goal of this research is to improve the quality of the user experience through the development of advanced algorithms, innovative interaction devices, and software systems that will facilitate access to, and use of, fully mobile XRS by a wider segment of the population. We want to bring forward the next generation of mobile XRS through the research and development of advanced systems where users enjoy a variety of interaction styles while retaining freedom of movement and posture. This shall move us closer to the type of interfaces that we aspire to have when using XRS, ones which are convenient, easy to use, and intuitive.
We will focus on the following objectives:
1. To address challenges in the integration of XRS with mobile devices: The focus in this theme is the development of algorithms to improve the integration of smartphones and tablets with XRS to allow people to be aware of- and interact with their surroundings, and to communicate with friends, colleagues, and others. This integration will allow XRS users to experience a combination of the virtual and real worlds in a way that does not isolate them from the real world, but rather enhances it. We plan to develop better algorithms for closer integration between mobile devices and XRS, so that people can experience XRS outside of the lab environment.
2. To develop new algorithms and tangible interfaces for natural, intuitive, and flexible mobile systems in Mixed Reality contexts: We want to develop new algorithms and tangible interfaces for natural, intuitive and flexible mobile systems in Mixed Reality contexts. Near-Range Augmented Virtuality, i.e. the overlay of virtual imagery on the real world for objects in close proximity, provides opportunities to interact with both the physical world and the virtual world simultaneously. Through collaboration with the Office of Professional and Educational Development at Memorial, we plan to continue exploring ways to use XRS for telepresence for remote training.
3. To improve telepresence systems that use Re-projected Avatars to bring people together in ways not possible until now: People can benefit from mobile Mixed Reality systems (MXRs) for Telepresence if we manage to produce XRS that are socially acceptable and perceptually transparent. Re-projected Avatars in XRS would allow participants of a 3D teleconference system to see the other party at a more convenient distance than what is possible in the real world. XRS are the ideal technologies to do this. Thus, research is needed to apply these concepts properly and to study the human factors that would need to be considered to achieve positive results using these new forms of interaction.