Canada Spends Logo

Explorez notre analyse du budget 2026

Grant: Discovery Grants Program - Individual

York University

$41,000.00

Perception of Layout and Motion during Self Motion in Real and Virtual Worlds

EF 2020-21

Résumé
When moving through the world our two eyes receive a complex pattern of visual input. The local image velocity varies with head motion (planned and perturbations), scene layout and object motion. This complex pattern of relative motion is usually modeled in terms of the optic array (manifold of visual directions) and the optic flow describes changes in the position of features in the optic array with time. While complex, this optic flow can be decomposed into flow arising from one's self-motion versus flow arising from moving objects. The focus of the current proposal is to better understand the perceptual cues that locomoting humans use to support safe travel in dynamic environments. I will then apply this knowledge to help evaluate and develop more effective 3D user interfaces for virtual reality. Based on computational analyses we will make predictions of the visual information and frames of reference used by humans to make perceptual judgements supporting locomotion. I will then design experimental virtual reality experiments to investigate a number of important questions faced by the moving observer. These include (1) how can an observer separate motion parallax of the rigid environment from the independent motion of an obstacle, locomotion target or distractor, (2) what is the influence of features that are not strictly bound to the surface such as specular highlights and shadows and (3) what is the role of the binocular peripheral visual field in the estimation and control of heading, balance and obstacle avoidance? Some aspects of these issues have been considered with simple stimuli but will be extended to consider naturalistic, binocular virtual and real environments. The proposed research will advance basic science by providing key insights into the role of stereoscopic vision in locomoting, orienting and navigating, a topic that has not been well studied. This proposal will extend our work on scene perception and virtual locomotion by examining the role that binocular vision plays during real world tasks such as target interception or obstacle avoidance. These experiments will be enabled by the availability of state-of the art facilities such as our unique wide-field stereoscopic display, mobile eye tracking and body tracking, all combined with carefully designed behavioural and psychophysical tasks. The work will be grounded in state-of-the-art computational research and could, in turn, inspire biologically motivated solutions for computer vision. Highly-qualified researchers will be trained on skills in human factors, human-computer interaction and visualization that are highly sought after by Canadian industry.
Programme
Discovery Grants Program - Individual
Bénéficiaire
Emplacement
Ontario, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data

Tel que publié

Application id
RGPIN-2020-06061
Name nom
Allison, Robert
Department département
Electrical Engineering and Computer Science
Organization id
38
Institution établissement
York University
Province en
Ontario
Province fr
Ontario
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2020
Competition year année de concours
2020
Award amount
41000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
Discovery grants programs
Group fr
Programmes de subventions à la découverte
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
1207
Area of application group en
Advancement of knowledge
Area of application group fr
Avancement des connaissances
Area of application en
Information, computer and communication technologies
Area of application fr
Technologie de l'information, des ordinateurs et des réseaux de communications
Research subject code
2716
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Virtual reality and related simulations
Research subject fr
Réalité virtuelle et simulations connexes
Installment
inst:1-6
Partie
6
Nb partie
6
Application title
Perception of Layout and Motion during Self Motion in Real and Virtual Worlds
Keyword
NSERC
Application summary
When moving through the world our two eyes receive a complex pattern of visual input. The local image velocity varies with head motion (planned and perturbations), scene layout and object motion. This complex pattern of relative motion is usually modeled in terms of the optic array (manifold of visual directions) and the optic flow describes changes in the position of features in the optic array with time. While complex, this optic flow can be decomposed into flow arising from one's self-motion versus flow arising from moving objects. The focus of the current proposal is to better understand the perceptual cues that locomoting humans use to support safe travel in dynamic environments. I will then apply this knowledge to help evaluate and develop more effective 3D user interfaces for virtual reality. Based on computational analyses we will make predictions of the visual information and frames of reference used by humans to make perceptual judgements supporting locomotion. I will then design experimental virtual reality experiments to investigate a number of important questions faced by the moving observer. These include (1) how can an observer separate motion parallax of the rigid environment from the independent motion of an obstacle, locomotion target or distractor, (2) what is the influence of features that are not strictly bound to the surface such as specular highlights and shadows and (3) what is the role of the binocular peripheral visual field in the estimation and control of heading, balance and obstacle avoidance? Some aspects of these issues have been considered with simple stimuli but will be extended to consider naturalistic, binocular virtual and real environments. The proposed research will advance basic science by providing key insights into the role of stereoscopic vision in locomoting, orienting and navigating, a topic that has not been well studied. This proposal will extend our work on scene perception and virtual locomotion by examining the role that binocular vision plays during real world tasks such as target interception or obstacle avoidance. These experiments will be enabled by the availability of state-of the art facilities such as our unique wide-field stereoscopic display, mobile eye tracking and body tracking, all combined with carefully designed behavioural and psychophysical tasks. The work will be grounded in state-of-the-art computational research and could, in turn, inspire biologically motivated solutions for computer vision. Highly-qualified researchers will be trained on skills in human factors, human-computer interaction and visualization that are highly sought after by Canadian industry.