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Grant: Research Tools and Instruments - Category 1 (<$150,000)

Simon Fraser University

$150,000.00

Multi-modal virtual reality laboratory infrastructure

EF 2008-09

Résumé
My goal is to enable natural and effective human spatial behaviour and performance in computer-mediated environments, such as virtual reality (VR), multi-media, video-conferencing, or gaming. I plan research to investigate what constitutes natural and effective, embodied human perception and behaviour. Relevant cues include visual, auditory, biomechanical, and kinesthetic cues, as well as multi-modal and higher-level contributions and interactions. The better we understand these underlying processes and requirements, the better we can use this gained scientific knowledge to design, construct, and evaluate novel and more effective human-computer interfaces that optimally support our unique human capabilities and strengths. Ultimately, this will enable us to empower humans to effectively and intuitively interact with computers and computer-generated environments. For this research, I plan to build a unique multi-modal VR lab that enables me, my trainees, and colleagues to carry out world-class research and development in this and related domains. VR serves here as an enabling technology; it offers the unique opportunity to study human perception and behaviour in naturalistic, yet reproducible, clearly defined, and controllable experimental conditions. This research will lead to a deeper understanding of human perception and behavior that enables us to design more effective human-computer interfaces and interaction metaphors. In particular, applied perspective research will identify the essential parameters of perception/action and pin-point the "blind spots" that will enable us to trick the brain when simulating virtual reality. This will enable creation better, cost-effective, virtual solutions for numerous applications, such as driving/flight simulation and space exploration, rehabilitation, education, gaming, engineering, recreation, emergency training, minimally invasive surgery, telemedicine, and other tele-presence applications.
Programme
Research Tools and Instruments - Category 1 (<$150,000)
Emplacement
British Columbia, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data

Tel que publié

Application id
376326-2009
Name nom
Riecke, Bernhard
Department département
Applied Sciences, Faculty of
Organization id
5
Institution établissement
Simon Fraser University
Province en
British Columbia
Province fr
Colombie-Britannique
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2008
Competition year année de concours
2009
Award amount
150000
Program id
EQPEQ
Program nane en
Research Tools and Instruments - Category 1 (<$150,000)
Program name fr
Outils et instruments de recherche - catégorie 1 (<150 000$)
Group en
Discovery grants programs
Group fr
Programmes de subventions à la découverte
Committee code
330
Committee name en
Computing and Information Sciences - A
Committee name fr
Informatique - A
Area of application code
802
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information systems and technology
Area of application fr
Systèmes d'information et technologie de l'information
Research subject code
2716
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Virtual reality and related simulations
Research subject fr
Réalité virtuelle et simulations connexes
Partie
1
Nb partie
1
Application title
Multi-modal virtual reality laboratory infrastructure
Keyword
NA
Application summary
My goal is to enable natural and effective human spatial behaviour and performance in computer-mediated environments, such as virtual reality (VR), multi-media, video-conferencing, or gaming. I plan research to investigate what constitutes natural and effective, embodied human perception and behaviour. Relevant cues include visual, auditory, biomechanical, and kinesthetic cues, as well as multi-modal and higher-level contributions and interactions. The better we understand these underlying processes and requirements, the better we can use this gained scientific knowledge to design, construct, and evaluate novel and more effective human-computer interfaces that optimally support our unique human capabilities and strengths. Ultimately, this will enable us to empower humans to effectively and intuitively interact with computers and computer-generated environments. For this research, I plan to build a unique multi-modal VR lab that enables me, my trainees, and colleagues to carry out world-class research and development in this and related domains. VR serves here as an enabling technology; it offers the unique opportunity to study human perception and behaviour in naturalistic, yet reproducible, clearly defined, and controllable experimental conditions. This research will lead to a deeper understanding of human perception and behavior that enables us to design more effective human-computer interfaces and interaction metaphors. In particular, applied perspective research will identify the essential parameters of perception/action and pin-point the "blind spots" that will enable us to trick the brain when simulating virtual reality. This will enable creation better, cost-effective, virtual solutions for numerous applications, such as driving/flight simulation and space exploration, rehabilitation, education, gaming, engineering, recreation, emergency training, minimally invasive surgery, telemedicine, and other tele-presence applications.