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Grant: Collaborative Research and Development Grants

York University

$129,992.00

Distortions in virtual and augmented environments: impact on performance and well-being

EF 2020-21

Résumé
The human brain has evolved an impressive ability to integrate visual information with input from multiple sensory systems (e.g. vestibular, auditory). As a result, we seemingly effortlessly interact with, and navigate within, our environment. We naturally adapt to some changes in the relation between these inputs, for instance as the body grows, and also to more temporary changes in the correspondence between sensory information. The study of sensory integration has long been a focus of scientific study, using carefully controlled stimuli. However, it is difficult to extrapolate these results to vision in more natural environments. The rapid expansion of virtual reality (VR) and augmented reality (AR) content and displays provides opportunities to assess sensory integration in a controlled manner, but with more complex naturalistic stimuli. In addition, behavioural experiments have the potential to provide important insights into the impact of sensory distortions on user well-being and for task performance in virtual environments. In collaboration with Qualcomm Canada Inc., we will systematically evaluate the effects of sensory discord in virtual environments using rigorous behavioural assessment methods when users a) passively integrate conflicting visual spatial and geometric information, b) actively integrate conflicting visual depth/location cues and c) actively interpret self-motion information based on visual, auditory and vestibular cues. In all cases, we will use a combination of psychophysical methods, validated questionnaires and human factors protocols to evaluate the impact of the sensory distortions. Thus, the results of the proposed experiments will inform both our understanding of human visual processing under naturalistic viewing scenarios, and the user experience in advanced head-mounted displays (HMD).
Programme
Collaborative Research and Development Grants
Bénéficiaire
Emplacement
Ontario, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data

Tel que publié

Application id
523632-2018
Name nom
Wilcox, Laurie
Department département
Psychology
Organization id
38
Institution établissement
York University
Province en
Ontario
Province fr
Ontario
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2020
Competition year année de concours
2018
Award amount
129992
Program id
CRDPJ
Program name en
Collaborative Research and Development Grants
Program name fr
Subventions de recherche et développement coopérative
Group en
Research partnerships programs
Group fr
Programmes de partenariat
Committee code
96
Committee name en
RPP Internal Decision Cttee
Committee name fr
Cté de décision interne - PPR
Area of application code
802
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information systems and technology
Area of application fr
Systèmes d'information et technologie de l'information
Research subject code
2716
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Virtual reality and related simulations
Research subject fr
Réalité virtuelle et simulations connexes
Installment
inst:3 - 3
Partie
1
Nb partie
3
Application title
Distortions in virtual and augmented environments: impact on performance and well-being
Keyword
NSERC
Application summary
The human brain has evolved an impressive ability to integrate visual information with input from multiple sensory systems (e.g. vestibular, auditory). As a result, we seemingly effortlessly interact with, and navigate within, our environment. We naturally adapt to some changes in the relation between these inputs, for instance as the body grows, and also to more temporary changes in the correspondence between sensory information. The study of sensory integration has long been a focus of scientific study, using carefully controlled stimuli. However, it is difficult to extrapolate these results to vision in more natural environments. The rapid expansion of virtual reality (VR) and augmented reality (AR) content and displays provides opportunities to assess sensory integration in a controlled manner, but with more complex naturalistic stimuli. In addition, behavioural experiments have the potential to provide important insights into the impact of sensory distortions on user well-being and for task performance in virtual environments. In collaboration with Qualcomm Canada Inc., we will systematically evaluate the effects of sensory discord in virtual environments using rigorous behavioural assessment methods when users a) passively integrate conflicting visual spatial and geometric information, b) actively integrate conflicting visual depth/location cues and c) actively interpret self-motion information based on visual, auditory and vestibular cues. In all cases, we will use a combination of psychophysical methods, validated questionnaires and human factors protocols to evaluate the impact of the sensory distortions. Thus, the results of the proposed experiments will inform both our understanding of human visual processing under naturalistic viewing scenarios, and the user experience in advanced head-mounted displays (HMD).