Grant: Discovery Grants Program - Individual
Memorial University of Newfoundland
$36,000.00
Systems for Rendering, Storage and Transmission of Immersive Media
EF 2024-25
Résumé
Head worn display technologies such as virtual/mixed/augmented reality (XR) have recently brought new levels of realistic immersive experience to users on a large scale. While impressive, these technologies are still limited in terms of the need to wear a headset or glasses. In contrast, Field of Light Displays (FoLDs) are also being developed to provide compelling immersive experiences, without the need to wear head or body--mounted devices. FoLDs provide the potential to be configured as a paneled whole--room display experience, creating a Holodeck that provides an unprecedented immersive experience.
The ideal FoLD would be capable of reproducing patterns of light (known as a "light field"") as it is encountered in viewing natural imagery. In practice, this field is approximated, but still provides additional perceptual cues over conventional displays such as stereoscopy, motion parallax and focal cues. This has been shown to result in improved visualization task performance, decreased cognitive load and greater visual comfort. Overall, this results in a more realistic and useful visual experience, showing great promise in improving situational awareness, training and enhancing entertainment experiences.
In order to provide content for these displays, field of light (FoL) imaging must be used in tandem in order to enable the full benefits of this display paradigm. In theory, field of light images provide more scene information and thus enable the potential for more insightful imaging in monitoring and situational awareness use cases, as well as for more realistic images with enhanced post-capture processing potential in cinematographic contexts.
FoLDs pose enormous bandwidth requirements in terms of raw input image pixel count. Some have estimated that usable full--parallax FoLDs will require raw video bandwidth of at least 10 Tbits/s, driving 10s of billions of individually--addressable light rays. Conventional 8K 2D displays have ~33 million pixels. FoLDs require orders of magnitude more bandwidth than is currently provided by both existing interactive rendering systems and streaming video transmission codecs. FoL imagery intuitively contains more redundancy than conventional imagery. The question is, how to exploit this to improve rendering, storage and transmission performance for immersive display systems? In this research program, we will develop new representations and systems to enable (1) interactive rendering of immersive content and (2) codecs for storage and transmission of pre-recorded and live immersive content.
Programme
Discovery Grants Program - Individual
Bénéficiaire
Emplacement
Newfoundland and Labrador, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data
Tel que publié
Application id
RGPIN-2023-06005
Name nom
Hamilton, Matthew
Department département
Computer Science
Organization id
89
Institution établissement
Memorial University of Newfoundland
Province en
Newfoundland and Labrador
Province fr
Terre-Neuve-et-Labrador
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2024
Competition year année de concours
2023
Award amount
36000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
DISCOVERY RESEARCH
Group fr
RECHERCHE AXÉE SUR LA DÉCOUVERTE
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
801
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Computer software
Area of application fr
Logiciel
Research subject code
2716
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Virtual reality and related simulations
Research subject fr
Réalité virtuelle et simulations connexes
Field of research list names en
Not available
Field of research list names fr
Non disponible
Socioeconomic objective list names en
Not available
Socioeconomic objective list names fr
Non disponible
Application title
Systems for Rendering, Storage and Transmission of Immersive Media
Keywords
compression; light field capture; holographic displays; computer graphics; computer vision; immersive media
Application summary
Head worn display technologies such as virtual/mixed/augmented reality (XR) have recently brought new levels of realistic immersive experience to users on a large scale. While impressive, these technologies are still limited in terms of the need to wear a headset or glasses. In contrast, Field of Light Displays (FoLDs) are also being developed to provide compelling immersive experiences, without the need to wear head or body--mounted devices. FoLDs provide the potential to be configured as a paneled whole--room display experience, creating a Holodeck that provides an unprecedented immersive experience.
The ideal FoLD would be capable of reproducing patterns of light (known as a "light field"") as it is encountered in viewing natural imagery. In practice, this field is approximated, but still provides additional perceptual cues over conventional displays such as stereoscopy, motion parallax and focal cues. This has been shown to result in improved visualization task performance, decreased cognitive load and greater visual comfort. Overall, this results in a more realistic and useful visual experience, showing great promise in improving situational awareness, training and enhancing entertainment experiences.
In order to provide content for these displays, field of light (FoL) imaging must be used in tandem in order to enable the full benefits of this display paradigm. In theory, field of light images provide more scene information and thus enable the potential for more insightful imaging in monitoring and situational awareness use cases, as well as for more realistic images with enhanced post-capture processing potential in cinematographic contexts.
FoLDs pose enormous bandwidth requirements in terms of raw input image pixel count. Some have estimated that usable full--parallax FoLDs will require raw video bandwidth of at least 10 Tbits/s, driving 10s of billions of individually--addressable light rays. Conventional 8K 2D displays have ~33 million pixels. FoLDs require orders of magnitude more bandwidth than is currently provided by both existing interactive rendering systems and streaming video transmission codecs. FoL imagery intuitively contains more redundancy than conventional imagery. The question is, how to exploit this to improve rendering, storage and transmission performance for immersive display systems? In this research program, we will develop new representations and systems to enable (1) interactive rendering of immersive content and (2) codecs for storage and transmission of pre-recorded and live immersive content.