Canada Spends Logo

Explorez notre analyse du budget 2026

Grant: Engage Grants Program

Université de Moncton

$24,965.00

Indicators of entertainment during gaming

EF 2015-16

Résumé
The goal of the project is to identify psychophysiological indicators of entertainment in order to measure how the game features impact entertainment value during gaming. This will allow affecting players' behavior in a positive way, while simultaneously understanding and acting upon the need for responsible gambling behavior. In order to do so, we will develop a platform to enable evaluation of entertainment level of the players, as measured by means of various sensor inputs and provide player feedback. We will identify suitable indicators of the players' entertainment value and compare different interfaces and games that are likely to elicit different levels of entertainment. In each condition, we will measure the level of entertainment via the identified indicators and validate our indicators using questionnaires. In the second step of this project, we will develop a procedure to evaluate what kind of changes in the displays will provide positive impact for participants.
Programme
Engage Grants Program
Emplacement
New Brunswick, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data

Tel que publié

Application id
486023-2015
Name nom
Guérard, Katherine
Department département
Psychologie, École de
Organization id
73
Institution établissement
Université de Moncton
Province en
New Brunswick
Province fr
Nouveau-Brunswick
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2015
Competition year année de concours
2015
Award amount
24965
Program id
EGP
Program name en
Engage Grants Program
Program name fr
Programme de subventions d'engagement partenariat
Group en
Research partnerships programs
Group fr
Programmes de partenariat
Committee code
1551
Committee name en
Atlantic Internal Decision Committee
Committee name fr
Comité de décision interne pour l'Atlantique
Area of application code
1207
Area of application group en
Advancement of knowledge
Area of application group fr
Avancement des connaissances
Area of application en
Information, computer and communication technologies
Area of application fr
Technologie de l'information, des ordinateurs et des réseaux de communications
Research subject code
2710
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Information systems design
Research subject fr
Conception de systèmes d'information
Partie
1
Nb partie
1
Application title
Indicators of entertainment during gaming
Keyword
NSERC
Application summary
The goal of the project is to identify psychophysiological indicators of entertainment in order to measure how the game features impact entertainment value during gaming. This will allow affecting players' behavior in a positive way, while simultaneously understanding and acting upon the need for responsible gambling behavior. In order to do so, we will develop a platform to enable evaluation of entertainment level of the players, as measured by means of various sensor inputs and provide player feedback. We will identify suitable indicators of the players' entertainment value and compare different interfaces and games that are likely to elicit different levels of entertainment. In each condition, we will measure the level of entertainment via the identified indicators and validate our indicators using questionnaires. In the second step of this project, we will develop a procedure to evaluate what kind of changes in the displays will provide positive impact for participants.