Grant: Strategic Projects - Group
University of British Columbia
$165,000.00
Cognitive platform for ubiquitous cloud-based gaming
EF 2013-14
Résumé
Advances in information and communications technologies (ICT) have led to growing demand by consumers to access their digital entertainment, which are increasingly cloud-based, whenever and wherever they are using networks of diverse characteristics. Devices used to access cloud services vary enormously in computational and communication capabilities. Given the above heterogeneous nature of networks and devices, our vision in this project is to develop a design methodology and enabling technologies to support ""play anywhere on any device, pause and resume on any device"" capabilities in next-generation cloud-based video games. More specifically, we intend to develop technologies that ease the development and online running of single and multiple-player video games so that they can be developed once and run on any device over any network. To address the technological challenges that need to be overcome to realize this vision, we shall provide new knowledge and integrated ICT solutions that address the following inter-related objectives: (1) Understanding the impacts of heterogeneous devices and networks on players' quality of experience; (2) Developing a cognitive architectural framework that enables dynamic utilization of resources in the cloud, access networks and user devices; (3) Developing cognitive capabilities and resource management algorithms that optimize resource utilization in the cloud, the access network, and user devices; (4) Developing prototype games for experimentation and demonstrations; (5) Explore future-generation immersive gaming environments. These ambitious objectives will be accomplished by a multidisciplinary team of researchers with complementary expertise in cloud networking, multimedia, stochastic control, computing device architecture, software systems, and cognitive science, working in close collaboration with key industry stakeholders in the multi-billion dollar Canadian online video game industry. This project will provide novel technologies to fuel the growth of this important Canadian economic sector, and provide more than 23 person-years of multi-disciplinary HQP training that will be greatly beneficial in satisfying the human resource needs of this sector.
Programme
Strategic Projects - Group
Bénéficiaire
Emplacement
British Columbia, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data
Tel que publié
Application id
447524-2013
Name nom
Leung, Victor
Department département
Electrical and Computer Engineering
Organization id
2
Institution établissement
University of British Columbia
Province en
British Columbia
Province fr
Colombie-Britannique
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2013
Competition year année de concours
2013
Award amount
165000
Program id
STPGP
Program name en
Strategic Projects - Group
Program name fr
Projets stratégiques - De groupe
Group en
Research partnerships programs
Group fr
Programmes de partenariat
Committee code
1567
Committee name en
Strategic Projects Selection Panel - ICT
Committee name fr
Comité de sélection des projets stratégiques - ICT
Area of application code
802
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information systems and technology
Area of application fr
Systèmes d'information et technologie de l'information
Research subject code
2704
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Distributed and parallel processing
Research subject fr
Traitement réparti et simultané
Partie
1
Nb partie
3
Application title
Cognitive platform for ubiquitous cloud-based gaming
Keyword
NSERC
Application summary
Advances in information and communications technologies (ICT) have led to growing demand by consumers to access their digital entertainment, which are increasingly cloud-based, whenever and wherever they are using networks of diverse characteristics. Devices used to access cloud services vary enormously in computational and communication capabilities. Given the above heterogeneous nature of networks and devices, our vision in this project is to develop a design methodology and enabling technologies to support ""play anywhere on any device, pause and resume on any device"" capabilities in next-generation cloud-based video games. More specifically, we intend to develop technologies that ease the development and online running of single and multiple-player video games so that they can be developed once and run on any device over any network. To address the technological challenges that need to be overcome to realize this vision, we shall provide new knowledge and integrated ICT solutions that address the following inter-related objectives: (1) Understanding the impacts of heterogeneous devices and networks on players' quality of experience; (2) Developing a cognitive architectural framework that enables dynamic utilization of resources in the cloud, access networks and user devices; (3) Developing cognitive capabilities and resource management algorithms that optimize resource utilization in the cloud, the access network, and user devices; (4) Developing prototype games for experimentation and demonstrations; (5) Explore future-generation immersive gaming environments. These ambitious objectives will be accomplished by a multidisciplinary team of researchers with complementary expertise in cloud networking, multimedia, stochastic control, computing device architecture, software systems, and cognitive science, working in close collaboration with key industry stakeholders in the multi-billion dollar Canadian online video game industry. This project will provide novel technologies to fuel the growth of this important Canadian economic sector, and provide more than 23 person-years of multi-disciplinary HQP training that will be greatly beneficial in satisfying the human resource needs of this sector.