Grant: Discovery Grants Program - Individual
University of Regina
$20,000.00
Pursuit Evasion and Related Problems
EF 2014-15
Résumé
In a typical pursuit-evasion problem, one or more mobile searchers (or cops) are seeking the capture of one or more clever robbers. Many real-world problems can be modeled by an appropriate pursuit-evasion problem. Some examples include: police officers searching for a fugitive, a search-and-rescue team searching for a missing person, a military troop clearing an area of enemies or mines, computer technicians searching for a mobile virus on a computer network, or even firefighters clearing poisonous gas from a contaminated building. When selecting a model for pursuit evasion, we must first choose a representation for the domain. Researchers have typically modeled the domain by graphs and polygons. Graphs and polygons provide natural models for many domains such as roadways and buildings. They are especially good models since many relevant results from graph theory and computational geometry can be employed when considering the search number. In this proposal we consider the pursuit-evasion problems in which a very fast robber (or virus) is hiding in graphs, polygons, terrains, or networks. Our proposed research focuses on automating the computation of search strategies in such scenarios. We are concerned with finding algorithms for computing search strategies that are guaranteed to capture the robber. Many interesting questions arise with relation to this problem. For example, given a graph/polygon, what is the minimum number of searchers required to search the graph/polygon so that the robber will definitely be found? and what is the minimum cost to search the graph/polygon? These questions are particularly important for applications where the number of searchers is limited.We are especially interested in investigating computational issues of search strategies that are commonly used by people. For example, in some real-life scenarios, the cost of a searcher may be relatively low in comparison to the cost of allowing a fugitive to be free for a long period of time. If a dangerous fugitive is hiding along streets in an area, the police always want to capture the fugitive as soon as possible. Our research will provide new algorithms and eventually software that will assist in various fast search applications.
Programme
Discovery Grants Program - Individual
Bénéficiaire
Emplacement
Saskatchewan, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data
Tel que publié
Application id
261290-2013
Name nom
Yang, Boting
Department département
Computer Science
Organization id
17
Institution établissement
University of Regina
Province en
Saskatchewan
Province fr
Saskatchewan
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2014
Competition year année de concours
2013
Award amount
20000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
Discovery grants programs
Group fr
Programmes de subventions à la découverte
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
1207
Area of application group en
Advancement of knowledge
Area of application group fr
Avancement des connaissances
Area of application en
Information, computer and communication technologies
Area of application fr
Technologie de l'information, des ordinateurs et des réseaux de communications
Research subject code
2713
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Algorithms
Research subject fr
Algorithmes
Partie
2
Nb partie
5
Application title
Pursuit Evasion and Related Problems
Keyword
NSERC
Application summary
In a typical pursuit-evasion problem, one or more mobile searchers (or cops) are seeking the capture of one or more clever robbers. Many real-world problems can be modeled by an appropriate pursuit-evasion problem. Some examples include: police officers searching for a fugitive, a search-and-rescue team searching for a missing person, a military troop clearing an area of enemies or mines, computer technicians searching for a mobile virus on a computer network, or even firefighters clearing poisonous gas from a contaminated building. When selecting a model for pursuit evasion, we must first choose a representation for the domain. Researchers have typically modeled the domain by graphs and polygons. Graphs and polygons provide natural models for many domains such as roadways and buildings. They are especially good models since many relevant results from graph theory and computational geometry can be employed when considering the search number. In this proposal we consider the pursuit-evasion problems in which a very fast robber (or virus) is hiding in graphs, polygons, terrains, or networks. Our proposed research focuses on automating the computation of search strategies in such scenarios. We are concerned with finding algorithms for computing search strategies that are guaranteed to capture the robber. Many interesting questions arise with relation to this problem. For example, given a graph/polygon, what is the minimum number of searchers required to search the graph/polygon so that the robber will definitely be found? and what is the minimum cost to search the graph/polygon? These questions are particularly important for applications where the number of searchers is limited.We are especially interested in investigating computational issues of search strategies that are commonly used by people. For example, in some real-life scenarios, the cost of a searcher may be relatively low in comparison to the cost of allowing a fugitive to be free for a long period of time. If a dangerous fugitive is hiding along streets in an area, the police always want to capture the fugitive as soon as possible. Our research will provide new algorithms and eventually software that will assist in various fast search applications.