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Grant: Discovery Grants Program - Individual

University of Regina

$23,000.00

Graph Searching and Related Problems

EF 2019-20

Résumé
Graph Searching is a very active topic in graph theory, which is related to many graph parameters. In a typical graph searching problem, searchers (or cops) want to capture one or more moving entities (or robbers) on a graph. Many real-world problems can be modeled by an appropriate graph searching problem. Some examples include: police officers searching for fugitives, a search-and-rescue team searching for a missing person, a military troop clearing an area of enemies, robots searching for explosive devices in a building, or computer technicians searching for a virus on a computer network. We are especially interested in investigating computational issues of search strategies that are commonly used by people. ******Cops and Robbers is one of the most studied models for graph searching problems in the literature. It is a vertex-pursuit game played on graphs. In the Cops and Robbers game, a set of cops and a robber occupy the vertices of the graph and move alternately along the graph's edges with perfect information about each other's positions. The cops win if a cop eventually occupies the same vertex as the robber; the robber wins if he can indefinitely evade capture. ******Graphs provide natural models for domains such as roadways and networks. Graph searching is an especially useful way of solving problems in such domains because many relevant results from graph theory can be employed when considering the search number or cop number. In this proposal, we consider graph searching and related problems. Our proposed research focuses on the game of Cops and Robbers and its variants. We will investigate long-standing open problems such as Meyniel's conjecture and Schroeder's conjecture, which provide bounds for the cop number. We will also consider the computation of search strategies in the visible node search problem and variants of the Cops and Robbers game, which include the one-cop-moves game (also called Lazy Cops and Robbers) and the zero-visibility Cops and Robbers game. We will design algorithms and approximation algorithms for computing search strategies that are guaranteed to capture the robber. Many interesting questions arise with relation to this problem. For example, given a graph, what is the minimum number of searchers or cops required to catch the robber? And what is the minimum number of steps to search the graph? These questions are particularly important for applications where the number of searchers is limited. The proposed project addresses these questions using state-of-the-art tools from the areas of graph theory and algorithm design. Our research will provide new algorithms and eventually software that will assist in various search applications.
Programme
Discovery Grants Program - Individual
Bénéficiaire
Emplacement
Saskatchewan, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data

Tel que publié

Application id
RGPIN-2018-06800
Name nom
Yang, Boting
Department département
Computer Science
Organization id
17
Institution établissement
University of Regina
Province en
Saskatchewan
Province fr
Saskatchewan
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2019
Competition year année de concours
2018
Award amount
23000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
DISCOVERY RESEARCH
Group fr
RECHERCHE AXÉE SUR LA DÉCOUVERTE
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
800
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Information and communication services
Area of application fr
Services d'information et de télécommunications
Research subject code
2713
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Algorithms
Research subject fr
Algorithmes
Installment
inst:2 - 5
Partie
2
Nb partie
5
Application title
Graph Searching and Related Problems
Keyword
NSERC
Application summary
Graph Searching is a very active topic in graph theory, which is related to many graph parameters. In a typical graph searching problem, searchers (or cops) want to capture one or more moving entities (or robbers) on a graph. Many real-world problems can be modeled by an appropriate graph searching problem. Some examples include: police officers searching for fugitives, a search-and-rescue team searching for a missing person, a military troop clearing an area of enemies, robots searching for explosive devices in a building, or computer technicians searching for a virus on a computer network. We are especially interested in investigating computational issues of search strategies that are commonly used by people. ******Cops and Robbers is one of the most studied models for graph searching problems in the literature. It is a vertex-pursuit game played on graphs. In the Cops and Robbers game, a set of cops and a robber occupy the vertices of the graph and move alternately along the graph's edges with perfect information about each other's positions. The cops win if a cop eventually occupies the same vertex as the robber; the robber wins if he can indefinitely evade capture. ******Graphs provide natural models for domains such as roadways and networks. Graph searching is an especially useful way of solving problems in such domains because many relevant results from graph theory can be employed when considering the search number or cop number. In this proposal, we consider graph searching and related problems. Our proposed research focuses on the game of Cops and Robbers and its variants. We will investigate long-standing open problems such as Meyniel's conjecture and Schroeder's conjecture, which provide bounds for the cop number. We will also consider the computation of search strategies in the visible node search problem and variants of the Cops and Robbers game, which include the one-cop-moves game (also called Lazy Cops and Robbers) and the zero-visibility Cops and Robbers game. We will design algorithms and approximation algorithms for computing search strategies that are guaranteed to capture the robber. Many interesting questions arise with relation to this problem. For example, given a graph, what is the minimum number of searchers or cops required to catch the robber? And what is the minimum number of steps to search the graph? These questions are particularly important for applications where the number of searchers is limited. The proposed project addresses these questions using state-of-the-art tools from the areas of graph theory and algorithm design. Our research will provide new algorithms and eventually software that will assist in various search applications.