Grant: Discovery Grants Program - Individual
University of Ontario Institute of Technology
$23,000.00
Development of a virtual reality usability framework that correlates physiological and qualitative assessment data
EF 2020-21
Résumé
Virtual reality (VR) is currently gaining momentum as a consumer-level technology. However, various open research issues must be addressed, particularly with respect to user interfaces and usability before it becomes more successfully widespread. This research program focuses on the development of a user interface and a framework for usability assessment in VR serious games through user metrics. User metrics include parameters associated to: i) the effects of the physical environment during VR interactions, ii) the high variability of users during testing (e.g., age, gender, expertise, health conditions), iii) the continuous development of VR hardware, iv) possible influence and interference of hardware during immersion, and v) the lack of VR standardized usability evaluations, which has seen the use of traditional usability questionnaires (e.g., System Usability Scale, Questionnaire of User Satisfaction, Software Usability Measurement Inventory, and Post-Study System Usability Questionnaire amongst others), which may not convey proper assessments given the unique interactions occurring in virtual scenarios (e.g., locomotion and body gestures). The proposed research program will lead to: i) a greater understanding of VR usability to develop a body of knowledge and tools for VR interaction design and development, ii) the development of a novel VR user interface and usability framework that allows integrating physiological data with usability questionnaires and heuristics. iii) development of a technique to correlate the usability questionnaire and heuristics with the physiological VR interaction data, and iv) a set of guidelines and best practices for VR usability that designers, developers, and enthusiast may employ to design usable VR experiences. The proposed research program will also an impact in the VR community as the current employment of consumer-level VR hardware and software development tools, has resulted in the availability of numerous one-size-fits-all solutions lacking proper VR design and assessment, and this will negatively affect the widespread application of VR.
Collectively, the proposed research program will result in a path to develop a more effective and comprehensive user interface and framework for the design, assessment and evaluation of VR interactions. The results of this research may positively impact Canadian Government initiatives oriented at inclusion through innovation where VR plays an important role to provide safe, controlled, and monitored experiences with learning, training, social inclusion, and entertainment applications, amongst others. Additionally, the growth of the VR market is considered to have a major impact since VR is being acknowledged as the fourth industrial revolution by the World Economic Forum.
Programme
Discovery Grants Program - Individual
Bénéficiaire
Emplacement
Ontario, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data
Tel que publié
Application id
RGPIN-2018-05917
Name nom
Uribe Quevedo, Alvaro
Department département
Faculty of Business and Information Technologies
Organization id
19222
Institution établissement
University of Ontario Institute of Technology
Province en
Ontario
Province fr
Ontario
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2020
Competition year année de concours
2018
Award amount
23000
Program id
RGPIN
Program name en
Discovery Grants Program - Individual
Program name fr
Programme de subventions à la découverte - individuelles
Group en
Discovery grants programs
Group fr
Programmes de subventions à la découverte
Committee code
1507
Committee name en
Computer Science
Committee name fr
Sciences informatiques
Area of application code
801
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Computer software
Area of application fr
Logiciel
Research subject code
2716
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Virtual reality and related simulations
Research subject fr
Réalité virtuelle et simulations connexes
Installment
inst:3-5
Partie
3
Nb partie
5
Application title
Development of a virtual reality usability framework that correlates physiological and qualitative assessment data
Keyword
NSERC
Application summary
Virtual reality (VR) is currently gaining momentum as a consumer-level technology. However, various open research issues must be addressed, particularly with respect to user interfaces and usability before it becomes more successfully widespread. This research program focuses on the development of a user interface and a framework for usability assessment in VR serious games through user metrics. User metrics include parameters associated to: i) the effects of the physical environment during VR interactions, ii) the high variability of users during testing (e.g., age, gender, expertise, health conditions), iii) the continuous development of VR hardware, iv) possible influence and interference of hardware during immersion, and v) the lack of VR standardized usability evaluations, which has seen the use of traditional usability questionnaires (e.g., System Usability Scale, Questionnaire of User Satisfaction, Software Usability Measurement Inventory, and Post-Study System Usability Questionnaire amongst others), which may not convey proper assessments given the unique interactions occurring in virtual scenarios (e.g., locomotion and body gestures). The proposed research program will lead to: i) a greater understanding of VR usability to develop a body of knowledge and tools for VR interaction design and development, ii) the development of a novel VR user interface and usability framework that allows integrating physiological data with usability questionnaires and heuristics. iii) development of a technique to correlate the usability questionnaire and heuristics with the physiological VR interaction data, and iv) a set of guidelines and best practices for VR usability that designers, developers, and enthusiast may employ to design usable VR experiences. The proposed research program will also an impact in the VR community as the current employment of consumer-level VR hardware and software development tools, has resulted in the availability of numerous one-size-fits-all solutions lacking proper VR design and assessment, and this will negatively affect the widespread application of VR.
Collectively, the proposed research program will result in a path to develop a more effective and comprehensive user interface and framework for the design, assessment and evaluation of VR interactions. The results of this research may positively impact Canadian Government initiatives oriented at inclusion through innovation where VR plays an important role to provide safe, controlled, and monitored experiences with learning, training, social inclusion, and entertainment applications, amongst others. Additionally, the growth of the VR market is considered to have a major impact since VR is being acknowledged as the fourth industrial revolution by the World Economic Forum.