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Grant: Collaborative Research and Training Experience

University of Saskatchewan

$300,000.00

SWaGUR: Saskatchewan-Waterloo Games User Research

EF 2017-18

Résumé
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years. Although Canadian graduate training programs provide the industry with software developers, there is no graduate training program focused on the essential area of games user research (GUR). GUR focuses on understanding, measuring, analyzing, and designing the user experience in games. GUR draws from theoretical foundations to inform design principles that affect player enjoyment and immersion, and applies evaluation methods, data analytics, statistical analysis, predictive modeling, and visualization to assess player engagement. The Saskatchewan-Waterloo Games User Research (SWaGUR) program will bring together 11 researchers from 7 departments at the Universities of Saskatchewan and Waterloo with the long-term goal of training 85 HQP in GUR in an interdisciplinary environment in collaboration with our industrial partners to serve the needs of an important part of Canada's information technology sector. The team of world-leading games researchers will draw upon their interdisciplinary perspectives across science, engineering, social science, and humanities to apply academic learning (courses) and experiential learning (projects) in an industrially-relevant context to train HQP in both research and professional skills.The SWaGUR CREATE initiative addresses the Human Interaction with Digital Information research topic within the Information and Communications Technologies (ICT) target area. With many computing applications (advancing game technology), the proposed program will generate technologies and provide training in the deployment of technologies that change how people interact with digital information, both for entertainment games and for the rapidly growing serious games sector.
Programme
Collaborative Research and Training Experience
Emplacement
Saskatchewan, Canada
Type de bénéficiaire
Academia
Type
Grant
Source
NSERC's Awards Data

Tel que publié

Application id
479724-2016
Name nom
Mandryk, Regan
Department département
Computer Science
Organization id
16
Institution établissement
University of Saskatchewan
Province en
Saskatchewan
Province fr
Saskatchewan
Country en
CANADA
Country fr
CANADA
Fiscal year exercice financier
2017
Competition year année de concours
2016
Award amount
300000
Program id
CREAT
Program name en
Collaborative Research and Training Experience
Program name fr
Programme de formation orientée vers la nouveauté, la collaboration et l'expérience en recherche
Group en
Discovery grants programs
Group fr
Programmes de subventions à la découverte
Committee code
1078
Committee name en
CREATE Program
Committee name fr
Programme FONCER
Area of application code
801
Area of application group en
Information and communication services
Area of application group fr
Services d'information et de télécommunications
Area of application en
Computer software
Area of application fr
Logiciel
Research subject code
2705
Research subject group en
Information technology
Research subject group fr
Technologie de l'information
Research subject en
Software and development
Research subject fr
Logiciels et développement
Partie
2
Nb partie
6
Application title
SWaGUR: Saskatchewan-Waterloo Games User Research
Keyword
NSERC
Application summary
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years. Although Canadian graduate training programs provide the industry with software developers, there is no graduate training program focused on the essential area of games user research (GUR). GUR focuses on understanding, measuring, analyzing, and designing the user experience in games. GUR draws from theoretical foundations to inform design principles that affect player enjoyment and immersion, and applies evaluation methods, data analytics, statistical analysis, predictive modeling, and visualization to assess player engagement. The Saskatchewan-Waterloo Games User Research (SWaGUR) program will bring together 11 researchers from 7 departments at the Universities of Saskatchewan and Waterloo with the long-term goal of training 85 HQP in GUR in an interdisciplinary environment in collaboration with our industrial partners to serve the needs of an important part of Canada's information technology sector. The team of world-leading games researchers will draw upon their interdisciplinary perspectives across science, engineering, social science, and humanities to apply academic learning (courses) and experiential learning (projects) in an industrially-relevant context to train HQP in both research and professional skills.The SWaGUR CREATE initiative addresses the Human Interaction with Digital Information research topic within the Information and Communications Technologies (ICT) target area. With many computing applications (advancing game technology), the proposed program will generate technologies and provide training in the deployment of technologies that change how people interact with digital information, both for entertainment games and for the rapidly growing serious games sector.